Moderator: Cartographers

I think the ports ought to always start neutral if they all connect to each other, since the first player will be able to take over the next players' ports fairly handily otherwise, especially with the port bonus.natty_dread wrote:2 players: 10 territories for each and 13 random neutrals
3 players: 9 territories for each and 6 random neutrals
4 players: 1 port for each + 7 territories for each and 1 neutral at lima
5 players: 6 territories for each and 3 random neutrals
6 players: 5 territories for each and 3 random neutrals
7 players: 4 terriories for each and 5 random neutrals
8 players: 4 terriories for each and 1 neutral at lima
From the sound of this, you're planning on coding the ports as starting positions? If so, they will also be handed out in 2 and 3 player games. In 2 player games each gets 2, in 3 player games each gets 1 and the remaining is either left as neutral or will be divided randomly along with the rest of the territories, depending on how you code it.
Good point.Evil DIMwit wrote:
I think the ports ought to always start neutral if they all connect to each other, since the first player will be able to take over the next players' ports fairly handily otherwise, especially with the port bonus.

I don't think it would really be imbalanced if the remaining port is coded neutral. In any case, you unfortunately can't pick: If you have four starting positions, then they will be divided among players in a 2- or 3-player games. By the same token, if a starting position is coded to start neutral, it will start neutral whenever there are more players than starting positions.Rih0 wrote:I can't use that thing of 1 port for each in the 3 player games. It wouldn't be balanced in my opinion.




