Moderator: Community Team
Yeah, if you like to play as close to RISK as you can then you wouldn't like the setting. But sometimes trying new settings turns out to be really cool (Ex. Dubs, Trips, Quads, Assassin, Flat Rate, No Cards, etc.) And new game play can be exciting and challenging (i.e. AoR, Supermax, Conquer 4, Poker Club).Thezzaruz wrote:Interesting thought but I feel that it goes too much against the original rules to be something I'd like.
Dubs, Trips, Flat Rate, Foggy, Assassin were never apart of the game until it was made a part of the game. Right???slowreactor wrote:Yes, it's frustrating, but so is defender winning a tied dice. It's part of the game, go along with it.
yeah, you don't want to give up territs for nothing if you are going to get more troops as part of a territ bonus.jefjef wrote:Withdraw & leave as empty neutral. You get Reinf for those worthless terts. Against anything like this.
Team games has been played IRL for years by lots of people, flat rate was the default setting in all european RISK games up until this millennium (and no cards has been in the optional rules for years too) and assassin existed through the objective cards so actually most of your examples are wrong. Though I'll give you fog, that was never a part of the board game for obvious reasons.andy_is_awesome wrote: Dubs, Trips, Flat Rate, Foggy, Assassin were never apart of the game until it was made a part of the game. Right???