Moderator: Cartographers



Maybe you could move the river's in on the left side of the map making those terts a little smaller and then push the rivers out a bit around those terts on the right.... making them more bigger and more even?porkenbeans wrote:natty,
This is only a layout for the map. It is a base before any extra graphics are added. Like I said before, First I need to get the shape of the land and territs down. Then I can build up from there. This is just the foundation.


lol, thx hiddendragon for your excitement.hiddendragon wrote:I can't wait till this hits beta. I'm just about ready to pee myself
thx Nobodies, I added that to page 1 and we won't change the game play as you requested.thenobodies80 wrote:Hello!
I haven't forgotten your map, I'm just waiting to see the porkenbeans version to open the dances.![]()
Be sure not to change the gameplay!
@ Blitz, could you please put the game play stamp image in the first post for reference? thank you
Have a nice day
Nobodies


Kabanellas wrote:Though my time is tremendously short by these days, I couldn’t possibly refuse Blitz' invite.
I’ll be waiting for the files to be sent by Griffon so I can take a good look at them – and let the inspiration flow.![]()
I’ll will surely need a couple of days before I come with anything ’lookable’

NP, Sorry I could not help this time. You should be in good hands with Kab.Blitzaholic wrote:lol, thx hiddendragon for your excitement.hiddendragon wrote:I can't wait till this hits beta. I'm just about ready to pee myselfalso a big Thx to porkenbeans for his efforts to help in graphics.
thx Nobodies, I added that to page 1 and we won't change the game play as you requested.thenobodies80 wrote:Hello!
I haven't forgotten your map, I'm just waiting to see the porkenbeans version to open the dances.![]()
Be sure not to change the gameplay!
@ Blitz, could you please put the game play stamp image in the first post for reference? thank you
Have a nice day
Nobodies
Hey pork, I've been looking at your latest draft and reading your comments, and I hate to say it, but I don't think we're on the same page here. I think I'm going to see if I can find another cartographer to see this one through to the end. Thanks for all your hard work. I appreciate you stepping forward to assist, but looking elsewhere for now. Peace

porkenbeans wrote:NP, Sorry I could not help this time. You should be in good hands with Kab.

I like ti a lot KabanallasKabanellas wrote:I had to start from scratch - these things do take their time. Sorry for the delay
I've done some testing over the last drawing and tried to maintain the same graphic concept. But some things caught my attention.
-Drop points need a similar look between themselves
-Lesser clans regions should be coherent with Drop points (I'd lose the idea of 'castles' and call them - 'Clans' Ground'
Conceptually 'higher' Clans would be in an elevated platform while 'lesser' Clans would be in a sort of a valley.
-The older pinnacle doesn't quite make it for me - I'm suggesting this new version of it.
-I'd definitely lose that colouring and keep a 2 kind of green.

fumandomuerte wrote:wow, this is looking great! I'll follow the progress of this one closely



some cc clans over time may come and go, I hear what you are saying, but, to me in the end it is a map that gives most clans on CC some recognition and it does not matter if a clan on this map in the future leaves, many will still play the map if they enjoy the game play regardless of the names which may be some clans. An example: look at the madness map, see wicked's name along with DiM's name, they both long gone, but, some still play the map, regardless if they are off or left the site or not. In the end, it will be a popular map if they like the game play and graphics, xml, etc.peanutsdad wrote:While i love the look of that map, and the progress you've made with it, i still have a concern about adding clans that have been on CC less than two years, no matter how strong they are right now, CC has proven over and over to have great clans form and be gone in less than a year or shortly there after. I understand you going off the clan ladder list from 09 or even adding from the current 2010 list, but from my personal stand point, I wouldn't put any clan name on that map that's got less than 2 solid years as a competitive clan on CC behind them.
conquerhero wrote:don't have a comment as I don't see any special rules for playing. just one thing: don't want to be around hidden dragon when this goes beta - won't be pretty!
reptile wrote:Wow, this is by far the best graphics on a map yet in my opinion! great update and great work guys. I knew this would be amazing, and it keeps getting better and better! I am getting impatient now. Keep up the hard work, with each day you are getting closer to finishing it.
porkenbeans wrote:I like the colors and textures very much.![]()
You have a good start going here. Bravo.
nice post bungo, I shared my view above under peanuts post. Also, in your response to to the map having minority interest on cc, well, I am not sure that is true. Yes, as far as cc clans it is the minority over all, but, the game play seems to very popular an unlike any other with the creation of the portals ideas, the game play will also attract many others regardless if they are clans names in my opinion. I will give another example, I could give many, but, here is one: there is a map called Chicago for example, according to you, it would seem as though Chicago is a minority of the world and that only players from Chicago would play the map? This is simply not true, just like if players do not belong to a clan, they will not play it? This makes no sense. Again, players will play the Chicago map and any other map whether they are from there or not as long as they enjoy the game play, graphics and xml. The fact is this map has brought forth a ton of CC players to the map foundry unlike any other map ever has (which the foundry has lacked) this it and of itself speaks volumes to the potential of playability. This is a good thing for CC.ManBungalow wrote:The draft Kabanellas has already posted looks great, no doubt about it![]()
I'm all for the mountain/triangular pinnacle he drew in as well as it gives the map a lot more depth. The existing glossy mountain ranges you have on the right half of the image look a little ill on the matt green texture. I'd suggest trying to make the mountains blend into the ground more smoothly or just turning the opacity down slightly.
The dark green regions are of some concern to me, as some of the region numbers are more difficult to see and the troop numbers may also ultimately be affected. Perhaps we could see this draft with the greens a few shades lighter?
Those drop points look fantastic now that they stand out from the rest of the map and it might be possible to do something similar with the portal regions to make them clearer.
All regions so far look to be of a reasonable size and I'm confident that you'll get the other kingdoms comfortably. You could also maybe take a look at the river you have drawn in. Some of the regions are close to touching each other.
--
Now a message for Blitz - in relation to what peanutsdad posted just above me ^
The clan names on this map are of interest only to a minority of the players on CC and in a few years these clans may be stagnant (no offense intended to the THOTA Stables). I'd much rather conquer a "Mystical Goblin Village" than a region called "VDLL".
Couldn't you just have a note saying "Gameplay by Blitzaholic - Proud THOTA member" in the legend and spice up the rest of the map a little?
Bungo out.
Lubawski wrote:That looks awesome. Great work guys.
Thx ByrBig Yuma Ripper wrote:To Blitz and everybody involved great work here.....when do we get to play!
