whitestazn88 wrote:that legend is huge... i'd prefer more playable area, or if you're gonna leave it like that, take out some territs so that there is less clutter
2ndly, i dunno too much about toronto, but i feel like gangs of LA or NYC or London or something might be more... realistic? but again, i dunno about toronto, so i may be completely wrong
anyways, i'll be keeping an eye on this, cuz it looks like it could be cool
@ whitestazn88: Please- pretty plz- DO NOT take this the wrong way: But after reading your very positive comments, I just wanna jump through my computer screen on this laptop of mine, and I just wanna give you a BIG HUMONGOUS HUG to show you, my expression of JUBILATION and APPRECIATION for your comments to this "unique & nontraditional" map concept to playing risk, which lately I have been doubting is gonna be an enjoyable map to play on for a LARGE majority of people !!!
I know that, even after I fix the CURRENT cluster problem in the 4 center zones of my map, there will STILL be a certain percentage of people that will have one look at my map and then rush to their nearest medicine cabinet to throw down the maximum amount of pain killers to relieve themselves of their headaches....

In other words, this map will NOT win over 'some people' no matter what I do to the map.
But be rest assured, I have personally played this map on the lux delux game engine (PRIVATELY after converting the map) using the first rough draft and I was really pleased with the " fun factor". The only reason I added an additional unit (special Constables) was because, during gameplay trials on the lux delux game engine, and in the
absence of the "special constable" unit, I found the game slow during the endgame, where once the "magic" 55% total of board troops was achieved, it was very awkward and slow to move and spread quickly to win the game. So by adding the "special constable", it created a 'backdoor' that allowed a more fluent progression of spreading armies/ power to control the board and win the game, without taking away from the realism that this unit plays in real life.
Regarding your comment of choosing another gang plagued city to make a map, I am in absolute agreement with you that this is something that will or can be done by me or someone else. Our city of TORONTO recently witnessed a huge gang raid (Project FUSION); the success from which will be measured in the months to follow. My personal feeling is, that, it only scattered the "cockroaches" into deeper corners, cuz now we are seeing younger soldiers running drugs, while the older seasoned players doing dead time- but they'll post bail soon and things will continue again. Just like they did 2 years ago and 2 years before that ... blah blah blah .... Gangs raids remind of the fumigator coming in to push the brazen "cockroaches" from their kitchen counter tops to the hell holes these gangs try to create. Our justice system up here is the fault for this cycle of violence...
Just last night, in this city, "A five-year-old girl was shot in the back while playing at her Weston apartment building last night, a victim of a stray bullet" - with turf lines being disputed or the "wrong uniform in the block" as the likely cause.... These young males carry guns like I carry my toothpick...
For anyone interested in where this gun action occurred, it happened at the "H" block, G4 territory of my map (draft 2).
Well I got to go to work- but, I said it in my opening line, and I will say it again here: THANK YOU 'whitestazn88' for making my day !!!
luxCRUSADER...
2nd Draft of "Gangs of TORONTO"
- Click image to enlarge.
