Moderator: Cartographers
I would agree... I'd rather have a full gameplay XML than cut it down for the sake of it running faster, whether it be on people's computers or on the server. If it's THAT much of an issue for people's computers, then we can look at changing it after Beta phase. If it's too slow for the server, then I and plenty other people on the site pay money for a reason and have had seen very little on the part of Lack ever since I joined to improve the site. I understand that he's busy, but if a larger XML file means Lack has to throw $5k at a new server or finally get around to dealing with upgrading the XML, then I can't say that I'd be terribly heartbroken about it.TaCktiX wrote:Bandwidth is cheap. If we had a different variety of XML handy to code it instead of having to do it "long-form" this wouldn't be an issue in the first place.
That is truly a noteworthy feat. No number of emoticons could express your massive accomplishment...
And TaCktiX did a fantastic job, too *coughs*Victor Sullivan wrote:That is truly a noteworthy feat. No number of emoticons could express your massive accomplishment...
This is just one more issue that this map has to overcome. The map has suffered so many obstacles since the begining. However, all of them have been beaten until now. And this one will also beTaCktiX wrote:We shouldn't sacrifice at any point gameplay for XML speed. People's computers are powerful enough to handle a little heavy-weight XML.
Yes. It is a real pitty. With all the creativity here in the Forge, dozens of different maps could be made. This would benefit CC greatly. Just imagine some of the things that are suggested and would be not so difficult to create. Like lighthouse for FoW.-=- Tanarri -=- wrote:I would agree... I'd rather have a full gameplay XML than cut it down for the sake of it running faster, whether it be on people's computers or on the server. If it's THAT much of an issue for people's computers, then we can look at changing it after Beta phase. If it's too slow for the server, then I and plenty other people on the site pay money for a reason and have had seen very little on the part of Lack ever since I joined to improve the site. I understand that he's busy, but if a larger XML file means Lack has to throw $5k at a new server or finally get around to dealing with upgrading the XML, then I can't say that I'd be terribly heartbroken about it.TaCktiX wrote:Bandwidth is cheap. If we had a different variety of XML handy to code it instead of having to do it "long-form" this wouldn't be an issue in the first place.
I realize I'm probably sounding like a bit of an ass here, but there's been a long list of improvements that I've been looking forward to for a while, some of which would really not be that big of a deal to implement, and the thought of having the gameplay of the map take a hit because one of those improvements hasn't been made pushes on a sore spot.
ThanksVictor Sullivan wrote:And TaCktiX did a fantastic job, too *coughs*Victor Sullivan wrote:That is truly a noteworthy feat. No number of emoticons could express your massive accomplishment...
And thanksDogAlmighty wrote:Been watching this map awhile now, it looks incredible. Best of luck in the final stages!

I hope it doesn't come down to breaking the gameplay of the map just 'cause the XML can't support it properly. As far as the popularity of the map goes, I think that's something to worry about once the map hits Beta. It won't be until then when we'll know how big of an issue it is. This is an area that I could probably help with testing, since we have four computers where I live, including a 6 year old desktop and a new Intel Core i3 laptop.OliverFA wrote:Bad news. The 400 KB version http://www.arrakis.es/~oliverfa/Researc ... 200.38.XML is still too big for the map inspect tool. I wonder what this really means for the map...
However, as I am keeping every version of the map, going for a simpler version does not mean we are losing all the work. (In fact they are also uploaded in the 4share site) so if I have some time I'll try to do a 0.39 version with the two areas divided and see what happens.
That way we will be able to choose if we go with the simple version (0.39) or the 400KB version (0.38)
That's also a good idea. I'll keep the broken down version as a last resort, but let's test how the 400k version plays during the beta. No need to do more preemptive corrections.-=- Tanarri -=- wrote:I hope it doesn't come down to breaking the gameplay of the map just 'cause the XML can't support it properly. As far as the popularity of the map goes, I think that's something to worry about once the map hits Beta. It won't be until then when we'll know how big of an issue it is. This is an area that I could probably help with testing, since we have four computers where I live, including a 6 year old desktop and a new Intel Core i3 laptop.OliverFA wrote:Bad news. The 400 KB version http://www.arrakis.es/~oliverfa/Researc ... 200.38.XML is still too big for the map inspect tool. I wonder what this really means for the map...
However, as I am keeping every version of the map, going for a simpler version does not mean we are losing all the work. (In fact they are also uploaded in the 4share site) so if I have some time I'll try to do a 0.39 version with the two areas divided and see what happens.
That way we will be able to choose if we go with the simple version (0.39) or the 400KB version (0.38)
1kb at a time!TaCktiX wrote:So how is the CA team going about XML checking this map? I haven't seen or heard anything.
Any idea roughly how long we should be expecting before the XML gets passed? A week? Two? A month? If you guys are going through manually, that's probably going to take some timeisaiah40 wrote:1kb at a time!TaCktiX wrote:So how is the CA team going about XML checking this map? I haven't seen or heard anything.
No idea. Maybe I should PM someone to ask about it?-=- Tanarri -=- wrote:Any idea roughly how long we should be expecting before the XML gets passed? A week? Two? A month? If you guys are going through manually, that's probably going to take some timeisaiah40 wrote:1kb at a time!TaCktiX wrote:So how is the CA team going about XML checking this map? I haven't seen or heard anything.
Thanks for the infothenobodies80 wrote:Check your xml is on my to-do list, but I'm waiting an official reply about the file size. Be patient

Are we talking a week or two here or lack's typical 3 year time frame?MrBenn wrote:I've also been speaking with lack about the possibility of making an efficiency to the way the game engine handles collection bonuses, which might be of use here... For now though, I think we need to keep hold of the horses a little while longer...
No intention to offend lack here, but I think that Tanarri has a point. With all respects I think that we could deliver the version we have now and later, when the optimization in the engine is made, just update the XML file. Just like what was done with Conquer Man. First, Conque Man had all the continents simulating the different reinforcement levels. When an XML update made it possible to be done in a simpler way the code was updated.-=- Tanarri -=- wrote:Are we talking a week or two here or lack's typical 3 year time frame?MrBenn wrote:I've also been speaking with lack about the possibility of making an efficiency to the way the game engine handles collection bonuses, which might be of use here... For now though, I think we need to keep hold of the horses a little while longer...
The problem is that Lack said me that probably the server can't handle your xml file without the changes. I know I've already said this to you, but be patient...for what I know, it shouldn't take so much time.OliverFA wrote:....I think that we could deliver the version we have now and later, when the optimization in the engine is made, just update the XML file.