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Yeah, me and one of the other guys in the thread were talking on MSN about how much you owned all of us.Timminz wrote:If you'd like to see how going for continents works, in a large (6-8 player) escalating game, just go back to the game you and I were in the other day. Everyone (other than me) was going for continents, and I killed you all in round 5. Stay strong, in multiple locations around the map, and when you have the right combination of cash-in value, cards on the board, and position, you will be able to sweep the map in one turn. Of course, I've simplified the strategy a whole lot for you here, but that's the gist of it.
For me, it depends on the drop. If you got a shit drop and own 2 in SA/Aussie then I would go for the continent. If I had good drop with a nice spread I wouldn't.Downey wrote:If you have the opportunity to grab a bonus early on, is it good to take it or is it better just to spread yourself out as much as humanly possible?
This only applies when playing games entirely with players who know what they're doing (ie, people who don't go for continents in escalating games). As soon as 1 or more other people are playing, they might start running over blocks, for no real reason. being able to guess properly, what your opponents are going to do is VERY helpful.prismsaber wrote:(if you have a stack on Siam no one is getting through into Australia).
I agree and this is why earlier in my post I said that you may have to use diplomacy to make sure you don't get screwed. I guess the best piece of advice one can give to succeed in these low level escalating games is to stay far away from the biggest noobs and be ready to clean up the mess when they inevitably screw up.Timminz wrote:This only applies when playing games entirely with players who know what they're doing (ie, people who don't go for continents in escalating games). As soon as 1 or more other people are playing, they might start running over blocks, for no real reason. being able to guess properly, what your opponents are going to do is VERY helpful.prismsaber wrote:(if you have a stack on Siam no one is getting through into Australia).
haha! It's funny because it's true. Staying out of Australia, SA, or whatever continent someone looks like they might go for, also does wonders,prismsaber wrote:I agree and this is why earlier in my post I said that you may have to use diplomacy to make sure you don't get screwed. I guess the best piece of advice one can give to succeed in these low level escalating games is to stay far away from the biggest noobs and be ready to clean up the mess when they inevitably screw up.Timminz wrote:This only applies when playing games entirely with players who know what they're doing (ie, people who don't go for continents in escalating games). As soon as 1 or more other people are playing, they might start running over blocks, for no real reason. being able to guess properly, what your opponents are going to do is VERY helpful.prismsaber wrote:(if you have a stack on Siam no one is getting through into Australia).
That's what I mostly do, but if my drop sucks, like having all my other terrs in asia for example, then I would go for the continent.prismsaber wrote:If you have, say 2 territories, just fort your men onto 1 and use that area to get your cards.
lol, so true.prismsaber wrote:I guess the best piece of advice one can give to succeed in these low level escalating games is to stay far away from the biggest noobs and be ready to clean up the mess when they inevitably screw up.
I completely agree with this. It was hard for me to understand that at first and I lost alot of games, but once i picked up on the strategy, it was easier to see what was going on on the board. Good point about key territories.prismsaber wrote:Don't listen to him ^^^ he makes his points off noob farming. Never ever go for a bonus in a 6 man + esc game. The only time it can be justified is if you have 3/4 territories (in classic australia) and the guy who owns the fourth territory has 3 men or less on it. This so rarely happens just forget about it. If you have, say 2 territories, just fort your men onto 1 and use that area to get your cards. If playing with inexperienced players you may have to engage in diplomacy so that they won't do something stupid like try to take australia themselves. Otherwise, you just want to expand and make sure you have access to the entire map as well as take control of key territories (only attacking 1's of course). Key territories is defined as something like the former Siberia or Ontario (territories that are connected to many others) as well as blocking territories (if you have a stack on Siam no one is getting through into Australia).
If there are 4 players or less and you're on a moderate sized map such as classic - Africa/South America/Oceania and potentially Europe (more so in freestyle than escalating) are alright choices. I wouldn't recommend trying for NA or Asia (nor Europe usually).Downey wrote:If you have the opportunity to grab a bonus early on, is it good to take it or is it better just to spread yourself out as much as humanly possible?