Adjacent Attacks

Suggestions that have been archived.

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What do you think about Adjacent Attacks?

I would support this being an option
293
65%
I would oppose this being an option
117
26%
I don't care/I don't know yet
44
10%
 
Total votes: 454

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a.sub
Posts: 1834
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Re: Adjacent Attacks

Post by a.sub »

i wouldnt mind IF i am PMed each time a game is made/begins/ends because i wouldnt be able to just keep track of a bunch of games on my own.
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SuicidalSnowman
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Re: Adjacent Attacks

Post by SuicidalSnowman »

I could possibly...

I do think a "newsletter" or at least mailing list of some sort might not be a bad idea
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a.sub
Posts: 1834
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Re: Adjacent Attacks

Post by a.sub »

SuicidalSnowman wrote:I could possibly...

I do think a "newsletter" or at least mailing list of some sort might not be a bad idea
the only downside would be complaints of spam
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Tupence
Posts: 1860
Joined: Thu Jul 31, 2008 9:40 am

Re: Adjacent Attacks

Post by Tupence »

a.sub wrote:
SuicidalSnowman wrote:I could possibly...

I do think a "newsletter" or at least mailing list of some sort might not be a bad idea
the only downside would be complaints of spam
How about a usergroup?
Important Tournament Notice

The data for ALL of my tournaments has potentially been lost. I am working to recover it but as I am away on business all of this week, there will be some delay. Sincere apologies.
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a.sub
Posts: 1834
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Re: Adjacent Attacks

Post by a.sub »

Tupence wrote:
a.sub wrote:
SuicidalSnowman wrote:I could possibly...

I do think a "newsletter" or at least mailing list of some sort might not be a bad idea
the only downside would be complaints of spam
How about a usergroup?
already suggested
too private

i say thread with no PMs
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n00blet
Posts: 688
Joined: Sun Nov 18, 2007 7:09 pm

Re: Adjacent Attacks

Post by n00blet »

a.sub wrote:
Tupence wrote:
a.sub wrote:
SuicidalSnowman wrote:I could possibly...

I do think a "newsletter" or at least mailing list of some sort might not be a bad idea
the only downside would be complaints of spam
How about a usergroup?
already suggested
too private

i say thread with no PMs
I still like the callouts thread idea (with all those added bells and whistles ;) ), if that's what you were indicating.
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a.sub
Posts: 1834
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Re: Adjacent Attacks

Post by a.sub »

why not a user group with monthly tournaments for everyone
that way we get our privacy but the tournaments provide publicity
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yeti_c
Posts: 9624
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Re: Adjacent Attacks

Post by yeti_c »

What about an AA game with manual placement?

Game 5659623

C.
Image
Highest score : 2297
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OliverFA
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Re: Adjacent Attacks

Post by OliverFA »

IMHO a thread in the callouts forum would do.

Of course, there can also be all those bells and whistles in addition to the thread.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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OliverFA
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Re: Adjacent Attacks

Post by OliverFA »

Hey n00blet, provided that the idea is yours, what about opening a thread in the callouts forum for advertising AA games?

And maybe another thread to register rule offenders so they can be kept out of this kind of games
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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SuicidalSnowman
Posts: 1022
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Re: Adjacent Attacks

Post by SuicidalSnowman »

I think he said he didn't feel like he would have enough time to keep it updated.

I don't know if I would at this time either, I have midterms the next two weeks, my CC time will be limited.
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n00blet
Posts: 688
Joined: Sun Nov 18, 2007 7:09 pm

Re: Adjacent Attacks

Post by n00blet »

I'd love to see a Callouts thread, I just can't make one myself with any hope of keeping it updated. If anyone wants to undertake that, more power to ya! :D
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-=- Tanarri -=-
Posts: 884
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Location: The Underworld

Re: Adjacent Attacks

Post by -=- Tanarri -=- »

I love this suggestion... this type of idea is one of the reasons I love Same Time Risk in the Risk 2 computer game. I think that this suggestion would add a lot of potential strategy to the site :)
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SuicidalSnowman
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Re: Adjacent Attacks

Post by SuicidalSnowman »

n00blet wrote:I'd love to see a Callouts thread, I just can't make one myself with any hope of keeping it updated. If anyone wants to undertake that, more power to ya! :D
If no one has done it by this weekend, I'll put one up. I just have midterms Thursday, and Friday...
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SuicidalSnowman
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Re: Adjacent Attacks

Post by SuicidalSnowman »

-=- Tanarri -=- wrote:I love this suggestion... this type of idea is one of the reasons I love Same Time Risk in the Risk 2 computer game. I think that this suggestion would add a lot of potential strategy to the site :)
For now keep an eye on this thread, and jump in the next game to see how it plays!
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yeti_c
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Re: Adjacent Attacks

Post by yeti_c »

yeti_c wrote:What about an AA game with manual placement?

