[Abandoned] - CUBA

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Industrial Helix
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Re: 1.30.11 CUBA... Conquer style... how about the bonuses?

Post by Industrial Helix »

MrBenn wrote:I know it's only a rough draft, but you should begin to worry when the legend is twice the size of the playable map area :?
Yeah, tacktix mentioned that to me as well and I've been thinking of better ways to use the ocean space and open up the land as well as ditching the giant legend. I've got an idea of what to do that will eliminate the commanders legend bit. You'll see it when it comes to the graphics workshop.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: http://www.conquerclub.com/forum/viewto ... 1&t=116575
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MarshalNey
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Re: 1.30.11 CUBA... Conquer style... how about the bonuses?

Post by MarshalNey »

MrBenn wrote:I know it's only a rough draft, but you should begin to worry when the legend is twice the size of the playable map area :?
Industrial Helix wrote:Yeah, tacktix mentioned that to me as well and I've been thinking of better ways to use the ocean space and open up the land as well as ditching the giant legend. I've got an idea of what to do that will eliminate the commanders legend bit. You'll see it when it comes to the graphics workshop.
It is a bit deceptive, but the Commanders are what makes the legend look so big, and they are actually playable areas of the map.
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Industrial Helix
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Re: 1.30.11 CUBA... Conquer style... how about the bonuses?

Post by Industrial Helix »

Ok, I had a talk with theBastard about the bonuses... this should be simpler and more fair, yet still in keeping with the war.
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image
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: http://www.conquerclub.com/forum/viewto ... 1&t=116575
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Industrial Helix
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Re: 2.1.11 CUBA... Conquer style... how about the bonuses?

Post by Industrial Helix »

Another chat with theBastard...
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image
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: http://www.conquerclub.com/forum/viewto ... 1&t=116575
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Victor Sullivan
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Re: 2.1.11 CUBA... Conquer style... how about the bonuses?

Post by Victor Sullivan »

Crap, crap, crap... I meant keep the auto-deploy, too... Gah! Anyways... Like I said before you had it right... Not so sure the new system works well. Sorry to send you in circles...
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Industrial Helix
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Re: 2.1.11 CUBA... Conquer style... how about the bonuses?

Post by Industrial Helix »

Soo... any thoughts on the new arrangement?
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: http://www.conquerclub.com/forum/viewto ... 1&t=116575
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theBastard
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Re: 2.1.11 CUBA... Conquer style... how about the bonuses?

Post by theBastard »

Helix, must/do you want to Rep. Comm. assault only cities from start?

what about this set up:
cities +1 autodeploy
+1 for each with Rep. Commander
+1 for 2 regions with M 26 7 Commander

starting positions:
Batista assault La Habana
Cantillo assault Villa Clara
Lee assault Santiago de Cuba
Lumpuy assault Nort Camaguey

F.Castro assault Pinar del Rio
R.Castro assault Oriente
Che assault Camaguey de Cuba
Cienfudeos assault Escambay

this gives the same chance for Rep. and M 26 7 Comms. each assault region with city.
and here become what you want have - for Rep. importance of cities, for M 26 7 importance of regions. if Commander after conquering "its" region he can choose what next:
Rep. for city, M 26 7 for regions...
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Teflon Kris
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Re: 2.1.11 CUBA... Conquer style... how about the bonuses?

Post by Teflon Kris »

I can see the system on the previous page working - if the neutral values make grabbing the third countryside region easy.

Plus, you could arrange the start positions for 2 to 4-player games (4 sets of each commander)? I'm assuming commanders are start positions still? I need to read the discussion since the last version though.

:D
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Industrial Helix
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Re: 2.1.11 CUBA... Conquer style... how about the bonuses?

Post by Industrial Helix »

Hmm, bastard... I think I like your idea.

I'll work it into a draft.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: http://www.conquerclub.com/forum/viewto ... 1&t=116575
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Industrial Helix
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Re: 2.1.11 CUBA... Conquer style... how about the bonuses?

