2010 Adjacent Attacks Tournament - Winner: OliverFA

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Ace Rimmer
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2010 Adjacent Attacks Tournament - Winner: OliverFA

Post by Ace Rimmer »

This tournament is for everyone who is interested in Adjacent Attacks (http://www.conquerclub.com/forum/viewtopic.php?f=4&t=51364). If you have never heard of the Adjacent Attacks proposed gameplay - it is very simple: Newly conquered countries cannot attack (including tapping/slimming a territory) for the duration of the turn they are conquered on. This means no kill-runs, but a lot of strategy about what your best moves should be and planning for the future. Resetting neutral territories (missile launch in Arms Race!, Parade Deck in The Citadel, etc) are exempt from this rule, they can be attacked out of when captured. Since this is not yet coded into the website, this is an HONOR-BASED RULE and means that you should pay attention to your moves carefully to not break the rules.

This tournament will run for the duration of 2010, with new game(s) being created every Monday before noon CST. This is a ladder-style tournament, so you only need to join as many games as you wish, and both premium and freemium players are welcome! I plan on starting the first batch of games on Monday, January 4th, 2010, and hopefully will have a game slot for everyone signed up for the first week. I will request tournament privileges once I have 16 entrants, but games will not start until January 4th.

[spoiler=Rules]This tournament is open to everyone, and new entrants are welcome during the entire tournament. Each game will be 6 player, standard, automatic, sunny. Map, spoils, and reinforcements are to be chosen by the players in the tournament.

--- Scoring ---
The points will be broken down as follows:

Winner: 10 points
2nd place: 7 points
3rd place: 5 points
4th place: 3 points
5th place: 2 points
6th place: 1 point

In the event that a map with an objective is won by capturing the objective, the spots will be determined by the number of territories owned by the players that are not eliminated at the end of the game. This may not be ideal, but is the best way I could think of to determine placement in the game.

If a game goes past round 50, then a rule for owning large amounts of the board will go into effect. If someone owns 2/3 of the board or more, then they will be granted points. At round 75, the benchmark goes down to 3/5 of the board, and at round 100 it drops to 1/2 of the board. The games will continue to be played as AA games, this is just for points assignment in the tournament.

--- Violation of Adjacent Attacks rule ---
I will NOT be monitoring these games for rule violations, so players should feel free to PM me if there is a rule violation that needs to be addressed. I have chosen to make all of these games sunny in order to make it easier to track movements. Minor rule violations should be addressed by the players in the game and a consensus should be formed on how to proceed with correcting the error. You can always PM me to give suggestions on fixing the rule violation, and I reserve the right to make a final ruling if the players cannot agree. If the violation affects gameplay (takes away a bonus or otherwise majorly impacts a player), then 1 point will be deducted from the violator's final score. Major rule violations (such as a kill run or serial rule violation) will lead to removal from the tournament and your tournament ranking will be removed. I reserve the right to make the final ruling on all rules violations, regardless of the guidelines listed here.

--- Games ---
Each player will choose a map that they want to play on AA when they sign up, and we will use the maps in order of the signup of the players. The first week will have enough games to give everyone a chance to join, while subsequent weeks will have at least one game created per week, depending on demand. I will send out a PM Friday noon CST with the next two maps and settings to be played, and players can respond to which game(s) they want to join. Preference will be given to players lower on the ladder to have a chance to climb up - so if there are 7 people that respond that they want to play a certain map, the player with the highest score will be unable to join. This seems like the most fair way to ensure that the ladder is not top-heavy with those of us that enjoy AA games.

--- Sitters ---
If you need an account sitter, I STRONGLY recommend from experience that you get someone who is knowledgeable of AA rules to take the turns in your game. Having a sitter make a mistake is not an excuse, and you could be removed from this tournament due to the actions of your sitter. The following individuals have volunteered to account sit:

1. jakewilliams - AA tournament games ONLY, not all games
2. 72o - AA tournament games ONLY, not all games[/spoiler]

[spoiler=Questions and Answers]1. Can beta maps be used? Sure, why not!
2. What happens with games that last a lot of turns? I'm planning on using the BOB Player Strength Indicator, it needs to be determined at what point we call the game a draw and choose this. I am looking through past and current AA games to get an idea.
3. Do I have to choose a map/spoils/reinforcements combo? No, if you don't choose one than you'll still be eligible to join any other game.[/spoiler]

Please respond here or PM me with ANY questions. I accept entrance based on posting here or PM to me.

I hope everyone enjoys this and we can publicize the Adjacent Attacks option enough to get Lack to code it into the game engine!

