Abandoned and Vacationed maps. The final resting place, unless you recycle.
Moderator: Cartographers
jleonnn
Posts: 1808 Joined: Tue Jan 06, 2009 5:11 am
Gender: Male
Location: The Communist Republic of Aoria
Post
by jleonnn » Mon Jul 05, 2010 9:38 am
Yeah. Day of doing homework
Bruceswar
Posts: 9713 Joined: Sun Dec 23, 2007 12:36 am
Location: Cow Pastures
Post
by Bruceswar » Wed Jul 07, 2010 8:35 am
rivers look ok, but the bonus numbers could use some help? As in how much each is worth.
Highest Rank: 26 Highest Score: 3480
jleonnn
Posts: 1808 Joined: Tue Jan 06, 2009 5:11 am
Gender: Male
Location: The Communist Republic of Aoria
Post
by jleonnn » Thu Jul 08, 2010 7:24 am
Could you please help me with the numbers cuz I have no idea how to use the MS excel thingy
Bruceswar
Posts: 9713 Joined: Sun Dec 23, 2007 12:36 am
Location: Cow Pastures
Post
by Bruceswar » Thu Jul 08, 2010 7:25 am
jleonnn wrote: Could you please help me with the numbers cuz I have no idea how to use the MS excel thingy
Someone else will be better able to help you out.
Highest Rank: 26 Highest Score: 3480
Evil DIMwit
Posts: 1616 Joined: Thu Mar 22, 2007 1:47 pm
Gender: Male
Location: Philadelphia, NJ
Post
by Evil DIMwit » Thu Jul 08, 2010 10:32 pm
I recommend you open up the border between Escuintla and Santa Rosa; it probably isn't a great idea to have one chokepoint to defend sur-este and only two between the east half of the map and the west half.
More appropriate bonuses seem to me:
1 for the Capital
2 for Centro, Sur-Este, and Norte
3 for Este (should that be Oeste?)
4 at most for Sur-Oeste
You'll want to code the Capital neutral and code in starting positions over Centro to ensure that nobody starts off the game with it.
jleonnn
Posts: 1808 Joined: Tue Jan 06, 2009 5:11 am
Gender: Male
Location: The Communist Republic of Aoria
Post
by jleonnn » Fri Jul 09, 2010 5:05 am
ok, thnx
jleonnn
Posts: 1808 Joined: Tue Jan 06, 2009 5:11 am
Gender: Male
Location: The Communist Republic of Aoria
Post
by jleonnn » Fri Jul 09, 2010 8:45 am
version 6
Click image to enlarge.
OK, I added in a river texture layer, changed the bonus, and removed the river.
Industrial Helix
Posts: 3462 Joined: Mon Jul 14, 2008 6:49 pm
Gender: Female
Location: Ohio
Post
by Industrial Helix » Fri Jul 09, 2010 10:21 am
I'm in favor of making Centro worth only one.
The rest of the bonus numbers look good to me.
Evil DIMwit
Posts: 1616 Joined: Thu Mar 22, 2007 1:47 pm
Gender: Male
Location: Philadelphia, NJ
Post
by Evil DIMwit » Fri Jul 09, 2010 11:12 am
It'd be strange to me that the 3-territory region is worth as much as the 1-territory region. Not that that's necessarily bad, mind you.
Industrial Helix
Posts: 3462 Joined: Mon Jul 14, 2008 6:49 pm
Gender: Female
Location: Ohio
Post
by Industrial Helix » Fri Jul 09, 2010 11:24 am
Well, I'm thinking that Ciudad Capital is a natural bonus enhancement for centro and perhaps al sur-este as well. Plus, its going to start neutral, it will serve as a protective barrier for both centro and al sur-este as well.
Evil DIMwit
Posts: 1616 Joined: Thu Mar 22, 2007 1:47 pm
Gender: Male
Location: Philadelphia, NJ
Post
by Evil DIMwit » Fri Jul 09, 2010 12:17 pm
Do you think the border between E.P and Jalapa should be open? That would ease the protection on both of them with Ciudad Capital startinng neutral.
