Moderator: Community Team
BigBallinStalin wrote:I'm getting kind of tired of some ridiculous things that were pointed out. maybe it's because i don't really understand the rolls system, or how aircraft can hold land from attackers without any defending ground forces, among many other basic things that I thought would apply to this game. But to hell with it, I'm gonna finish up my games and retire it.
sm8900 wrote:as they say at battleforces.com..."sound of crickets chirping."![]()
(look for it in your chat window, the next time you log on after a long period of no players logging into your game.)
sm8900 wrote:(Could some of the veterans of this game please let us know whether this explanation is correct?) Thanks.
sm8900 wrote:wow. excellent post. thanks for your excellent reply and helpful information.
sm8900 wrote:it usually eliminates units starting with the lowest-valued units first.
sm8900 wrote:if the target is unreachable by land forces, try to send some fighters along with bombers. you can also move a sub or transport into any sea spaces.
oVo wrote:The blocking thing can really be a mystery, like how does someone you're moving away from still block/hold you in the spot? When engaged in combat sometimes you can retreat from the position and other times you can't.
BigBallinStalin wrote:maybe it's because i don't really understand the rolls system
BigBallinStalin wrote:or how aircraft can hold land from attackers without any defending ground forces
BigBallinStalin wrote:And bombers getting 65% attacking, even if they're hitting jets, is ridiculous too.
ratdig04 wrote:For some reason I am unable to connect, and it always re-routes me to local ads...really strange.
Thezzaruz wrote:Though I must admit that I'd rather they used the "low dice" system some A&A players use instead.
sm8900 wrote:wait a minute. just wondering, do you mean that some A&A users are using the "low dice" rule which is always used in Risk? Also, do you mean that in that version, the defenders and attackers would each roll dice together, just like in Risk? Just curious. hadn't heard of this before. thanks.
Mr. Squirrel wrote:pmchugh wrote:BUMP- one more fool needed
One fool reporting for duty!
colton24 wrote:I joined. It is pretty good, but I hate the total world map. Forums aren't active ,but. I like it though. Too bad oVo has farmed me twice
Woodruff wrote:colton24 wrote:I joined. It is pretty good, but I hate the total world map. Forums aren't active ,but. I like it though. Too bad oVo has farmed me twice
I don't imagine that took much work.

colton24 wrote:Forums aren't active
ratdig04 wrote:For some reason I am unable to connect, and it always re-routes me to local ads...really strange.
Thezzaruz wrote: some gamers use a low dice system where you add up each sides units numbers into one large number and then divides that by 6 and rolls a die for any remaining fractions to get your total number of kills. For example if you have a battle where the attacker has 5 tanks and 4 troops you get 5*3+4*1=19 (5 tanks that attack on 3 or lower + 4 troops that attack on 1). Then you take 19/6 to get 3 and 1/6 meaning you score 3 kills plus one roll where you need a 1 to get a 4th kill.
oVo wrote:Well the forum format there is definitely crap.
What's your name over there colton23 ?
I didn't even realize we'd played.
Mr. Squirrel wrote:pmchugh wrote:BUMP- one more fool needed
One fool reporting for duty!
sm8900 wrote: In your example though, a total of nine units though would score only three kills, with maybe a fourth. So I could see where the game play might be a little longer.
sm8900 wrote:By the way, do you have a link to any fan websites which might provide more information and details on all of this? Thanks for your help with this.
sm8900 wrote:Thezzaruz wrote:
Hmmm. I think I understand. So you're saying this would increase the skill involved in the moves, and make A&A more of a skill-based game and less driven by dice roll. Sort of like the game Diplomacy
Woodruff wrote:sm8900 wrote:
...this would increase the skill involved in the moves, and make A&A more of a skill-based game and less driven by dice roll. Sort of like the game Diplomacy
You misspelled "Diplomacy, also known as the greatest game ever created". Hope that helps. <grin>
sm8900 wrote:Woodruff wrote:sm8900 wrote:
...this would increase the skill involved in the moves, and make A&A more of a skill-based game and less driven by dice roll. Sort of like the game Diplomacy
You misspelled "Diplomacy, also known as the greatest game ever created". Hope that helps. <grin>
sounds good to me! I think that game is on the web somewhere too.
sm8900 wrote:btw, thanks for your reply before, re your 10 games. how's that goin? probably you'll soon know more than any of us about this game.
PLAYER57832 wrote:Too many of those who claim they don't believe global warming are really "end-timer" Christians.
jay_a2j wrote:oVo game ID:11963-12018 will not let me submit my turn. It also doesn't post in chat and I'm assuming my messages aren't being received. So, in about 12 hours I'm going to miss a turn that I can't submit!!!