Moderator: Cartographers
I'm sorry if you feel that way. When someone brings up an issue about a map that is visual in nature, particularly an issue that can be dependent on monitors and settings, it is hard to determine whether it is an one-time issue, whether the problem is with the map or that particular person's hardware, or if other people are experiencing similar problems. Particularly, when the mapmakers cannot confirm the problem by themselves, it is reasonable for them to want to hear from more people about the issue, to make sure that the problem is indeed with the map and not the user.danfrank wrote:Such a condescending attitude , dismiss my issue until one confirms it.

I agree. Something like +2, with an extra +2 per base, might moderate it and force the home run player(s) to be more active in the field.shocked439 wrote:I'm not sure if it was intentional or not but much like real baseball you've overvalued the homerun. A +4 bonus would make sense if you held the three bases which imply you actually have a grand slam. Just holding the home run should only be worth 1 + number of bases held.
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The way it sets up now the field doesn't matter. Get the home run and hold on especially in team or less than 4 player game.
What's your reasoning for this?shocked439 wrote: And you should either increase the starting values of the long ball or decrease the pitchers.
You have to hold it for a full turn for it to reset.lostatlimbo wrote:I don't see that this has been addressed yet, but the "Babe" territory is NOT reseting to 2 neutral as stated in the map. Instead it is retaining the previous occupier.
You can see in the game log that both times my opponent and I have attacked Babe it was conquered from the other player.
http://www.conquerclub.com/game.php?game=8795457
I also agree with others that the Home Runs are too much, too easy. In my first turn, I was able to own both Home Run territories. Granted, I had great dice and my opponent was able to take one of them back, but it does seem like it could make for some very lopsided games.
$.02

Killer Neutrals are explained in the Instructions tab.lostatlimbo wrote:Shouldn't it... you know... say that?







Killer neutral territories only reset if they are held by a player at the start of that player's turn. Since you keep alternately conquering the territory, neither of you is starting your turn owning the territory, and it doesn't reset.lostatlimbo wrote:I don't see that this has been addressed yet, but the "Babe" territory is NOT reseting to 2 neutral as stated in the map. Instead it is retaining the previous occupier.
I like your home run idea. My reasoning behind the pitchers and the home run is to even out the game. Right now in a two player game the first player has a chance to take the home run and reinforce 14 troops to it. Meaning they have a plus 4 bonus and two pitchers with 16 troops to take both home runs and player 2 is screwed. In 4 player games the first two players will hold the home runs with the last two having little chance. If you reduce the pitchers or increase the home run so it is more difficult for the first player to take and hold it will balance the game. Another option would be to limit starting positions to 1 or two so players have to be more conservative in smaller games.Evil DIMwit wrote:I agree. Something like +2, with an extra +2 per base, might moderate it and force the home run player(s) to be more active in the field.shocked439 wrote:I'm not sure if it was intentional or not but much like real baseball you've overvalued the homerun. A +4 bonus would make sense if you held the three bases which imply you actually have a grand slam. Just holding the home run should only be worth 1 + number of bases held.
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The way it sets up now the field doesn't matter. Get the home run and hold on especially in team or less than 4 player game.
What's your reasoning for this?shocked439 wrote: And you should either increase the starting values of the long ball or decrease the pitchers.

I would think limiting it to one would make the map more difficult and more fun to play. Less troops to start with means you'll have to be smarter with them. Strategies will switch to working from the outfield to build bonuses instead of going balls out for homers. It's an improvement on this one for sure which ever way you go.Evil DIMwit wrote:Oh, heck yes. What do you say, limit of one or of two?