Jake
co-hosted by OliverFA

changes made: Changed rules for games over 50 rounds
Last edited by Ace Rimmer on Mon Mar 07, 2011 3:35 pm, edited 10 times in total.
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Ace Rimmer
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Re: 2010 Adjacent Attacks Tournament

Post by Ace Rimmer »

Suggested maps:
Forbidden City
Last edited by Ace Rimmer on Fri Aug 13, 2010 10:30 am, edited 39 times in total.
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Ace Rimmer
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Re: 2010 Adjacent Attacks Tournament

Post by Ace Rimmer »

Results courtesy of OliverFA

[bigimg]http://www.arrakis.es/~oliverfa/2010_AA_Results.jpg[/bigimg]

Penalties and score changes/resets:

Third Crusade [game]6218863[/game], Etropal 0 points, all other players 5 points (major mistakes by Etropal)
Arms Race! [game]6307622[/game]: -1 point to n00blet for breaking the AA rule
Siege! [game]6343085[/game]: -1 point to danalan for breaking the AA rule
WWII Ardennes [game]6385499[/game]: -1 point to danalan, badpat for breaking the AA rule
San Francisco [game]6433788[/game]: -2 points to acores2005 for breaking the AA rule, +2 points to denominator for being eliminated by the attack
New World [game]6487981[/game]: -1 point to General Flashman for breaking the AA rule, -1 point to denominator for his sitter breaking the AA rule
Waterloo (2) [game]6487983[/game]: -1 point to nemrehs1, acores2005, BADPAT for breaking the AA rule; +1 point to nemrehs1 for being taken down far by the rule violations (so sum of no point change for nemrehs1)
Feudal War [game]6433780[/game]: -1 point to eddie2 for slimming OliverFA after taking a territory (see last post on page 5 for details)
SuperMax [game]6634626[/game]: -2 points to tdbond_21 for breaking the AA rule twice; -1 point to denominator for his sitter breaking the AA rule; +1 point to Badpat for being taken out by denominator
Soviet Union [game]6678423[/game]: -1 point to Tanarri for breaking the AA rule
Scotland [game]6813479[/game]: -1 point to nemrehs1 for breaking the AA rule; +1 point to General Flashman for being taken out by nemrehs1
Middle East [game]6678424[/game]: -1 point to Brett2000 for breaking the AA rule
Age of Merchants [game]6634623[/game]: 0 points to acores2005 (removed from tournament); 2 points each final score to nemrehs1 and jakewilliams
Midkemdil [game]6718887[/game]: -1 point to Lord Voldemort for slimming a territory after taking another
Feudal Epic [game]6997274[/game]: -1 point to s_uperdave for breaking the AA rule
Draknor [game]6997270[/game]: final score 1 point to fumandomuerte, 3 points to NotNowKato (went on a kill run), 5 points to each of the rest of the players
Conquerman [game]6343091[/game]: final score nemrehs1: 10 points, mitchivic69: 7 points, OliverFA: 5 points, japser_be: 3 points, s_uperdave: 2 points, denominator: 1 point
Age of Realms 3 [game]7107035[/game]: -1 point to NotNowKato for breaking the AA rule, -1 point to nemrehs1 for breaking the AA rule, +1 point to eddie2 for being the victim
Atlantis [game]6916743[/game]: final 1 point to danalan, 3 points to nemrehs1 (went on a kill run), 5 points to each of the rest of the players
World Cup [game]7279735[/game]: final score jakewilliams: 10 points, eddie2: 7 points, fumandomuerte: 5 points, s_uperdave: 3 points, Catarah: 2 points, General Flashman: 1 point
WWII Poland [game]7230295[/game]: multiple mistakes, we're just going to strike this one.
Doodle Earth [game]7374229[/game]: -1 point to Catarah, +1 point to danalan
Monsters [game]7279737[/game]: figure out points at game end
World 2.1 [game]7374227[/game]: final point standings: eddie2 10, Tanarri 7, fumandomuerte 5, NotNowKato 3, danalan 2, Catarah 0
Egypt: Nubia (random) [game]7374228[/game]: -2 points to danalan, +2 points to -=- Tanarri -=-
Last edited by Ace Rimmer on Thu Dec 30, 2010 10:31 am, edited 26 times in total.
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acores2005
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Re: 2010 Adjacent Attacks Tournament

Post by acores2005 »

AoR3, No Spoils, chained
[bigimg]http://i297.photobucket.com/albums/mm233/acores2005/fractais.jpg[/bigimg]
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72o
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Re: 2010 Adjacent Attacks Tournament

Post by 72o »

In please.

Waterloo, no spoils, chained.

