The hold-up we have currently is with thrashing-out an acceptable system for the 'build your own bonus' scheme.
Bonus Drops with the Current Version
Thanks to MrBenn's fantastic calculator (assuming it gives us a close answer to the true probability of dropping specific bonuses), we can establish the following:
Probability of dropping a 'build your own' bonus with the current version of the map:
North - 0%
Midlands - 73.35% (!)
South - 59.72% (!)
Probability of dropping a 'build your own' bonus if we amend the system to +1 for 5:
North - 0%
Midlands - 40.28% (!)
South - 26.65% (!)
Probability of dropping a 'build your own' bonus if we amend the system to +X for 6:
North - 0%
Midlands - 12.51% (!)
South - 6.81% (!)
Probability of dropping a 'build your own' bonus if we amend the system to +X for 7:
North - 0%
Midlands - 1.56% (Hmml)
South - 0.86% (Cool)
(These are the probabilities of the first player in a 4-player game (incl. 2 v 2) dropping a bonus. Potential 'benchmark' comparisons - Classic - 0.19%, Luxembourg 0.19%. Note that probabilities are higher for the 2/3 player game.)
MrBenn's Proposal to not have codings for 4-player games
We would have 100% chance of dropping a +1 for the first player (on 'build your own') in
both the south and midlands. This would be a massive advantage to the first player. I really think I should insist on coded starts for 4-player games, a +2 advantage to the first player is a no-go, sorry.
Bonus Drops with MrBenn's Proposal to remove coding for the North-West
MrBenn's calculator establishes the following:
Probability of dropping a 'build your own' bonus with the current version of the map:
North - 0%
Midlands - 72.42% (!)
South - 59.84% (!)
Probability of dropping a 'build your own' bonus if we amend the system to +1 for 5:
North - 0%
Midlands - 41.74% (!)
South - 27.94% (!)
Probability of dropping a 'build your own' bonus if we amend the system to +X for 6:
North - 0%
Midlands - 15.31% (!)
South - 7.99% (!)
Probability of dropping a 'build your own' bonus if we amend the system to +X for 7:
North - 0%
Midlands - 3.05% (!)
South - 1.27% (Hmmml)
(These are the probabilities of the first player in a 4-player game (incl. 2 v 2) dropping a bonus. Potential 'benchmark' comparisons - Classic - 0.19%, Luxembourg 0.19%. Note that probabilities are higher for the 2/3 player game.)
Conclusion of Analysis of Probabilities for Current Version and MrBenn's Proposed Changes
Current Version
Would only really have acceptable probabilities of dropping a 'build your own' bonus if we had a +X for 7 territories system.
Even a +X for 6 territories system is entirely debatable.
Proposal to not have coding for 4-player games
Would give 100% probabilities of players dropping a bonus, which is unacceptable given the big advantage to the first player/team.
Proposal to not have coding for the North-West
This would affect the probabilties to a small extent and would mean that even +x for 7 territories is very questionnable.
Possible Alternative System
Subjectively, I really would like to see the 'build your own' bonus stay for this map and I am keen to help thrash this out for it to be workable.
Objectively, it needs to be amended if it is to work.
Here is a possible solution given that MrBenn would prefer the 'build your own' system to involve bonuses for the minimum no. of territories possible:
Coded Starts in all 3 'regions' for up to 4 player games:
In the North, Yorkshire is the area where coded starts are most vital (given the neutral in the NE).
Therefore we have coded starts for Yorkshire and Northumberland. The probability of dropping the NW bonus is ok - only 0.13% for the first player (in a 4-player game - less than either benchmark mentionned above).
In the Midlands, coded starts in the West Midlands (where there are 5 territories) eliminate the very slim chance of bonus-dropping there and eliminates the possibility of players getting a cluster of territories in the NW and West Mids (which isn;t really a big danger). Basically,if we have coded starts somewhere in the Midlands, we can get acceptable probabilities of dropping a 'build your own' bonus'.
In the South, coded starts are most suitable on the Thames region (to eliminate the small probability of dropping this +4 bonus).
If this were implemented then we would have the following probabilities of dropping a 'build your own' bonus:
Probability of dropping a 'build your own' bonus with DJ Teflon's suggestion:
North - 3.07% (!)
Midlands - 59.72% (!)
South - 59.72% (!)
Probability of dropping a 'build your own' bonus if we amend the system to +1 for 5:
North - 0.13%
Midlands - 26.65% (!)
South - 26.65% (!)
Probability of dropping a 'build your own' bonus if we amend the system to +X for 6:
North - 0.00%
Midlands - 6.81% (!)
South - 6.81% (!)
Probability of dropping a 'build your own' bonus if we amend the system to +X for 7:
North - 0.00% (Cool)
Midlands - 0.86% (Cool)
South - 0.86% (Cool)
(These are the probabilities of the first player in a 4-player game (incl. 2 v 2) dropping a bonus. Potential 'benchmark' comparisons - Classic - 0.19%, Luxembourg 0.19%. Note that probabilities are higher for the 2/3 player game.)
Summary of Suggestion
I would propose that there are 12 coded starts - 4 in each in each of the North, Midlands & the South and that the build your own system is +X for any 7 territories (e.g. +3 for any 7). +X for 6 may have a remote, outside chance of being arguable, possibly.