Moderator: Cartographers

Oooops forgot to post the newer version!MarshalNey wrote:Make sure that the bonus colors match up, and if nobody else expresses any concerns within the next couple of days I'll stamp this sucker.




COOL!! Thanks Marshal!!MarshalNey wrote:The gameplay of this map has met the Foundry standard- now on to Graphics with ye!
Congratulations Izzy, on a Fractured China that looks as fun if not more than Fractured America![]()
-- Marshal Ney
Yea I know about those trees. Where the ones previous a little better or should I go to the drawing board so to speak and do new ones?Industrial Helix wrote:Ack... the trees. Not a fan. Furthermore... are there pine trees in those areas as you depicted? I was presuming more rainforest trees. But yeah, the problem with the trees are that they don't contrast with the map enough to stand out as an impassable. I suggest using a far more muted tone of green.
Must be your eyes! I'll take a real close look at them later. Concerning the sea route, how would you like to see it?TaCktiX wrote:This is a nitpick that's more related to the Graphics bit of things, but the large version's lines look very fuzzy comparative to the small version's. I assume the sea route and the trees will be getting revamps when this map moves over a forum, but the gameplay looks just fine to me.
Easy enough to correct.tkr4lf wrote:One very minor spelling mistake....on the Tibet bonuses, one terit is named a Prefecture, two others are Prefacture...I'm assuming those are just typos, but just wanted to let you know. Other than that, this looks amazing, and I cannot wait to play this map!
Concerning Han and the sea color, it should be okay once I get the texture in there and darkened a bit, but when I 'm done with the texture I'll do a color blind test just to make sure. Yes I'm working on the background grunge, trying different modes and so forth to get that good look.natty_dread wrote:Looks nice. I like the colours! Only nitpick: Han looks a bit too similar to the sea colour... especially on the small. I suggest making Han a bit lighter.
You could also increase the opacity of the texture. More grunge -> more fracturedness...
Ps. What layer mode do you use on textures? Lots of people use multiply, but I find multiply to work poorly on all but the lightest textures - for most textures, I get best results with either soft light or grain merge, sometimes hard light works too (depending on how strong I want the texture...)
Maybe his Valentines Day Love Life got in the way. Oooooh la la.Victor Sullivan wrote:How goes this, isaiah? I hope your Cartographic duties aren't stalling your map!
I endorse this.Industrial Helix wrote:Ack... the trees. Not a fan. Furthermore... are there pine trees in those areas as you depicted? I was presuming more rainforest trees. But yeah, the problem with the trees are that they don't contrast with the map enough to stand out as an impassable. I suggest using a far more muted tone of green.
Nah, just figuring out some better trees and those sea routes.Victor Sullivan wrote:How goes this, isaiah? I hope your Cartographic duties aren't stalling your map!
They do have the same color, see! If you look at my Fractured America map you'll see the rivers are the same way here which is what I want. I want the same style and feel for both maps since they are related so to speak.theBastard wrote:looks good. just two questions: could rivers have the same/similar color as sea? what about to use the font from legend also for map?