Concise description:
Specifics:
- for the first round of a 1v1 game, lock the initial deploy for the second player.
This will improve the following aspects of the site:
- i believe it will make 1v1 games fairer, particularly in the early rounds. it reduces the advantage of going first in 1v1 games.
now, some maps provide a significant advantage to the first mover in a 1v1 game. for example, in a 1v1 game, a map such as australia gives an initial deploy of armies to 12 regions to each player. if the first player takes a territory of another, the second player starts with (absent bonus territories) a deploy of three armies (versus the four for the first player). it seems like it would be a fairer game if the second player could receive his full compliment of 4 armies that would have been due if the second player had moved first. of course, this also affects bigger maps as well, and perhaps to a greater extent. for example, a first mover in a 1v1 prison riot game can have a tremendous advantage if they attack the second mover's bonuses.
regardless of the size of the map, giving the second mover the fully deploy based on the initial drop at least gives them a chance to fight back. otherwise, the game could be over with the second mover never having a real chance.
i think this idea would work well with the idea in the "Eliminate first-turn bonuses" thread, though they could be implemented separately.
in closing, in full games, most players start with the same deploy, which, in my mind, gives everyone the same chance. while my idea does not guarantee the same initial deploy ("Eliminate first-turn bonuses" does that), my idea does at least give the second mover a chance to fight back based on the initial deploy.
also, id like to give credit to william tennant for getting me thinking about this.