Moderator: Community Team

Better oddsjac99 wrote:do you use 4 for psychological reasons or for better odds.
moe wrote:Matted with hair, armed to the teeth, swift as the noble beast his screen name so "lovingly" embodies.. . ..
Wielding a hot dog in one hand and a fedora in the other. . . . .
moe wrote:Matted with hair, armed to the teeth, swift as the noble beast his screen name so "lovingly" embodies.. . ..
Wielding a hot dog in one hand and a fedora in the other. . . . .
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.
Ron Burgundy wrote:Why don't you go back to your home on Whore Island?
why? any math for this theory?BaldAdonis wrote: When you are defending, even numbers are better. Two 4s are better than 5,3, but 6,2 is better than both.
Not quite the math involved, but http://www.gamesbyemail.com/Games/Gambit/BattleOdds will show you that those examples are true.Seulessliathan wrote:why? any math for this theory?BaldAdonis wrote: When you are defending, even numbers are better. Two 4s are better than 5,3, but 6,2 is better than both.
As a defense - 2 armies provides a great boost to your defense compared to 1 army.Wolffystyle wrote:Back to Moose, though, I'm actually wondering though if 4 is better to defend with. I've seen players like King use it on city mogul. In a small 1v1 game, if you have four, you might as well attack, right? However, a wall of four gives a chance to roll 2 dice more than twice as often.
Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.
no, it doesn´t , that´s why i ask.Timminz wrote:Not quite the math involved, but http://www.gamesbyemail.com/Games/Gambit/BattleOdds will show you that those examples are true.Seulessliathan wrote:why? any math for this theory?BaldAdonis wrote: When you are defending, even numbers are better. Two 4s are better than 5,3, but 6,2 is better than both.

Of course there is. Your numbers aren't large enough, and the bottom 2v2 and 1v2 rolls are skewing results (on the order of 0.05%). Expected losses per defender are maximized at 2, but climb slightly on even numbers and drop on odd numbers, so you best move is to make a bunch of twos and stack the remainder at the front.Seulessliathan wrote:why? any math for this theory?
....
i doubt there is any rule about even and uneven numbers