Moderator: Cartographers

I like it more with colours. it looks more medieval...hm? so now is colour here, but very little...natty_dread wrote:It's way better without the colours. It's easier to read the legend, and doesn't steal the attention from the playable area.
opacity is lower.natty_dread wrote: You probably should still lower the opacity of the knight graphics a bit, to make the text stand out better.
now text looks better I think...natty_dread wrote: Also, the title is getting lost in there. You need to make it stand out more. You could try it in white. With maybe a black stroke.
MarshalNey wrote:Well, maybe it's my eyes that are failing, I had a similiar situation when looking at Conquer Rome.... and I guess it certainly doesn't help that I look at most of these maps just before going to bed![]()
Anyway, I do like the picture a lot, it gives a good medieval feel. If others have no problem reading it, then I'll just have to get glasses
I thought to do numbers as nobodies did on Baltic Crusades map...natty_dread wrote:You should try blue army numbers on those castle/city icons.
sorry natty, I did bad understand you. I thought you spoke about cyrcles... do not know why loltheBastard wrote:I thought to do numbers as nobodies did on Baltic Crusades map...natty_dread wrote:You should try blue army numbers on those castle/city icons.
It sounds as if all maps should be black and white...natty_dread wrote:There's a saying in the foundry: "function trumps form".
It means that when you have to choose between two versions, one that looks nice and one that's easy to understand, the second one should always be chosen.
I could do with more. I don't think that many people would like this map with cold colours or too pale ones.theBastard wrote:I like it more with colours. it looks more medieval...hm? so now is colour here, but very little...natty_dread wrote:It's way better without the colours. It's easier to read the legend, and doesn't steal the attention from the playable area.
Jatekos wrote:It sounds as if all maps should be black and white...natty_dread wrote:There's a saying in the foundry: "function trumps form".
It means that when you have to choose between two versions, one that looks nice and one that's easy to understand, the second one should always be chosen.
Legibility was a problem and still is. CC has some standards, maps are expected to be clear and easy to follow, even for, for example, people with vision problems such as colour blindness...The problem with the version you liked that it looked a very "cold" map, and not really attractive. The more colorful versions made earlier had warm colours, and made the map more attractive. Legibility wasn't a real problem on either maps.
Not to mention that the original picture had colours from a real medieval picture, unlike the other. Making the map a bit more legible and much less attractive is not a good deal.


thanks. hope this is good compromise and also jatekos will like itnatty_dread wrote:That looks much, much better. The text is readable now. Good job.
what do you think?natty_dread wrote:I worry about the royal castles though. They're still very dark, maybe you should try the blue numbers on them too?
County towns could be a bit lighter still.

agree. I think the graphics needs some, but only small edits.natty_dread wrote:The royal castles definitely need some work. Maybe lightening them a bit.
Although, at this point I think it would be better to start focusing on the gameplay and leave the graphical work for graphics shop.
MarshalNey wrote:I can see!
I´m glad that you like itMarshalNey wrote: The legend is now legible for me, and the icons are much better too. Great work! I know that it was a sacrifice to take away some of those warm Medieval colors, but maybe later on, you could add a Medieval picture (a naval battle perhaps?) in the lower left corner where there isn't any text.
As far as gameplay goes.... I'm pretty happy with the way the whole framework supports the concept- this map is a great thematic way of showing off Losing Conditions, and the Victory Condition is a centerpiece rather than an afterthought.
o.k. but is here understable that adjacent County Town bonus is valid only if both held County Towns with their regions are adjacent to Oligarch Castle and its region? so no if one held County Town with its region is adjacent to Oligarch Castle and its region and second held County Town is not adjacent?MarshalNey wrote: The gameplay for the icons also looks good, not hard to understand but it has some depth.
The paragraph that says
"+2 when you hold the Oligarch Castle and its region with two adjacent County Towns and their regions. County Towns connected by bridges are adjacent."
will need some work. I understand it (after a little decoding work) but I think it can be made shorter and will be easier to understand in the process.
Instead of saying, "two County Towns and their regions", why not just call that the "County Town bonus", since you already state that you need two County Towns and their regions in the icon part of the legend? Similarly, you can use the phrase, "Oligarch Castle bonus". Then you could say,
"+2 for holding the Oligarch bonus and its adjacent County Town bonus"
As for the last sentence, "County Towns connected by bridges are adjacent," I think that it is uneeded since you already explain what bridges do elsewhere. Plus, it confused me for a second, I thought it was talking about 2 County Towns being adjacent to each other via a bridge. Then I realized that it meant "adjacent to an Oligarch Castle".![]()
So anyway, I'd cut the paragraph down to just saying "+2 for holding the Oligarch bonus and its adjacent County Town bonus" and leave off the last sentence.
there are 14 Oligarch Castles, but if it will be possible we could save history so close to reality.MarshalNey wrote: I think the real work to be done in the gameplay workshop will be to determine which Oligarch Castles to use as starting positions, and where to put neutrals and how much. The gameplay framework I think is very workable.
more oftenMarshalNey wrote: Sorry for the long post.
Marshal Ney
It is a huge compromise, but at least you did not pick that horrible 3rd version (the "black one").theBastard wrote:thanks. hope this is good compromise and also jatekos will like itnatty_dread wrote:That looks much, much better. The text is readable now. Good job.![]()
it is not only compromise it is how Marshal wrote sacrificeJatekos wrote: It is a huge compromise,
never! therefore I did everything what I´m able to have some colours here...Jatekos wrote: but at least you did not pick that horrible 3rd version (the "black one").