Game 5659623

C.
1 spot left...

C.
Image
Highest score : 2297
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OliverFA
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Re: Adjacent Attacks

Post by OliverFA »

Anyone up for a City Mogul AA game? Standard, Escalating, Chained, no Fog, Sequential, Automatic Initial Placement. Usual password

Game 5698139
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
yeti_c
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am
Gender: Male

Re: Adjacent Attacks

Post by yeti_c »

OliverFA wrote:Anyone up for a City Mogul AA game? Standard, Escalating, Chained, no Fog, Sequential, Automatic Initial Placement. Usual password

Game 5698139
Sadly this looks like a No!!!

C.
Image
Highest score : 2297
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OliverFA
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Re: Adjacent Attacks

Post by OliverFA »

yeti_c wrote:
OliverFA wrote:Anyone up for a City Mogul AA game? Standard, Escalating, Chained, no Fog, Sequential, Automatic Initial Placement. Usual password

Game 5698139
Sadly this looks like a No!!!

C.
The game is still waiting, and there are 4 slots opened. So if anyone wants to try... ;-)
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
j35t3r.us
Posts: 66
Joined: Tue Nov 18, 2008 8:32 pm

Re: Adjacent Attacks

Post by j35t3r.us »

Multiple turns to try and take a country.

Multiple turns to get across a map.

Multiple turns to build up a solid defense against an oncoming rush.

No: "turn-in for 50 dudes and storm across the board" for the win...


The only downside to this would be that a game may take long in the end. If not being UN-WINNABLE due to someone attacking one and someone retreating one every turn. You'd really have to use your brain to try and corner someone.




None-the-less, my name's Jester and I support this idea.
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haggispittjr
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Re: Adjacent Attacks

Post by haggispittjr »

your the first guy to mention the idea in the last couple pages
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OliverFA
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Re: Adjacent Attacks

Post by OliverFA »

j35t3r.us wrote:Multiple turns to try and take a country.

Multiple turns to get across a map.

Multiple turns to build up a solid defense against an oncoming rush.

No: "turn-in for 50 dudes and storm across the board" for the win...


The only downside to this would be that a game may take long in the end. If not being UN-WINNABLE due to someone attacking one and someone retreating one every turn. You'd really have to use your brain to try and corner someone.




None-the-less, my name's Jester and I support this idea.
In my experience from test games, they start much slower, but they tend to not get stalled like UA games do.Without worrying about storm attacks, players tend to keep game always rolling, and approaching the end.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
n00blet
Posts: 688
Joined: Sun Nov 18, 2007 7:09 pm

Re: Adjacent Attacks

Post by n00blet »

haggispittjr wrote:your the first guy to mention the idea in the last couple pages
Thanks! Good thing you offered input too!

On subject, I didn't even see Game 5698139. In. :D
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OliverFA
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Re: Adjacent Attacks

Post by OliverFA »

n00blet wrote:
haggispittjr wrote:your the first guy to mention the idea in the last couple pages
Thanks! Good thing you offered input too!

On subject, I didn't even see Game 5698139. In. :D
Great! 3 spots left. Anyone else wants to try an AA City Mogul game?
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
j35t3r.us
Posts: 66
Joined: Tue Nov 18, 2008 8:32 pm

Re: Adjacent Attacks

Post by j35t3r.us »

Again... What happens in the end-game when someone is attacking a defender and moves forwards one space, and the defender attacks backwards on their turn moving away one space?

I can easily see this happening on 75% or more of the maps on CC. It would be endless. <--- This is of course assuming the game is not lopsided, in that case it doesn't matter anyways. I'm talking a normal at least somewhat balanced game.
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