
Moderator: Cartographers

Thank you.Having the legend boxes with a white background takes too much attention away from the map. I liked them better with a slight blue background or something softer.
Me to brother, I'll totally throw down with you when this is out.I'm waiting impatiently for an adjacent and no spoils Thyseneal game maybe. : )
I can add thatCaspiar does not appear on the mini-map
I don't think that really matters.And also in the mini-map, the border betweem Tytheria and The Desert seems to be drawn too far west.
I'm not big on No Spoils, but I'll do it. I'll send you an invite when it becomes possible.Down for an 8 player, standard, automatic, sequential, no spoils, adjacent, and sunny Thyseneal game sometime? You want red Bison?
I don't think you did I just thought it might look better.I don't remember putting the Dunfunf troop counter on top of the word "Valley"
Thanks for bringing that to my attention. You were right too we'll go with Rolloland.You have "Rolloland" on the small map and "Rollaland" on the large. In the PM you sent me with the list of territories for the XML, you had "Rolloland", so that is what I used.
Is there a way I can see what it looks like with the coordinates you used? It would help me make a decision.The places where I was concerned that things might be too cramped are in the Azuran/Chancella/Arleus axis. On the small map, the Azuran troop counter covers virtually the whole territory with just two digits. This might make it hard to see what bonus znoe it is part of. If you also think it is a problem, I would suggest moving the Arleus label south, the Arleus city icon southwest, and likewise the Chancella and Azuran borders.
correct"Valley" going/gone from Dunfunf?
Ok I'll have it for you in hoursit will be easier for me to tweak positions on top of them
Sorry, I got distracted hopefully by tonight, depends how late I'm out.Ok I'll have it for you in hours