What'd be a good value for the Capital? 3? 4?
Industrial Helix
Posts: 3462 Joined: Mon Jul 14, 2008 6:49 pm
Gender: Female
Location: Ohio
Post
by Industrial Helix » Fri Jul 09, 2010 1:07 pm
Well, much like the Mexico map, I like that the impassables direct players towards trying to gain the capital. So I'm a bit unsure.
I think a better resolution might be to let Zacapa border Alta Verapaz.
jleonnn
Posts: 1808 Joined: Tue Jan 06, 2009 5:11 am
Gender: Male
Location: The Communist Republic of Aoria
Post
by jleonnn » Fri Jul 09, 2010 7:24 pm
So what do you guys want? mmmm.... 1 bonus Centro, but there is already a border between Zacapa and Alta Verapaz
Industrial Helix
Posts: 3462 Joined: Mon Jul 14, 2008 6:49 pm
Gender: Female
Location: Ohio
Post
by Industrial Helix » Fri Jul 09, 2010 9:54 pm
Yeah, I'll throw my favor behind removing the impassable between Zacapa and Alta Verapaz and not reducing the bonus.
jleonnn
Posts: 1808 Joined: Tue Jan 06, 2009 5:11 am
Gender: Male
Location: The Communist Republic of Aoria
Post
by jleonnn » Fri Jul 09, 2010 10:45 pm
So what do you want?
Bruceswar
Posts: 9713 Joined: Sun Dec 23, 2007 12:36 am
Location: Cow Pastures
Post
by Bruceswar » Sat Jul 10, 2010 7:41 am
jleonnn wrote: So what do you want?
Can you also test some other fonts for the territory names?
Highest Rank: 26 Highest Score: 3480
jleonnn
Posts: 1808 Joined: Tue Jan 06, 2009 5:11 am
Gender: Male
Location: The Communist Republic of Aoria
Post
by jleonnn » Sat Jul 10, 2010 10:43 am
OK.
jleonnn
Posts: 1808 Joined: Tue Jan 06, 2009 5:11 am
Gender: Male
Location: The Communist Republic of Aoria
Post
by jleonnn » Sun Jul 11, 2010 7:56 am
Version 7
Click image to enlarge.
I think I still liked the current font better
Evil DIMwit
Posts: 1616 Joined: Thu Mar 22, 2007 1:47 pm
Gender: Male
Location: Philadelphia, NJ
Post
by Evil DIMwit » Mon Jul 12, 2010 7:12 am
Now, you need to decide how many starting neutrals there should be on the Guatemala territory. Having fewer means it will likely be taken early on; having more means it's more likely to stay neutral for a while, and thus act as a defensive barrier for the zones around it.
jleonnn
Posts: 1808 Joined: Tue Jan 06, 2009 5:11 am
Gender: Male
Location: The Communist Republic of Aoria
Post
by jleonnn » Tue Jul 13, 2010 2:34 am
I think I'll just want just the capital to be nuetral
jleonnn
Posts: 1808 Joined: Tue Jan 06, 2009 5:11 am
Gender: Male
Location: The Communist Republic of Aoria
Post
by jleonnn » Tue Jul 13, 2010 6:44 am
Anything else?
Evil DIMwit
Posts: 1616 Joined: Thu Mar 22, 2007 1:47 pm
Gender: Male
Location: Philadelphia, NJ
Post
by Evil DIMwit » Tue Jul 13, 2010 7:26 am
Centro should be coded with starting positions. That basically means the XML says that in 2-3 player games, one player can't start with the whole bonus. It'll be fairer that way. But you don't have to worry about that until someone actually codes the XML, so just note it in the first page for now.
That's about it. The only thing that seems to be missing from this map is community support. I'll just let the map stew for a bit to see if anyone has any more comments. If you have any friends from Guatemala -- or any friends on CC at all -- have them take a look at it and see what they think.