natty_dread wrote:Ok... if I understand correctly, we agree on these changes...
Here's another summary of all the gameplay changes to-do. Let me know if they're all ok, so I can get on updating the map...
- bases autodeploy +1 and can be assaulted from SP only.
- all land territories have -1 decay.
- bonus area bonuses are dropped, we'll still keep the areas though to keep the naming scheme of the territories. We can drop the minimap in this case, just the list of abbreviations will do, since the abbreviated names are already on the map itself.
- feudal style collection bonus: +1 for each 2 territories in the same area, in addition to regular territory bonus.
- sectors decay -3 troops each, start with 3 neutrals
- south pole decays -10 troops, starts with ... still 30?
- sectors + south pole gives a 25 troops bonus
- land territories will have 2 neutrals
Not sure if you were just asking Isaiah or everyone, but my two cents (actually, might be closer to cent 7 and 8

): Good with everything, although I think someone mentioned that maybe land territs should start with 1 neutral to help encourage expansion. I think thats a good idea. Also, will +25 for holding the SP + sectors be enough? The Arms Race bonus is much higher... Especially with the auto deploy on the bases and the decay on the SP and sectors, would something in the 50-75+ range be more appropriate?