[Abandoned] Research & Conquer

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OliverFA
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Re: Research & Conquer (Version 10 in P1 & P61)

Post by OliverFA »

Sorry for the long delay in answering. You have convinced me with your arguments about propaganda. Providing a bonus for the capital it's a way of encouraging conquering enemy capitals, I buy it ;) The only thing is that maybe the bonus should be a bit bigger to really encourage that strategy. Well that's something that's just a matter of finding the sweet spot value.

About zeppelins, I agree that it's difficult to explain the concept of "bombarding surrounding area", but I am comfident that some way can be found. I will think about it. The problem is that bombarding mines, despite can be good from a gameplay point of view, it's difficult to fit from a "real" or "simulation" point of view. I know that's a personal taste, and everybody has a different taste. But I like things to make sense. That's why I prefer bombarding the surrounding area. Plus it would make your capital and homeland truly unique as only your homeland and surrounding lands can be bombarded (even if you lost your capital but are still in the game because you previously conquered another one).
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
carlpgoodrich
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Re: Research & Conquer (Version 10 in P1 & P61)

Post by carlpgoodrich »

What about changing the word "Zeppelins" to something like "Sabotage"? I don't think gameplay should be sacrificed if an alternate "interpretation" can be found.
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Victor Sullivan
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Re: Research & Conquer (Version 10 in P1 & P61)

Post by Victor Sullivan »

carlpgoodrich wrote:What about changing the word "Zeppelins" to something like "Sabotage"? I don't think gameplay should be sacrificed if an alternate "interpretation" can be found.
The issue I find here (oh, and hi guys, sorry for the lull in posting) is: "What is 'Sabotage'?"

I mean, a new name isn't a terrible idea, but I think we need a better name.
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OliverFA
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Re: Research & Conquer (Version 10 in P1 & P61)

Post by OliverFA »

Victor Sullivan wrote:
carlpgoodrich wrote:What about changing the word "Zeppelins" to something like "Sabotage"? I don't think gameplay should be sacrificed if an alternate "interpretation" can be found.
The issue I find here (oh, and hi guys, sorry for the lull in posting) is: "What is 'Sabotage'?"

I mean, a new name isn't a terrible idea, but I think we need a better name.
That's a very good idea! =D> Thanks Carl.

We just have to fins a suitable name, and then things will make sense. The sabotage theme is not a bad one. Maybe there is something that fits even better, but something along that way would be good.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Riskismy
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Re: Research & Conquer (Version 10 in P1 & P61)

Post by Riskismy »

I'm not sure exaclty what kind of territories you guys are talking about, but 'Industrial Espionage' comes to mind. If only it would fit on the map ;-)
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carlpgoodrich
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Re: Research & Conquer (Version 10 in P1 & P61)

Post by carlpgoodrich »

Ya, sabotage was just the first thing that came to mind, but I agree just saying sabotage doesn't make sense. I like "Industrial Espionage." Any other thoughts?
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Victor Sullivan
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Re: Research & Conquer (Version 10 in P1 & P61)

Post by Victor Sullivan »

carlpgoodrich wrote:Ya, sabotage was just the first thing that came to mind, but I agree just saying sabotage doesn't make sense. I like "Industrial Espionage." Any other thoughts?
I like "Industrial Espionage" :) It makes me think of Industrial Helix, except as a Russian spy. :P
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-=- Tanarri -=-
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Re: Research & Conquer (Version 10 in P1 & P61)

Post by -=- Tanarri -=- »

Victor Sullivan wrote:
carlpgoodrich wrote:Ya, sabotage was just the first thing that came to mind, but I agree just saying sabotage doesn't make sense. I like "Industrial Espionage." Any other thoughts?
I like "Industrial Espionage" :) It makes me think of Industrial Helix, except as a Russian spy. :P
I like "Industrial Espionage" as well. Perhaps "Industrial Sabotage" could work as well? I think Espionage implies spy/observing work whereas sabotage implies causing damage covertly? Perhaps I'm mistaken, but wanted to throw it out there in case I'm not.
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ender516
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Re: Research & Conquer (Version 10 in P1 & P61)

Post by ender516 »

You have the same sense of the words espionage and sabotage that I have, a native (Canadian) English speaker. I like "Industrial Sabotage".
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OliverFA
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Re: Research & Conquer (Version 10 in P1 & P61)

Post by OliverFA »

I love all the interest that you all have put in finding a new name. Thanks everybody.

