http://www.fileden.com/files/2009/3/21/ ... eLands.xml
thenobodies80
Moderator: Cartographers


Pikkio will come soon to explain you this one.Mr_Adams wrote:I find the "pass" territory rather annoying and out of place. it's almost as if it's like "oh ya, there's this thing over here, too."
Yeah, the courts are very strong.OlJock99 wrote:I'm enjoying it a lot. Well done!![]()
Only comment...making the courts worth 8 seems a little high, especially since you can control them fairly easily. Yeah, there is a lot to defend, but the paths in are protected by neutral.
You sure about that?? Doesn't appear that you can.But you can bombard the courts with the catapults.

It's functional, I just find it not to be astheticaly pleasing.thenobodies80 wrote:Pikkio will come soon to explain you this one.Mr_Adams wrote:I find the "pass" territory rather annoying and out of place. it's almost as if it's like "oh ya, there's this thing over here, too."![]()
sorry, you right .OlJock99 wrote:You sure about that?? Doesn't appear that you can.But you can bombard the courts with the catapults.
The cats can bomb the towers and castle, but not the courts. If they could bomb the courts, the bonus would make more sense.
what about making the bridge neutrals 2´s?hatchman wrote:I think it's a very clever map... Now how many forced neutrals? Nine? Do we really need them?
Agreediancanton wrote:reducing the bridge neutrals to 2 each is possible.
About this i'm confused, you're saying to set the 4 towers as starting position instead of courts?iancanton wrote:however, we have a more pressing problem in 2-player games. player 1 starts with 12 regions and a deployment of 4 troops so, by winning only 1 region from player 2, he secures an immediate advantage, cutting player 2's starting deployment to only 3 troops. also in 2-player games, the castle is almost never captured, for example Game 4992779.
we can stop these two things from happening if we code the 4 towers as start positions and not the 8 courts. if we do this, then there will be only 5 regions that are forced to start neutral: the tower and 4 bridges.
ian.
