How about adding a "No fortification" to the current options of "chained", "Adjacent" and "unlimited".? This way if this option is chosen during the game setup no players will be able to fortify any where. The games will be more challenging and require more skill to play.
this all depends on how hard it is to add on to the site, I like the idea and I and other players would use the option sometimes, but if it's to difficult to add on the site, than forget it.
Cynthia wrote:
Hitman079 wrote:i wonder when I'LL get quoted *sniffle*
Jimari wrote:How about adding a "No fortification" to the current options of "chained", "Adjacent" and "unlimited".? This way if this option is chosen during the game setup no players will be able to fortify any where. The games will be more challenging and require more skill to play.
MExe wrote:I think they mean the fortification at the end of each round, not the deployment of troops at the start of each round, genius.
Why I can still read your st00pid messages if you are in my ignore list???
Because, as you put it, you are st00pid. Ignore list is just for games. You can still read his posts and pm's that he sends you. Now, how bout you go read the rules okay.
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.
MExe wrote:I think they mean the fortification at the end of each round, not the deployment of troops at the start of each round, genius.
Why I can still read your st00pid messages if you are in my ignore list???
Because, as you put it, you are st00pid. Ignore list is just for games. You can still read his posts and pm's that he sends you. Now, how bout you go read the rules okay.
hehe.
virus90 wrote: I think Anarkist is a valuable asset to any game.
hmmm, I was thinking about an idea, what about having another attack step after the fortification step, but after that attack step no more fortifying. So play would go: deploy - attack - fortify - attack - end
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