Racial sentiments like this one are precisely why we won't be seeing black nor white armies. Roman numerals, however, equals a great idea.natty_dread wrote:Black armies are hard to see and there's no real reason to implement them.
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Racial sentiments like this one are precisely why we won't be seeing black nor white armies. Roman numerals, however, equals a great idea.natty_dread wrote:Black armies are hard to see and there's no real reason to implement them.
Allow me to direct you back to my previous comment about this:Queen_Herpes wrote:Racial sentiments like this one are precisely why we won't be seeing black nor white armies. Roman numerals, however, equals a great idea.natty_dread wrote:Black armies are hard to see and there's no real reason to implement them.
Victor Sullivan wrote:MrBenn's right. And the Roman numeral system is completely and entirely unnecessary, impractical, and by no means useful. This would be a complete pain for mapmakers everywhere, as they would have to set aside an incredible amount of space for the troop number.MrBenn wrote:Actually, 9999 = MMMMMMMMMCMXCIXQueen_Herpes wrote:While four characters for 9999 looks "poor" (as you noted) I believe that the Roman Numerals look RICH. I'd rather see MMMMMMMMMIM than 9999.chipv wrote:No spoils games would get unreadable pretty quickly with overlapping numbers, it's the length of the roman numeral that's the problem.
Even four characters (9999) can look poor on some maps.
As for the black troop color, would that be replacing slate or what? I suppose you could use "k" for the colorblind letters. The black troops would be cool, but I don't know as if it's worth going to the trouble of making it happen.
-Sully
http://www.conquerclub.com/forum/viewto ... 5&t=113234Victor Sullivan wrote:Could you post the link to that thread here?TheForgivenOne wrote:Also, what color would be changed to black? Currently there is a suggestion to up the amount of players to 12, but the preset colors are already picked.
OH ConTRAREE mAWN FAIRY!Victor Sullivan wrote:Allow me to direct you back to my previous comment about this:Queen_Herpes wrote:Racial sentiments like this one are precisely why we won't be seeing black nor white armies. Roman numerals, however, equals a great idea.natty_dread wrote:Black armies are hard to see and there's no real reason to implement them.Victor Sullivan wrote:MrBenn's right. And the Roman numeral system is completely and entirely unnecessary, impractical, and by no means useful. This would be a complete pain for mapmakers everywhere, as they would have to set aside an incredible amount of space for the troop number.MrBenn wrote:While four characters for 9999 looks "poor" (as you noted) I believe that the Roman Numerals look RICH. I'd rather see MMMMMMMMMIM than 9999.Queen_Herpes wrote:No spoils games would get unreadable pretty quickly with overlapping numbers, it's the length of the roman numeral that's the problem.
Even four characters (9999) can look poor on some maps.
As for the black troop color, would that be replacing slate or what? I suppose you could use "k" for the colorblind letters. The black troops would be cool, but I don't know as if it's worth going to the trouble of making it happen.
-Sully
what would the additional 4 colours be ?TheForgivenOne wrote:Also, what color would be changed to black? Currently there is a suggestion to up the amount of players to 12, but the preset colors are already picked.
how exactly does the way troops are displayed change game playQueen_Herpes wrote:I see my TA Mr. Benn has helped me to see my error! Good catch Benny! That's why we pay you the big bucks!MrBenn wrote:Actually, 9999 = MMMMMMMMMCMXCIXQueen_Herpes wrote:While four characters for 9999 looks "poor" (as you noted) I believe that the Roman Numerals look RICH. I'd rather see MMMMMMMMMIM than 9999.chipv wrote:No spoils games would get unreadable pretty quickly with overlapping numbers, it's the length of the roman numeral that's the problem.
Even four characters (9999) can look poor on some maps.
Still, those roman numerals would make for fun gameplay!

Well said! I challenge MrBenn to the first game on Roman Numeral Armies settings!MrBenn wrote:I still don't think this is a grVIII idea. (check out the Roman text-speak)
So you agree that this is not a great suggestion? Can I move it to rejected then?Queen_Herpes wrote:Well said! I challenge MrBenn to the first game on Roman Numeral Armies settings!MrBenn wrote:I still don't think this is a grVIII idea. (check out the Roman text-speak)
Yes I authorize the rejection of this proposal. GOod work!TheForgivenOne wrote:So you agree that this is not a great suggestion? Can I move it to rejected then?Queen_Herpes wrote:Well said! I challenge MrBenn to the first game on Roman Numeral Armies settings!MrBenn wrote:I still don't think this is a grVIII idea. (check out the Roman text-speak)
Queen_Herpes wrote:Yes I authorize the rejection of this proposal. GOod work!TheForgivenOne wrote:So you agree that this is not a great suggestion? Can I move it to rejected then?Queen_Herpes wrote:Well said! I challenge MrBenn to the first game on Roman Numeral Armies settings!MrBenn wrote:I still don't think this is a grVIII idea. (check out the Roman text-speak)
Queen_Herpes wrote:...I believe this suggestion has merit. A revival of the Roman Numeral system is in order. It would generate a lot of interest in this site and probably encourage members to learn their roman numerals.
Queen_Herpes wrote:While four characters for 9999 looks "poor" (as you noted) I believe that the Roman Numerals look RICH. I'd rather see MMMMMMMMMIM than 9999.
Queen_Herpes wrote:Still, those roman numerals would make for fun gameplay!
Queen_Herpes wrote:Roman numerals, however, equals a great idea.
-SullyQueen_Herpes wrote:The roman numerals would be really cool and would mean that only the ultra-intelligent amongst us would be able to figure out how many armies are on each territory. Would be a great way to make gameplay more intelligent!
Make it so, Number 1!
Wow, did you replace lackattack?TheForgivenOne wrote:Alright, I don't see this as an option that would work. It would clog up maps with too many letters. Moving this to Rejected.
I wish.Queen_Herpes wrote:Wow, did you replace lackattack?TheForgivenOne wrote:Alright, I don't see this as an option that would work. It would clog up maps with too many letters. Moving this to Rejected.