Moderator: Community Team
We can't exactly go around stickying every topic that comes by. Then people will probably just fill all the suggestion mods inbox's with PM's to sticky their suggestion, and this place will just turn into mass chaos.qwert wrote:"by greenoaks on Sat Dec 04, 2010 7:57 am
i just voted qwert, sorry it took me so long
unfortunately this will just fade away like my ones seem to have
it is a pity these were not stickied so all can see and vote 'yes' "
well these definitly will bring more attention,but its look that these is not so importan for MOds to stikied?
Stahrgazer has it exactly right, Double Trouble is essentially the "anti-Nuclear" type of spoil. I *love* Nukes because they focus on territory rather than random color-collecting. Territory-based spoils are something that plans can be made around. More strategic, less luck-based than Escalating or Flat Rate.stahrgazer wrote:so, as I understand it, you only receive troops if you own the spoil(s) being cashed. Non-owned region spoils receive nothing; and for owned regions, you receive no deploys but whatever number of troops you have on the region will be doubled.
Interesting.
Yes, it would mean a strategy of moving stacks around because of imminent cashes, but there's nothing wrong with that. In Nuclear spoils, we already have a setting where people are rearranging any stacks because of imminent cashes.
Definitely sounds like a unique option.
Wait, nevermind, I just got confused... My bad, sorry.qwert wrote:what?? i dont put any limitation to poll, are you sure?
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.
Ron Burgundy wrote:Why don't you go back to your home on Whore Island?
Those numbers sound like feudal on escalating...JoshyBoy wrote:Seems like an unfeasible idea. Take this as an example. I'm playing eddie2, tdans, and JukeBox in a standard game with these new type of spoils on Feudal War. It's round 10, I am on Rebel with 5 cards, of which I own none of the territories. So I cash and get nothing. Now eddie2, cashes in a set and owns two of them, one including his castle which has a stack of 35 on it. Now he has 70 troops on his castle and I have nothing. He laughs and moves his troops forward for his next turn. Then tdans cashes in 3 of his 5 cards which luckily or him doubles his stack from 110 to 220, and his castle from 30 to 60. He then goes on to take out JukeBox, who has 5 cards, of which she owns 3 of them. Luckily or tdans, one of them is Imperial Dynasty 4, where he left his stack of 175 on his way over to kill her. He cashes in and doubles those troops again to finish the game.
It has happened to me. Playing Doodle Earth with 8 players, and we all had 4 cards. I cashed killing off 2 players, now I have 9 cards. I cashed another set and pegged off another player, now I have 10 cards. That's over 50% of the board I have, and there are still 4 other players with 4 cards, which totals 16. So 16+my 10 = 26. There are only 18 territories on Doodle EArth. I ended up cashing Andy's Mountain's twice in the same go. It's proven in a log.qwert wrote:"Mr_Adams on Wed Jan 12, 2011 6:55 pm
what happens when you have 2 of the same card (like on certain very small maps, such as lux and doodle earth)? do you get x•4? (x•2•2)"
I think that these its not possibile to hepend,or i never heard that someone have 2 card with same territory name-anyone get that?