Post by Industrial Helix »

it took me forever but...
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image
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: http://www.conquerclub.com/forum/viewto ... 1&t=116575
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natty dread
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Re: 2.1.11 CUBA... new arrangment

Post by natty dread »

I'm still a bit concerned of the closedness of this map.
How about adding another sea route on the other side of the island? Maybe between 2 cities?
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theBastard
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Re: 2.1.11 CUBA... new arrangment

Post by theBastard »

natty_dread wrote:I'm still a bit concerned of the closedness of this map.
How about adding another sea route on the other side of the island? Maybe between 2 cities?
agree. any cities could be connected...

and bonus for cities - not +1 for two with Rep. Commander, but +1 for each with Rep. Commander.
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Industrial Helix
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Re: 2.1.11 CUBA... new arrangment

Post by Industrial Helix »

How about Las Tunas to Matanzas?
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: http://www.conquerclub.com/forum/viewto ... 1&t=116575
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natty dread
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Re: 2.1.11 CUBA... new arrangment

Post by natty dread »

That could work, I was also thinking about Santa clara to Holguin.
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Industrial Helix
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Re: 2.1.11 CUBA... new arrangment

Post by Industrial Helix »

Well, I'm thinking a city to city connection might make a little bonus area that is too easy to get. I mean, the cities auto 1 and they also yield a bonus with Rep commanders.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: http://www.conquerclub.com/forum/viewto ... 1&t=116575
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theBastard
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Re: 2.1.11 CUBA... new arrangment

Post by theBastard »

as you said - Matanzas to Las Tunas sounds fine. and connect cities is not good.
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Industrial Helix
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Re: 2.1.11 CUBA... new arrangment

Post by Industrial Helix »

One way, perhaps headed east to west in opposition to the other sea connection? Or make them both two ways?
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: http://www.conquerclub.com/forum/viewto ... 1&t=116575
isaiah40
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Re: 2.1.11 CUBA... new arrangment

Post by isaiah40 »

I think one-way going in the opposite direction would be good. In this you would haven't player able to get to the other end of the island with ease. That's how i see it anyways, and I'm sticking to it! :)
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Teflon Kris
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Re: 2.1.11 CUBA... new arrangment

Post by Teflon Kris »

I agree, one-way is cool - there will be enough movement then.

:)
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Industrial Helix
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Re: 2.1.11 CUBA... new arrangment

Post by Industrial Helix »

Forgot I was being waited on...
Click image to enlarge.
image
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: http://www.conquerclub.com/forum/viewto ... 1&t=116575
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theBastard
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Re: 3/5/11 CUBA... few more edits...

Post by theBastard »

this could works. the regions with M 26 7 commanders attack could have 1 army, not 2.
I still think that +1 for two cities with Rep. comm. and +1 for two regions with M 26 7 comm. are not fine. the Rep. comm. will have only 4 bonuses, the M 26 7 comm. will have 9 bonuses.
Riskismy
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Re: 3/5/11 CUBA... few more edits...

Post by Riskismy »

I agree with theBastard.
In order for the Rep. Commanders to have their bonus, they need to attack the 'home territory' of another player, whereas the rebel commanders only need to spread out over neutral territory right next to them. The players with rebel commanders have an easier time getting bonuses as well as having a far greater potential for growing the bonus, like theBastard points out.

Doesn't seem fair at all.
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Industrial Helix
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Re: 3/5/11 CUBA... few more edits...

Post by Industrial Helix »

What sort of bonus for the m-26-7 commanders do you recommend? +2 for each city?
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: http://www.conquerclub.com/forum/viewto ... 1&t=116575
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natty dread
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Re: 3/5/11 CUBA... few more edits...

Post by natty dread »

Ok... the cities give an autodeploy to either side. But the territories only give a bonus to one side, and I think this is the biggest imbalance here.

Here's what I suggest:
- cities give +1 autodeploy
- cities give +1/each bonus if you hold m-26 commander
- territories give +1 for each 2
- territories give an additional +1 for each 2 if you hold a rep de cuba commander

This way, territories give 2 for 2 for rdc side, and cities give 2 for 1 for m-26 side. And either can get half of the other's bonus. Cities would give more because there's fewer of them and territories are easier to take.
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Riskismy
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Re: 3/5/11 CUBA... few more edits...

Post by Riskismy »

I think the way it is currently is pretty cool, as the commanders have different objectives. I would do a more simple change, like requiring 3 territories for the M-26 commanders to get their +1 bonus (in stead of the current 2 territories). I think that should do it.
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