Moderator: Cartographers
Top Score:2403natty_dread wrote:I was wrong
qwert wrote:New update-i put inset symbol to be in gold colour,i hope that now its ok ian?
i agree.the.killing.44 wrote:That symbol looks very good.
it will also be logical to replace the greek letters in the english words MAP INSET to the roman letters that are normally used in english. the sea names look good in greek letters, since they really are greek names!qwert wrote:Also i change Tittle,its no more in greek letters,its in english(its to complicted to searching for proper sentence)
by sailorseal » Sat Feb 14, 2009 11:08 pm
Could you add PELOPONNESIAN WAR 431 BC above the greek letters becuase I thought I was going crazy...

Top Score:2403natty_dread wrote:I was wrong
Im just do what all other work,increase small size to be big, if these not be problem in all mine last project,why is these now become problem?by gimil » Sun Feb 15, 2009 6:59 pm
I have one concern with the large map qwert, the black grow around the sea routes are a little pixalted. Blurring these a little should do the trick. You still have a few concerns that you need to address since your last update but I am happy to stamp this.
actually, I prefer to go the other way - work large, size it down. In my experience scaling something down tends to look better than scaling something up.qwert wrote:Im just do what all other work,increase small size to be big, if these not be problem in all mine last project,why is these now become problem?
Gameplay:
Bonuses are far too sparse. In play this map will be more about getting the lucky dice and beating your immediate neighbor to The Punch. There's near perfect symmetry in the first 4-5 territories any person can conquer, and only after that do things branch out option-wise. I know the original justifications were "balance" and the like, but symmetry is to be avoided when there are STILL threads about "zomg, the dice are rigged." I don't see any immediate way to fix this other than a complete redesign of the gameplay. I think it's possible with the same territories and connections, just changes to the bonus structure, but as it stands you're setting the map up for unpopularity. Until some effort is made to create asymmetry or otherwise make the beginning and middle of a game not dependent on how many 6's the defending dice don't roll, I'm not passing the map.
qwert wrote:2)No,these is small map,and font is very good readibile,you are first to say that can not read good.2) Fonts - far too small - this is the large map yet the writing is barely legible - it's gonna be impossible on the small.
qwert wrote:Textures to sea? Why its these need? I have great sea in IMperium Romanum,without any textures.For graphics, I'd add just a subtle bit of texturing to the seas to stop it being quite so flat.
qwert wrote:I work with people, but feedback when you ask to change everything,unfortunatly its not accepted from mine side.
Then there's the old "well so and so likes it, so I don't have to listen to you"...qwert wrote:If you think that these map is not acceptabile because have some similarity with roman empire,then you must tell me in begining,to not start map. Now if you insist on complete change,then i can not do that, because i dont think that these map is need to complete redesign.
qwert wrote:If other people think that map is good,why you not accept these,and we can move forward without any problems.
Of course, this is all because the CAs are out to get the mapmaker...qwert wrote:5.What you mean? 30 people say that map is good,its these not good enough-do i need to open poll,to people give me support or what?
qwert wrote:I get negative feedback mostly from you gyus(CA). All other people have possitive feedback abouth concept and graphic of these map.
qwert wrote:Now these is bigest problem here-what every you-WidowMakers,Gimil,Yeti say these is rule here and everybody need to obey, why you not go back and start Classic Art Revamp.
qwert wrote:now its very dificulty to work,because CA openly ignoring to post, well you know last gimil post,when he say that dont graphicaly like map,and after that all CA start ignoring to post here. I belive that these map deserve to move faster.
There have been numerous threats to pull the map or leave the Foundry unless the mapmaker gets what he wants...qwert wrote:Welcome to CA club-only CA think that these map is bad,because think that its look like IMperium romanum,all other people think that map is good and dont have any bad things abouth that.
qwert wrote:If you still think that im need to change(redraw)all map,then is probably to annonce that here,so i can lock these topic.
qwert wrote:Also i must noted that these will be mine last map(if you alove these style)
Then, weeks after CAs and other Foundry veterans had been trying to make suggestions but seen our suggestions ignored, the mapmaker declared that since the CAs haven't been giving the mapmaker any feedback they have no right to make suggestions now...qwert wrote:I give mine explanation,now i will waith,you to apply or reanswer to even better valid explanation,or to waith some other who are more objective to tell who is right,or to waith some new Graphic CA. Call these your victory,but i hope that things will change in future.
qwert wrote:Now maybe im stupid then, when i ask several pages before,to give me every thing what you like, you dont want to. Can you explane me why you then cause a problem? If you have better solution why you not present then? If you have something what you like,why you not give me?
I whas open for cooperation and i ask to any one give me to put in map,now you say that i dont want to listen to you. That is not true, and you can read these in several pages back.
If you think that is option what satisfy you,then we can solve a problem,but if you not satisfy with yours examle,then i can not pleased you.
Here I disagree. Imperium Romanum was NOT conquest. It had a slew of neutrals, but everyone started with as many territories as could be spread around. Thus, the symmetry problem I referenced numerous times was not an issue. But in this map, it IS conquest, people DO start with only one territory, and perfect symmetry will ALWAYS boil down to who has the best dice. How popular is Chinese Checkers, a famously symmetrical map? And it's not even conquest! That thoroughly disliked map has more options for "where to go", but this map leaves virtually none. You go for your freebie bonus 2 territories up, fight over a battleground with someone else 2 territories beyond that, and if you string together enough territories you'll start fighting someone else over the same icon territories, just somewhere else. AND THIS DOES NOT CHANGE REGARDLESS OF WHERE YOU START. Asymmetry is the only way to avoid this problem. So my argument stands.DJ Teflon wrote:I agree with Quert regarding the bonuses - it works well on Imperium Romanium and this looks like it will have equally interesting gameplay.
I have read several pages of the discussion. Calling me utterly ignorant is a really GREAT way to change my mind. I've looked at your map numerous times and due to the responses you're giving to the complaints I've held unsaid for months, decided not to reply. But now that I'm obligated to, I'm voicing the complaints I've always had. Now if you want to whine and complain about legitimate concerns that will spell the difference between your map being a visual feast of crap gameplay and it being of the same quality the Foundry demands, then so be it. But I'm not passing the map until it's in the latter category.qwert wrote:These is not real,maybe im dream or what
I dont belive that these map who have similar concept like Imperium romanum,have more so call "problems".
First of all you need to read a little some pages to understand how these map work.
Do you only now recognise that dices dictate all games in all maps. gameplay can be 100% perfect,but nobody can have influence on dices,if you get bad dices you will lost every game,and these is facts. Map is good balanced and i dont have any power to change dices. So your teory is wrong,and you can not blame gameplay if you lose because bad dices.But in this map, it IS conquest, people DO start with only one territory, and perfect symmetry will ALWAYS boil down to who has the best dice.
qwert wrote:Oaktown,you are very smart,you put mine answers but you dont put who cause these answers. Also you put some part of answer,to create something what look that im against all people,and these is again not real true. But you doing good job, maybe you can work in newspaper and create stories who only give black picture of one side and glorify second side.
Balanced play. It should be unlikely that one or more players can start the game with a major advantage as a result of the initial drop or getting the first turn.