Moderator: Community Team
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.
Ron Burgundy wrote:Why don't you go back to your home on Whore Island?
then there should be an option for the 1st player to get additional troops on their second turnTheForgivenOne wrote:What also happens when Second player starts with a bonus that can't be broken?
And what if the first player drops a bonus? That's an even bigger advantage. At least the first player has a opportunity to break the bonus.TheForgivenOne wrote:What also happens when Second player starts with a bonus that can't be broken?
You raise two important points. First, it only makes sense for sequential. I never play freestyle; it aids people who have fast computers, fast network connections, and all the CC plugins. Hence, an uneven playing field for some players.JoshyBoy wrote:I must say, I think we can all understand what you are driving at here. In most 1 v 1 games, it's definately an advantage and you are trying to provide a solution. However, I would like to challenge you on two points, just to get you thinking and developing your suggestion.
First, would this be applicable in both freestyle and sequential? If this was applicable in freestyle then neither player would move because they would be waiting for the extra troops for going second.
Also, how would you determine the number of troops to be handed out? Say for example, it's 1 v 1 on Luxembourg. How many extra troops would the second player get? You see, 3 extra troops might not be enough to combat the disadvantage, but then 6 extra troops might give you an overwhelming advantage, and end up being unfair on the firrst player. As another example, Hive. How many troops would you give there? An extra 5 troops on Hive would be pointless for your first turn, it would have to be something like 15 to 20 extra troops to counter the handicap of going second.
I like this idea, and my own suggestions for solutions to these two points would be to make it available in sequential only (because freestyle would just mean both players waiting around etc.), and the handicap would be maybe double troops. So on Luxembourg, instead of a starting 3, it would be 6.
I am not sure exactly what you mean, perhaps "what happens when second player is allocated a really big bonus"? Surely this is the same in the current situation in Pearl Harbor where I have gone first and was provided with a 22 army bonus. By the time I was done, I took 8 of my opponents territories and they got a 4 army bonus. I have finished Pearl Harbor games in 3 rounds. That is pretty impressive given the number of territories on that map. This is more a reflection of the disadvantage given to the second player than my skill level.TheForgivenOne wrote:What also happens when Second player starts with a bonus that can't be broken?
no it is notseekmeup41 wrote:I am not sure exactly what you mean, perhaps "what happens when second player is allocated a really big bonus"? Surely this is the same in the current situation in Pearl Harbor where I have gone first and was provided with a 22 army bonus. SeekTheForgivenOne wrote:What also happens when Second player starts with a bonus that can't be broken?
I see what you are saying. All I can add is that if player 2 gets dropped a bonus and player 1 doesn't manage to break that bonus before player 2 starts then yes, now player 2 as an additional advantage given my suggestion. But surely the odds of getting "dropped" a bonus are 1) often small, 2) equal for both players, 3) but unequal in likelihood of actually being "received" as player 1 WOULD get any dropped bonus but player 2 WOULD only get his/her bonus if unbroken after player 1s attacks.greenoaks wrote:no it is notseekmeup41 wrote:I am not sure exactly what you mean, perhaps "what happens when second player is allocated a really big bonus"? Surely this is the same in the current situation in Pearl Harbor where I have gone first and was provided with a 22 army bonus. SeekTheForgivenOne wrote:What also happens when Second player starts with a bonus that can't be broken?
what tfo was pointing out is sometimes a player gets a decent drop and that player goes second.
under your system they get a territory bonus plus the additional troops you propose.
how does that make the game fairer ?
Not all the time. On a map like doodle earth, Luxembourg, or even Classic, it is quite easy for Player to drop a bonus and have player 1 have next to no chance at breaking them. Whether it be bad dice, or having that bonus surrounded by neutrals. And it does have more than enough for players to complain about it, a lot.seekmeup41 wrote:I see what you are saying. All I can add is that if player 2 gets dropped a bonus and player 1 doesn't manage to break that bonus before player 2 starts then yes, now player 2 as an additional advantage given my suggestion. But surely the odds of getting "dropped" a bonus are 1) often small, 2) equal for both players, 3) but unequal in likelihood of actually being "received" as player 1 WOULD get any dropped bonus but player 2 WOULD only get his/her bonus if unbroken after player 1s attacks.
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.
Ron Burgundy wrote:Why don't you go back to your home on Whore Island?
+1JoshyBoy wrote:You could argue this both ways until you are blue in the face, so looks like a stalemate. If you don't like risking the disadvantages, don't play those silly 1 v1, luck-based games.