You don't get to fully utilize the autodeploys in City Mogul on the first turn.GrimReaper. wrote:have these be auto deplys then... it still comes down to the basic principle that you have the armies...
Moderator: Cartographers
You don't get to fully utilize the autodeploys in City Mogul on the first turn.GrimReaper. wrote:have these be auto deplys then... it still comes down to the basic principle that you have the armies...


will do in the next update, i was also thinking of using letters instead of numbers, if i use letters i could theoretically label every territ in the whole map without going over 2 letters per territhecter wrote:Have different shades of red, and just the numbers in the territory. One block will be one shade, another block will be another shade, ect. Another option would be a grid. I think this map has some potential.
Sorry, but I'm with prem here.Premier2k wrote:I don't like this. It seems like it's just a load of territories for the sake of having lots of territories. It's not often I say this but this is one map I would never play.
Premier2k
I disagree. I think this map could have a lot going for it. Perhaps offer more bonuses, such as regional bonuses, or a bonus for an outline of the star, or all the territs on the outside.the.killing.44 wrote:Sorry, but I'm with prem here.Premier2k wrote:I don't like this. It seems like it's just a load of territories for the sake of having lots of territories. It's not often I say this but this is one map I would never play.
Premier2k
.44

Alright, fair enough. But there's gotta be some appeal beyond 400 territories for this to really work, IMO.hecter wrote:I disagree. I think this map could have a lot going for it. Perhaps offer more bonuses, such as regional bonuses, or a bonus for an outline of the star, or all the territs on the outside.
Of course.the.killing.44 wrote:Alright, fair enough. But there's gotta be some appeal beyond 400 territories for this to really work, IMO.hecter wrote:I disagree. I think this map could have a lot going for it. Perhaps offer more bonuses, such as regional bonuses, or a bonus for an outline of the star, or all the territs on the outside.
.44

TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
I agree let me pass this one by subJoodoo wrote:I think if you are going to divide the map into regions (with different letters), you should include continent bonuses as well...

demoted?MrBenn wrote:[moved] to Map Ideas.
to be honest im 99% sure its going to get abandoned, lets be honest here, both sailor and i want this to go through but its starting with a lot more negative feedback than most other maps ive seenLED ZEPPELINER wrote:with a map this size i wouls start with small first
For my part, this is a good map. Then again, I'm a firm believer that "the more territories, the better", so...a.sub wrote:to be honest im 99% sure its going to get abandoned, lets be honest here, both sailor and i want this to go through but its starting with a lot more negative feedback than most other maps ive seenLED ZEPPELINER wrote:with a map this size i wouls start with small first
well as long as we can good good criticism it will stayWoodruff wrote:For my part, this is a good map. Then again, I'm a firm believer that "the more territories, the better", so...a.sub wrote:to be honest im 99% sure its going to get abandoned, lets be honest here, both sailor and i want this to go through but its starting with a lot more negative feedback than most other maps ive seenLED ZEPPELINER wrote:with a map this size i wouls start with small first
good callAndyDufresne wrote:For something like this, you'll definitely have to consider how army counts of 3+ digits will fit into each region. 400 may not be the way to go, but even half that might still have interesting appeal.
--Andy