Clandemonium [GP,GX,XML,BETA]

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Kabanellas
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Re: Clandemonium-(V.62, P.62)

Post by Kabanellas »

:) nobodies, I'd never subscribe something in which I don't believe.

I like this font because its straight and simple, and works great in that 'carved out from metal' look.

But.... I'll test something else. I just love to make you guys happy :)
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natty dread
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Re: Clandemonium-(V.62, P.62)

Post by natty dread »

I really like this one, I feel it would fit the theme of the map better than the current one... but that's just me ;)

http://www.dafont.com/kimberley.font?text=Clandemonium
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Kabanellas
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Re: Clandemonium-(V.62, P.62)

Post by Kabanellas »

I'll test it too :) .. though is a bit too round for my taste. I prefer less 'softy' look font.
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natty dread
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Re: Clandemonium-(V.62, P.62)

Post by natty dread »

Ok here's one more... you might like this one, it's more square

http://www.dafont.com/mac-type.font?text=Clandemonium
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Kabanellas
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Re: Clandemonium-(V.62, P.62)

Post by Kabanellas »

I've done a lot of testing, and these are the ones I like:
Click image to enlarge.
image
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natty dread
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Re: Clandemonium-(V.62, P.62)

Post by natty dread »

#2 and #3 are the best IMO.
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denominator
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Re: Clandemonium-(V.62, P.62)

Post by denominator »

#2 and #4 get my vote.
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Industrial Helix
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Re: Clandemonium-(V.62, P.62)

Post by Industrial Helix »

2 or 3 I think
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: http://www.conquerclub.com/forum/viewto ... 1&t=116575
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fumandomuerte
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Re: Clandemonium-(V.62, P.62)

Post by fumandomuerte »

#5 FTW!
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Thanks to the CC staff for the perma-ban on ۩░▒▓₪№™℮₪▓▒░۩!
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porkenbeans
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Re: Clandemonium-(V.62, P.62)

Post by porkenbeans »

3,and 5. :D
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Bruceswar
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Re: Clandemonium-(V.62, P.62)

Post by Bruceswar »

Sorry I do not like any of those fonts.
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Kabanellas
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Re: Clandemonium-(V.62, P.62)

Post by Kabanellas »

we should make a poll

Blitz, please..... :)
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Blitzaholic
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Re: Clandemonium-(V.62, P.62)

Post by Blitzaholic »

Kabanellas wrote:I've done a lot of testing, and these are the ones I like:
Click image to enlarge.
image
If I had to choose, I would say #2 looks the best to me Kab. I will create a poll.
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reptile
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Re: Clandemonium-(V.62, P.62) [POLL ADDED]

Post by reptile »

yah, i agree, either #2 or #1
Natascha
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Re: Clandemonium-(V.62, P.62) [POLL ADDED]

Post by Natascha »

Yup, 1 or 2 seems best to me, voted 2.
FBI = Fabulous Body Inside
Kabanellas
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Re: Clandemonium-(V.62, P.62) [POLL ADDED]

Post by Kabanellas »

don't want to delay this much longer seeing that 2nd option is winning by a large margin.

Here's the latest version with the new title :
Click image to enlarge.
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Click image to enlarge.
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Blitzaholic
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Re: Clandemonium-(V.64, P.65) [POLL ADDED]

Post by Blitzaholic »

Gracias Kab, that looks beuno to me. =D>
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Blitzaholic
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Re: Clandemonium-(V.64, P.65) [POLL ADDED]

Post by Blitzaholic »

Which font is the best for this map?

Poll runs till Tue Jun 15, 2010 1:59 pm

1
1
4%

2
14
61%

3
5
22%

4
0
No votes

5
2
9%

6
1
4%


Total votes : 23

please cast your votes as it is nearing the deadline, thx all.
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Kabanellas
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Re: Clandemonium-(V.64, P.65) [POLL ADDED]

Post by Kabanellas »

I'm posting the last small map version with the 888.

This was done manually so we still have to match it with the XML version. But we can see that all numbers are fitting there.

(btw, Bungalow how's the xml going? when will we be able to see the first screenshots?)
Click image to enlarge.
image
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Industrial Helix
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Re: Clandemonium-(V.64, P.65) [POLL ADDED]

Post by Industrial Helix »

Once again, I'm glad I play big maps. But everything looks to be fitting down there and the white in the neutrals compliments the colors and tone of the map really quite nicely.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: http://www.conquerclub.com/forum/viewto ... 1&t=116575
Chariot of Fire
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Re: Clandemonium-(V.64, P.65) [POLL ADDED]

Post by Chariot of Fire »

Is it too late to query why the portals can't all be equidistant from the Clans' Ground (some are two spaces away, some are three). To me this would make a very big difference in any game with adjacent forts, where LoW for instance can simply keep shifting the autodeploy to a territory adjacent to the portal whereas ID can not (and when they do fort the stack to the space adjacent to the portal they of course lose the additional 3 that gets left behind on their home ground). As forting would play a critical role in the gameplay on a map such as this I'd have thought it was important to start with a level playing field. The THOTA & LoW portals should be moved to 04 and 05 respectively so that every portal is three steps away from Home.
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thenobodies80
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Re: Clandemonium-(V.64, P.65) [POLL ADDED]

Post by thenobodies80 »

Poll result

Which font is the best for this map?
Poll ended at 15 Jun 2010, 20:59

1......1......4%

2......14.....61%

3......5.......22%

4......0.......No votes

5......2.......9%

6......1.......4%

Total votes : 23
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thenobodies80
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Re: Clandemonium-(V.64, P.65) [POLL ADDED]

Post by thenobodies80 »

The new title looks very good, well done.
I don't see graphical issues or flaws that can create problems during the game.
I leave this map stickied for a couple of days to understand if there're further graphics suggestions.
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Blitzaholic
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Re: Clandemonium-(V.64, P.65) [POLL ADDED]

Post by Blitzaholic »

Bunga, any idea when we will be able to see the first screenshots? You around matey?
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Blitzaholic
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Re: Clandemonium-(V.64, P.65) [POLL ADDED]

Post by Blitzaholic »

Kab, if bunga does not respond soon, we will need to look for another to do the XML. I even sent him a PM and no response now, been a few days. What you think?
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