Dancing Mustard wrote:Meh, Diplomacy is ok I guess.
My real gripe about it is that it's only fun for the first couple of hours while everybody is still alive and a credible threat to everybody else. After a couple of good 'stabs' the tension tends to go out of the game a bit and you end up with two monolithic alliances (or worse, players) just leaning against each other until something breaks. So you set up a game that's going to take 4 hours, have mad fun for the first two, then spend the second half essentially just doing admin to play out the inevitable.
Huh...you've definitely played with a different set of folks than I have. I have had that happen on occasion, but it's a tremendous rarity (and that includes more than 200 games via email...where that would tend to happen more often, I would think).