By the way, I like "Industrial Sabotage" too.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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rdsrds2120
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Re: Research & Conquer (Version 10 in P1 & P61)

Post by rdsrds2120 »

Has Research and Destroy been suggested? I like the Research part of the name because it's a good representation of how you need to win.

-rd
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natty dread
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Re: Research & Conquer (Version 10 in P1 & P61)

Post by natty dread »

They're not renaming the whole map, just one of the researches.
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rdsrds2120
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Re: Research & Conquer (Version 10 in P1 & P61)

Post by rdsrds2120 »

/foundry n00b.

Alright, don't mind me then :lol:

I think I know which part you're talking about now, Industrial Sabotage does seem fitting, then.

-rd
carlpgoodrich
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Re: Research & Conquer (Version 10 in P1 & P61)

Post by carlpgoodrich »

Sounds like "Industrial Sabotage" is the favorite. I agree it probably is the most fitting.

Are there any other details that can be worked out while we are waiting?
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TaCktiX
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Re: Research & Conquer (Version 10 in P1 & P61)

Post by TaCktiX »

As a note I'm not posting a change until the XML changes. No sense doing updates when it won't beta any faster.
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OliverFA
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Re: Research & Conquer (Version 10 in P1 & P61)

Post by OliverFA »

TaCktiX wrote:As a note I'm not posting a change until the XML changes. No sense doing updates when it won't beta any faster.
That's ok. ;) As you say, we can only wait now.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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-=- Tanarri -=-
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Re: Research & Conquer (Version 10 in P1 & P61)

Post by -=- Tanarri -=- »

Now that three weeks more of waiting are done, any updates on how the changes are coming along that will let R&C be Beta'd?

Not to be impatient or anything, especially since my CC time has taken a drastic down turn lately and I'd be lucky to play a single game on the map, but mostly just curious how the process is coming :)
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OliverFA
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Re: Research & Conquer (Version 10 in P1 & P61)

Post by OliverFA »

Hello Tanarri. We are still waiting for the changes to be made. Having been using my time lately in other projects.

It's nice to see that you are still interested in this :)
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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-=- Tanarri -=-
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Re: Research & Conquer (Version 10 in P1 & P61)

Post by -=- Tanarri -=- »

Hey TaCktiX, any word yet regarding how the update for R&C is coming?
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OliverFA
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Re: Research & Conquer (Version 10 in P1 & P61)

Post by OliverFA »

No word yet. Maybe now that the dice statistics update has been implemented, the next update could be the XML one. Crossing fingers!
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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TaCktiX
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Re: Research & Conquer (Version 10 in P1 & P61)

Post by TaCktiX »

I can verify that XML is next on the update list. When it drops, not a clue.
tennischamp5
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Re: Research & Conquer (Version 10 in P1 & P61)

Post by tennischamp5 »

man, i can't wait for this map to come out.
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ender516
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Re: Research & Conquer (Version 10 in P1 & P61)

Post by ender516 »

What sort of XML change is in the works? (Or is that a secret? Please don't tell me if you would then have to kill me. I can wait.)
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OliverFA
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Re: Research & Conquer (Version 10 in P1 & P61)

Post by OliverFA »

ender516 wrote:What sort of XML change is in the works? (Or is that a secret? Please don't tell me if you would then have to kill me. I can wait.)
It's the "collections" thing. Right now, the code for mines needs to be repeated 40 times, one for each mine. The continent "1 mine" lists the possible 40 mines and a <required>1</requiered> tag. The continent "2 mines" lists again the 40 mines but with a <requiered>2>/required> tag. And the same for territories. Seems like the update will avoid having to repeat the same list of territories again and again. But don't ask me how it exactly works because I don't know yet. So I would have to kill you... but just to ensure that nobody knew about my ignorance ;)
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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ender516
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Re: Research & Conquer (Version 10 in P1 & P61)

Post by ender516 »

Ah, okay. I would hope that it would work like the reinforcements, but with a given set of territories to count, rather than all the territories of the entire map. Being able to adjust the divisor values and such things could be very useful.
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