Conquer Star 400+ territs!!!

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a.sub
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Conquer Star 400+ territs!!!

Post by a.sub »

So this idea was begun by Sailorseal who wanted a glass mossaic and i went off of that.

BONUSES
  • +1 per two reds
  • +2 per two whites

Starting positions
    All and Only red spot can be owned at the start of a game
    OR
    Only 8 per red section (A, B, C, D & E) all of which are separated by neutrals.

Starting troops
  • Red neutrals will have an army count of 1
  • White neutrals will have an army count of 1
  • players will have a starting army count of 5 per unit to prevent early elimination

NOTE
    in all likelihood, the small version will have no letters and it will be Clicky map only as i doubt we could fit both army numbers and terit name in these

Territory Count
  • Four hundred nine
  • 409
  • 4.09 x 10^2
  • 110011001 (binary)

[bigimg]http://i333.photobucket.com/albums/m390/asub3293/CClogomap-2.jpg[/bigimg]
Last edited by a.sub on Sun Mar 15, 2009 12:11 am, edited 2 times in total.
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the.killing.44
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Re: Conquer Star 400+ territs!!!

Post by the.killing.44 »

:shock:

.44
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captainwalrus
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Re: Conquer Star 400+ territs!!!

Post by captainwalrus »

Daymn.
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a.sub
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Re: Conquer Star 400+ territs!!!

Post by a.sub »

well its ok cuz sailorseal was dumb kind enough to do the XML
Hows that for good use of strike through?
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Gilligan
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Re: Conquer Star 400+ territs!!!

Post by Gilligan »

There's got to be a lot of neutrals to give out an army for every 2 red territories.
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sailorseal
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Re: Conquer Star 400+ territs!!!

Post by sailorseal »

a.sub wrote:well its ok cuz sailorseal was dumb kind enough to do the XML
Hows that for good use of strike through?

Hey a medal is a medal I mean I wanted to help with my idea
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Re: Conquer Star 400+ territs!!!

Post by bryguy »

Looks cool but...

How is the small gonna not work out?? ;) :lol:
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Re: Conquer Star 400+ territs!!!

Post by thenobodies80 »

My avatar looks good to your map.
But why not a circle? :-s
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Timminz
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Re: Conquer Star 400+ territs!!!

Post by Timminz »

a.sub wrote:NOTE
[list]in all likelihood, the small version will have no letters and it will be Clicky map only

I may not be a regular in the foundry, but I can tell you right off the bat that the quoted bit is not going to fly.
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a.sub
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Re: Conquer Star 400+ territs!!!

Post by a.sub »

thenobodies80 wrote:My avatar looks good to your map

english plz

Timminz wrote:
a.sub wrote:NOTE
[list]in all likelihood, the small version will have no letters and it will be Clicky map only

I may not be a regular in the foundry, but I can tell you right off the bat that the quoted bit is not going to fly.

any ideas? because there is no way that this map can work on the small with the terr names and i really like the prospect of over 400 terrs so i dont want to make them much bigger :S
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LFAW
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Re: Conquer Star 400+ territs!!!

Post by LFAW »

Just try it, WW2 Europe managed it comfortably.
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Dublanous1
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Re: Conquer Star 400+ territs!!!

Post by Dublanous1 »

I don't like the idea, as I said in the glass post, its just a bunch of territories laid out, no real strategy, and there are too many terits, you might as well just have a square with 400 terits instead of this. :roll: :?
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a.sub
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Re: Conquer Star 400+ territs!!!

Post by a.sub »

Dublanous1 wrote:I don't like the idea, as I said in the glass post, its just a bunch of territories laid out, no real strategy, and there are too many terits, you might as well just have a square with 400 terits instead of this. :roll: :?

do you have a reading problem?
the VERY FIRST post in this thread shows all the unique features
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GrimReaper.
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Re: Conquer Star 400+ territs!!!

Post by GrimReaper. »

Gilligan wrote:There's got to be a lot of neutrals to give out an army for every 2 red territories.



no lets for once have a fun map with few neutrals... if there are any it should be to divide the players area not to occupy the entire map.
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Re: Conquer Star 400+ territs!!!

Post by Gilligan »

GrimReaper. wrote:
Gilligan wrote:There's got to be a lot of neutrals to give out an army for every 2 red territories.



no lets for once have a fun map with few neutrals... if there are any it should be to divide the players area not to occupy the entire map.


And get close to 20-30 armies on the first turn? Doesn't seem too fair to me...
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Re: Conquer Star 400+ territs!!!

Post by BaldAdonis »

Gilligan wrote:And get close to 20-30 armies on the first turn? Doesn't seem too fair to me...

Just reds = 89 territories each = 29 armies. Even more if you got the bonuses listed.

a.sub wrote:well its ok cuz sailorseal was dumb kind enough to do the XML
I want to see the map go far enough for this to happen. :D
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Re: Conquer Star 400+ territs!!!

Post by GrimReaper. »

how about city moungl???? you evenly divide out the terriorities and between each area is a line of neutrakls (about 100 per terr) and that will keep players from blowing through each other for the first round.
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Re: Conquer Star 400+ territs!!!

Post by slapee »

a.sub wrote:Starting positions
    All and Only red spot can be owned at the start of a game
    OR
    Only 8 per red section (A, B, C, D & E) all of which are separated by neutrals.


8 per red section wouldn't work unless if you restrict the game to 6 players or fewer. If you wanted to use this this method for starting positions you'd need to add another 53 red territories to the map or lower it to 6 per red section. I'd still prefer that over just randomized territories though.
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Re: Conquer Star 400+ territs!!!

Post by GrimReaper. »

how about random izied regions and an objective to win would be to hold the star????? killer neutrals in the star?
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a.sub
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Re: Conquer Star 400+ territs!!!

Post by a.sub »

sailor and i were talking and we think is should be that there should be like 6-8 available territs per section of red and each player's initial troop count should be around 6ish per place, and all of them will be separated by neutrals to eliminated early kills
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a.sub
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Re: Conquer Star 400+ territs!!!

Post by a.sub »

GrimReaper. wrote:how about random izied regions and an objective to win would be to hold the star????? killer neutrals in the star?

no objectives or gimmicks plz, we want this to be simple
something a noob can start and not have to worry about too many rules
but i like the randomizing, is it possible?
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Re: Conquer Star 400+ territs!!!

Post by Premier2k »

I don't like this. It seems like it's just a load of territories for the sake of having lots of territories. It's not often I say this but this is one map I would never play.

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GrimReaper.
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Re: Conquer Star 400+ territs!!!

Post by GrimReaper. »

a.sub wrote:
GrimReaper. wrote:how about random izied regions and an objective to win would be to hold the star????? killer neutrals in the star?

no objectives or gimmicks plz, we want this to be simple
something a noob can start and not have to worry about too many rules
but i like the randomizing, is it possible?

i see what you mean well i think you should have it randomized AREAS separated by a line of big neutrals. Do you get what im trying to say???
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Re: Conquer Star 400+ territs!!!

Post by Gilligan »

GrimReaper. wrote:how about city moungl???? you evenly divide out the terriorities and between each area is a line of neutrakls (about 100 per terr) and that will keep players from blowing through each other for the first round.


You don't deploy those armies in City Mogul... They are autodeploys... It's a lot different.
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Re: Conquer Star 400+ territs!!!

Post by GrimReaper. »

have these be auto deplys then... it still comes down to the basic principle that you have the armies...
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