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gavin_sidhu wrote:The dice are random. Your friend was playing 100 and something games, the chances are much higher in that instance.
gulio wrote:You also have to remember it is random.
That means I could have 100 armies vs 1 and I could lose ALL of them - it's random.
Random doesn't mean it has to be fair, it's highly improbable that 100 would lose to 1, but it's possible.
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.
gavin_sidhu wrote:The dice are random. Your friend was playing 100 and something games, the chances are much higher in that instance.
gulio wrote:You also have to remember it is random.
That means I could have 100 armies vs 1 and I could lose ALL of them - it's random.
Random doesn't mean it has to be fair, it's highly improbable that 100 would lose to 1, but it's possible.
Saxi wrote:gulio wrote:You also have to remember it is random.
That means I could have 100 armies vs 1 and I could lose ALL of them - it's random.
Random doesn't mean it has to be fair, it's highly improbable that 100 would lose to 1, but it's possible.
But not probable, the odds of it happen are near winning the lottery. If I was as lucky with the lottery as I am unlucky with the dice here, I would have won the megabucks a couple times this week alone.
wikipedia wrote: Dice probabilities
probabilities of winning a dice roll in Risk
(various dice combinations) Attacker
one die two dice three dice
Defender one
die Attacker wins 15/36 = 41.67% 125/216 = 57.87% 855/1296 = 65.97%
Defender wins 21/36 = 58.33% 91/216 = 42.13% 441/1296 = 34.03%
two
dice Attacker wins 55/216 = 25.46% 295/1296 = 22.76% 2890/7776 = 37.17%
Defender wins 161/216 = 74.54% 581/1296 = 44.83% 2275/7776 = 29.26%
Both win one 420/1296 = 32.41% 2611/7776 = 33.58%
wcaclimbing wrote:wikipedia wrote: Dice probabilities
probabilities of winning a dice roll in Risk
(various dice combinations) Attacker
one die two dice three dice
Defender one
die Attacker wins 15/36 = 41.67% 125/216 = 57.87% 855/1296 = 65.97%
Defender wins 21/36 = 58.33% 91/216 = 42.13% 441/1296 = 34.03%
two
dice Attacker wins 55/216 = 25.46% 295/1296 = 22.76% 2890/7776 = 37.17%
Defender wins 161/216 = 74.54% 581/1296 = 44.83% 2275/7776 = 29.26%
Both win one 420/1296 = 32.41% 2611/7776 = 33.58%
these are the statistical probabilities for the dice throws. if you look at the dice analyzer thread, you will find that the most recent alalyzations of the dice come out very similar to this.
Once again, I am not saying there IS something wrong with the dice. I'm just saying there COULD be and the dice analyzer wouldn't be able to catch it at all (at least under the current programming). If someone would make a program that looks at how many times in a row you win each of the battles and then creates a distribution based on those streaks- THEN we could see how random the dice are in the short term, and everyone who is unsatisfied would be able to see the truth.
FAQ wrote:The dice are based on high quality random numbers from Random.org. The numbers are read from a large file containing columns of numbers from 1 to 6, in the format A1 A2 A3 D1 D2. When the dice are rolled, the game engine reads a line from the file and discards it. The appropriate numbers are used and the others are ignored. The file contains 500,000 lines of dice rolls and is re-loaded when all the lines are used up. As of November 2006 we consume 125,000 lines of dice rolls per day.
AK_iceman wrote:FAQ wrote:The dice are based on high quality random numbers from Random.org. The numbers are read from a large file containing columns of numbers from 1 to 6, in the format A1 A2 A3 D1 D2. When the dice are rolled, the game engine reads a line from the file and discards it. The appropriate numbers are used and the others are ignored. The file contains 500,000 lines of dice rolls and is re-loaded when all the lines are used up. As of November 2006 we consume 125,000 lines of dice rolls per day.
Sounds pretty random to me.
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