Possible solution for DEADBEATING

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b.k. barunt
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Joined: Wed Sep 20, 2006 12:33 am

Post by b.k. barunt »

I don't think it would run them off either.But I think that the present rules as they stand encourage deadbeating and need to be changed.
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G Khan
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Joined: Wed Nov 29, 2006 6:01 pm
Gender: Male
Location: Niagara on the Lake

Post by G Khan »

Great discussion, thanks guys.

I was just on ebay checking out a vendors ratings and was inspired a little. I'd like to know what kind of player I'm getting involved with. The actual deadbeating and dropping off of a player doesn't really bother me its the 3 wasted days waiting for them to drop off that really gets me. Worse yet missing 2 days taking a turn and then missing more. AHHHHHHHH. I've only been a member since November so I guess the game is still in my blood and can't wait for my turn. As a side not I think 3 misses in a game should eject you not 3 in a row.

This thread has started to get off track a little...the feedback rating system is good but lots of people don't use it at all because they don't want vengeful twits to start banging on their door with reply negatives. I just thought a automated missed or deadbeat counter would be nice....percentage was a good idea and a in the "last 100 days" type counter was a good idea too.
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joeyjordison
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Joined: Wed Apr 19, 2006 10:10 am

Post by joeyjordison »

the whole point is that virtually every deadbeater is someone who has just started and decided they don't like it or they don't understand the non real time idea behind the game. i know a flash tutorial is coming but we are always going to have a deadbeat problem due to the fact that not everyone who starts playing will want to carry on
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bonzifan
Posts: 40
Joined: Sun Jan 28, 2007 2:50 pm

Post by bonzifan »

I suppose you can excuse people who deadbeat because they die. they wouldnt be able to post an appology, so would probably get negative feedback. That said, I dont think they'll be that bothered if their dead
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silvanthalas
Posts: 144
Joined: Wed Jan 03, 2007 9:52 pm

Post by silvanthalas »

oVo wrote:Going on vacation in two days and won't have web access? DON'T JOIN A GAME!


Going on a vacation in 2 weeks and the game is dragging out round after round? oVo says you deserve to be fragged!

In other words, I hate deadbeats as much as the next guy, but life happens, and people shouldn't be screwed because of it.
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Colossus
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Joined: Fri Jan 26, 2007 6:04 pm
Location: Philly

Post by Colossus »

I suppose I haven't gotten far enough into this site to be particularly worried about my rating, but I just don't understand why a player isn't booted from a game when they miss one turn. I hear the argument that life happens, but this is just a game, so I don't see why the inconvenience on the part of three, four, five, or six players who have to wait for 24 hours at a time for a deadbeater to not take their turn (3 times!) should be secondary to the deadbeater's rating. I agree that it would be a disappointment to take a rating hit for your internet connection going down, but I don't see how that's worse than making everyone else wait around wondering if you'll play.

I guess I could see the argument that someone who is playing 40 games at a time or whatever could take a MAJOR rating hit if their connection goes down or they get hit by a bus, so why not boot a player after one missed turn and make the rating hit dependent on their deadbeating rate? Those who deadbeat a lot take a big hit. Those who almost never deadbeat don't.

I play chess on another website that has a feature which allows you to pause a game for something like a weekend away without internet. Why not have that kind of feature? Or even an automated program that takes a turn for a player when they miss a round? Even if that automated program ONLY defends. It just seems to me that there are countless ways to improve the situation from its current condition. A deadbeat rating would be a great start.
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