Moderator: Cartographers
natty_dread wrote:I was wrong
wcaclimbing wrote:As an alternative to Google and dA, I'd like to suggest http://www.cgtextures.com/.
Its got thousands of free, huge textures. Most on the scale of 3k-4k pixels across. Try the Stone, Leather, cement, and metal sections. Or try the other sections also. There's good stuff everywhere on that site.
natty_dread wrote:I was wrong
wcaclimbing wrote::roll:
And I went through the trouble to figure out how you did the texture on your maps just a day ago.
You'll be able to see my results in the next WCA's Tablet. I think I did ok without the tutorial.
As an alternative to Google and dA, I'd like to suggest http://www.cgtextures.com/.
Its got thousands of free, huge textures. Most on the scale of 3k-4k pixels across. Try the Stone, Leather, cement, and metal sections. Those are good for maps. Or try the other sections also. There's good stuff everywhere on that site.
AndyDufresne wrote:And to think I thought you were some sort of graphics magical deity, but really, you are just all smoke and mirrors!
wcaclimbing wrote:As an alternative to Google and dA, I'd like to suggest http://www.cgtextures.com/.
Ffraid wrote:Btw, I would just like to say how much I appreciate all the work that the mapmakers do. I'm sure it's a labor of love but, still, the variety and great quality of maps available here is what makes this site what it is, imo.
natty_dread wrote:You can increase the size to 4x by tiling 4 mirror images in a "circle"... like this:
Original ------ Flipped horizontal
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Flipped vert.------Flipped horiz. & vert.
captainwalrus wrote:No offense, but I would never use that in a map, unless I am going to have it at less than 20% opacity. It doesn't look natural
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