Moderator: Community Team
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.
Ron Burgundy wrote:Why don't you go back to your home on Whore Island?
JOHNNYROCKET24 wrote:We already have a random map feature. Why not have random spoils and reinforcements ? Throw in fog or no fog. Nukes, etc. Make the entire game play a complete surprise !
What can you possibly 'hate' about a random choice?Donlarry wrote:i hate it
How about random play order?JOHNNYROCKET24 wrote:We already have a random map feature. Why not have random spoils and reinforcements ? Throw in fog or no fog. Nukes, etc. Make the entire game play a complete surprise !
Ummm...while I strongly disagree with Donlarry, I can think of many reasons why someone might hate a random choice. It seems rather obvious to me, even.Streaker wrote:What can you possibly 'hate' about a random choice?Donlarry wrote:i hate it
I see no reason at all to exclude maps.PLAYER57832 wrote:It does sound like fun. However, it might be worthwhile to exclude a very few maps. Not many, but just some combinations that plain won't work.
With the proper coding, this would be self-limiting...it should only select from the maps that fit the number of players.PLAYER57832 wrote:For example, Fuedal and AOR already cannot have more than 6 players. That is an "internal" limit.
Screw that...it's still a game. It may be relatively pre-determined, but certainly not guaranteed.PLAYER57832 wrote:AOR1 without fog is not really a game, so that could be excluded... very, very few others.
I think an exclusion for tournaments would make sense. However, as Woodruff noted, random is random. Playing those strange combinations you might not otherwise choose is part of the fun!mgconstruction wrote:This is a good idea.
I would like to see a map exclusion in random feature as well. An option to exclude certain maps from random. I run random maps in my tourneys as a neutral map but would love to be able to exclude the Hive map as so many people hate it. It would also be nice to exclude both players home maps in the random feature so that their home maps don't come up in the random game & give that player an advantage.
MG
I agree, except that I would want to be able to select freestyle versus sequential play. A lot of people, such as myself just don't have the time to play freestyle. (wait for someone to "blink")JOHNNYROCKET24 wrote:We already have a random map feature. Why not have random spoils and reinforcements ? Throw in fog or no fog. Nukes, etc. Make the entire game play a complete surprise !
This made me literally laugh out loud.Donlarry wrote:i hate it

PLAYER57832 wrote:As long as you can choose between freestyle and sequential, I would love it. The other types are fun variation, but freestyle requires a significantly greater real time commitment to play well.
This is more like randomizing speed in. Playing freestyle requires a significant time commitment not there with Sequential. Its not just a matter of shifting strategy, its a matter of having the time to just sit.der sniffter wrote:PLAYER57832 wrote:As long as you can choose between freestyle and sequential, I would love it. The other types are fun variation, but freestyle requires a significantly greater real time commitment to play well.
So you wish to make random less random??
I don't like adjacent forts at all but in this suggestion that is just the risk/fun of joining/creating this type of game.
sniff
But that is the whole risk and (for me) the fun of random settings, I'd rather have a casual freestyle game then a sequential poison rome game...PLAYER57832 wrote:This is more like randomizing speed in. Playing freestyle requires a significant time commitment not there with Sequential. Its not just a matter of shifting strategy, its a matter of having the time to just sit.der sniffter wrote:PLAYER57832 wrote:As long as you can choose between freestyle and sequential, I would love it. The other types are fun variation, but freestyle requires a significantly greater real time commitment to play well.
So you wish to make random less random??
I don't like adjacent forts at all but in this suggestion that is just the risk/fun of joining/creating this type of game.
sniff