I'll volunteer to account sit for AA games also if needed.
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Jobiwan
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Re: 2010 Adjacent Attacks Tournament

Post by Jobiwan »

in plz, Third Crusade, flat rate, adjacent forts
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ETROPAL
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Re: 2010 Adjacent Attacks Tournament

Post by ETROPAL »

in arme races adjacent sequentiel fog no spoil and fun
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tdbond_21
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Re: 2010 Adjacent Attacks Tournament

Post by tdbond_21 »

oh i think im definately in on this one!..........

I'll take the siege! map, no spoils, unlimited
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Re: 2010 Adjacent Attacks Tournament

Post by japser_be »

in city mogul esc fog
after a proud ID now a proud...
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denominator
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Re: 2010 Adjacent Attacks Tournament

Post by denominator »

I am most definitely in.

Since my typical map doesn't play so well for AA, let's go with WWII Ardennes, No Spoils, Adjacent.

I assume it's all automatic deployments?
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Re: 2010 Adjacent Attacks Tournament

Post by riodeishere »

in plz poker
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Re: 2010 Adjacent Attacks Tournament

Post by nemrehs1 »

feudal, no spoils, unlimited
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09:42:14 * jakewilliams quit (kicked from Trivia Contest by jakewilliams - reason: So long, and thanks for all the fish)
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Re: 2010 Adjacent Attacks Tournament

Post by danalan »

San Francisco, Flat, Unlimited
http://flippingout.tumblr.com http://bitterrootbrakes.blogspot.com Best Score: 2564, Colonel. Ranked #223
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Re: 2010 Adjacent Attacks Tournament

Post by xelabale »

europa flat adjacent
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OliverFA
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Re: 2010 Adjacent Attacks Tournament

Post by OliverFA »

Since no one has choosen it yet, I'll pick New World

New World, no spoils, chained

Thanks so much for runing the torunament :)
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
KiIIface
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Re: 2010 Adjacent Attacks Tournament

Post by KiIIface »

in please
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Re: 2010 Adjacent Attacks Tournament

Post by BADPAT »

in pls. Waterloo, no spoils, chained.
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Re: 2010 Adjacent Attacks Tournament

Post by n00blet »

Defffinitely in. I'll haveee Arms Race! Escalating, Chained.
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Re: 2010 Adjacent Attacks Tournament

Post by brett2000 »

In Please, Egypt upper, no spoils, chained
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SuicidalSnowman
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Re: 2010 Adjacent Attacks Tournament

Post by SuicidalSnowman »

In!!!

I'll be back later with map etc

Also way to step up and host this
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a.sub
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Re: 2010 Adjacent Attacks Tournament

Post by a.sub »

in, im not sure about my map lemme think and ill post it
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n00blet
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Re: 2010 Adjacent Attacks Tournament

Post by n00blet »

SuicidalSnowman wrote:Also way to step up and host this
Seconded. Thanks a lot! :D
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Re: 2010 Adjacent Attacks Tournament

Post by OliverFA »

What happens with games that last a lot of turns? For example, look at this

[game]5586762[/game]

What about setting a turn limit and/or a domination victory condition?

For example, if a game reaches turn 50, domination victory condition gets enabled. From that moment, it won't be needed to conquer 100% of the territories. It will be enough to conquer 66% of territories.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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SuicidalSnowman
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Re: 2010 Adjacent Attacks Tournament

Post by SuicidalSnowman »

OliverFA wrote:What happens with games that last a lot of turns? For example, look at this

[game]5586762[/game]

What about setting a turn limit and/or a domination victory condition?

For example, if a game reaches turn 50, domination victory condition gets enabled. From that moment, it won't be needed to conquer 100% of the territories. It will be enough to conquer 66% of territories.


Great idea, I impose this on all of my tournaments.

But a few ideas:

Sometimes, I have used or played in tournaments where the time limit means you "Go to BOB" and use the relative strength indicator. Only works for sunny though.

Or, I have played in tournaments where after a certain number of rounds the game just ends, no points for anyone.
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n00blet
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Re: 2010 Adjacent Attacks Tournament

Post by n00blet »

SuicidalSnowman wrote:
OliverFA wrote:What happens with games that last a lot of turns? For example, look at this

[game]5586762[/game]

What about setting a turn limit and/or a domination victory condition?

For example, if a game reaches turn 50, domination victory condition gets enabled. From that moment, it won't be needed to conquer 100% of the territories. It will be enough to conquer 66% of territories.


Great idea, I impose this on all of my tournaments.

But a few ideas:

Sometimes, I have used or played in tournaments where the time limit means you "Go to BOB" and use the relative strength indicator. Only works for sunny though.

Or, I have played in tournaments where after a certain number of rounds the game just ends, no points for anyone.
How does the strength indicator even work? I've never trusted it...
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