Maybe this has been brought up before, and if so, I apologize. I have been playing on this site for a short time, and I fell into a "trap" as well as a few others that I have seen playing the Waterloo map (which I think is a great map).
It should be noted somewhere on the map that armies cannot be fortified out of artillery stations. Granted it's a mistake you only make once, but thinking that you'll be able to move your troops to an adjacent or chain territory from an artillery station and then finding out you can't could really wreck your strategy fast. And unless I'm missing something, I see no warning about that...
blakebowling wrote:Oh yeah, Welcome to CC, I hope you enjoy it
He joined a month ago and almost has a higher rank than you, i think he's enjoying it
At this stage, jjleblanc25, the map wont be changed. People are aware of this possible problem but the best way is to just avoid getting trapped, or purchase premium so it doesnt take up one of your game spots
blakebowling wrote:Oh yeah, Welcome to CC, I hope you enjoy it
He joined a month ago and almost has a higher rank than you, i think he's enjoying it
At this stage, jjleblanc25, the map wont be changed. People are aware of this possible problem but the best way is to just avoid getting trapped, or purchase premium so it doesnt take up one of your game spots
tom, you do realize, that I didn't care about my rank until about a week ago
and, I never said it would be changed, I just told him where his suggestion goes.
waterloo=the best map ever thats part of the strategy of it how many you drop on the bombarders since if you put to many you cant get them back and if you put to few you run into problems that way.
blakebowling wrote:All map suggestions belong in the maps thread in the Map Foundry (Waterloo's thread can be found here)
Oh yeah, Welcome to CC, I hope you enjoy it
I tried to point that out as a problem (that it be better explained) when it FIRST came out, but I was told by the creator that he did not think it was a problem. That was several months ago.
Uxbridge 04 looks like it touches Picton 02 (it's got a single pixel overlap), but it's not directly connected in the xml. Any chance of moving the hedge over a smidgen?
BaldAdonis wrote:Uxbridge 04 looks like it touches Picton 02 (it's got a single pixel overlap), but it's not directly connected in the xml. Any chance of moving the hedge over a smidgen?
Very nice. Fixed up a few other slightly ambiguous parts as well. Is that field of earth between von Blucher 02 and 03 a different colour? I hate to be nitpicky, but I figured someone would mention it
Joodoo wrote:does that mean if you hold an artillery territory, you can bombard all enemy territories except for Wellington/Napoleon?
Joodoo Below is part of the xml for the territory M01 - Imperial Guard 1. As you can see it can bombard a lot of territories that are marked as the opposition.
Ogrecrusher wrote:Firstly I love this map, but one question. The bonus values seem very arbitrary. I have no idea why uxbridge is an 8 while Ziethen is a 5 for example.
Well the record should be in the thread if you want to check.
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
hi. you guys need to post more of the rules for this map. such as that an artillery space can't attack any space which belongs to the the same region as itself.
sm8900 wrote:hi. you guys need to post more of the rules for this map. such as that an artillery space can't attack any space which belongs to the the same region as itself.
see this:
yeti_c wrote:
Joodoo wrote:For the artillery bombardments, what does it mean by "marked territories"?
Joodoo wrote:does that mean if you hold an artillery territory, you can bombard all enemy territories except for Wellington/Napoleon?
Joodoo Below is part of the xml for the territory M01 - Imperial Guard 1. As you can see it can bombard a lot of territories that are marked as the opposition.
sm8900 wrote:hi. you guys need to post more of the rules for this map. such as that an artillery space can't attack any space which belongs to the the same region as itself.
I have to ask sm8900, when playing a map that is essentially a two-sided game, why would you want to attack your own space. I can see what you're getting at though. This was the way the map was designed.
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Tho that does give me an idea... since CC still doesn't have proper map guides, it might not be a bad idea to have a FAQ for a given complex map in the first post of the thread (especially since now there's a link to the development thread in each map's game finder image).
THOTA: dingdingdingdingdingdingBOOM
Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
sm8900 wrote:hi. you guys need to post more of the rules for this map. such as that an artillery space can't attack any space which belongs to the the same region as itself.
I have to ask sm8900, when playing a map that is essentially a two-sided game, why would you want to attack your own space. I can see what you're getting at though. This was the way the map was designed.
um I would want to attack a space in the same region if it is held by the other side.
It looks like Ney04 cannot attack Reille06 at the moment, but it should be able to do so since Ney04 is cavalry and it can therefor attack Reille06 through ImperialGuard08