Moderator: Community Team
Because of the Freestyle setting. People have been known to take turns on Team games at the same time, and this could very easily ruin that.rogower wrote:In situations where one is unable to make reinforcements, why do we need to click on "End Reinforcements"? Why even present us with that option? Why not just end the turn automatically?
Similarly, in situations where no attacks are possible (i.e., only one army on each territory), why do we need to click on "End attacks" or whatever that link is titled? Why not automatically end the turn entirely in such scenarios, since neither attacks nor reinforcements are possible?
Then leave it the same on Team Freestyle, but remove it in all other cases.TheForgivenOne wrote:Because of the Freestyle setting. People have been known to take turns on Team games at the same time, and this could very easily ruin that.rogower wrote:In situations where one is unable to make reinforcements, why do we need to click on "End Reinforcements"? Why even present us with that option? Why not just end the turn automatically?
Similarly, in situations where no attacks are possible (i.e., only one army on each territory), why do we need to click on "End attacks" or whatever that link is titled? Why not automatically end the turn entirely in such scenarios, since neither attacks nor reinforcements are possible?
Snorlax, but this option seems pretty convenient to me.Crazyirishman wrote:how lazy do oyu have to be to not just spend the extra 1 to click the button or if you have clickes press 'e'.
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
Instead of letting time run out and effectively beating the system? This comment makes me want to agree with the suggestion...DoomYoshi wrote:Also, if reinforcements end automatically, then you are forced to draw a nuke:(
Dittoiamkoolerthanu wrote:Instead of letting time run out and effectively beating the system? This comment makes me want to agree with the suggestion...DoomYoshi wrote:Also, if reinforcements end automatically, then you are forced to draw a nuke:(
I hate to say this but I think you're being slightly hypocritical. Purposely running out of time in order to not receive a spoil in a freestyle game (assuming you bombarded/assaulted at least one territory during the given turn), is just as cheap as purposely running out of time in order to not receive a spoil in a nuclear game.iamkoolerthanu wrote: But I do not agree with it in any freestyle game, sometimes it is good to end assaults, and not end till the last second in order to keep yourself from gaining a card and being eliminated
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
iamkoolerthanu wrote: But I do not agree with it in any freestyle game, sometimes it is good to end assaults, and not end till the last second in order to keep yourself from gaining a card and being eliminated
Nonono, he means getting the card until the LAST second. Not missing the card altogether.I hate to say this but I think you're being slightly hypocritical. Purposely running out of time in order to not receive a spoil in a freestyle game (assuming you bombarded/assaulted at least one territory during the given turn), is just as cheap as purposely running out of time in order to not receive a spoil in a nuclear game.
My mistake, apologies to kooler.TheForgivenOne wrote:iamkoolerthanu wrote: But I do not agree with it in any freestyle game, sometimes it is good to end assaults, and not end till the last second in order to keep yourself from gaining a card and being eliminatedNonono, he means getting the card until the LAST second. Not missing the card altogether.Joodoo wrote: I hate to say this but I think you're being slightly hypocritical. Purposely running out of time in order to not receive a spoil in a freestyle game (assuming you bombarded/assaulted at least one territory during the given turn), is just as cheap as purposely running out of time in order to not receive a spoil in a nuclear game.
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
You don't have to care about freestyle games, but some people do, and the entire purpose of posting to Suggestions is to get input from people with different perspectives, who play different parts of the game. Your suggestion will only be submitted if it doesn't hurt the freestyle games. You're right that it is inefficient to have it set like this in sequential games, but it might not be so easy to program this change only for those games.rogower wrote: I would also point out that it is obviously inefficient to allow for a rule that encourages users to just sit there and wait for time to expire, or to just sit there until the last possible second before ending a turn, or whatever. I'd like to see rules that fosters efficiency. I will admit that I have not thought about how this might impact freestyle games, but freestyle is such a mindless variation of this game that I can't say that I care at all.
This exactly.spiesr wrote:In sequential sure. But in freestyle it is possible that while there might not be anywhere to reinforce now it might be before your turn ends. With like team games, or maybe future maps with conditional borders. So it should NOT be implemented for freestyle.

Wow, I didn't even think of that when I first read this. Great point. And just from a coding perspective, the site doesn't want to have any more additional, unique coding for different game types than it has to.spiesr wrote:In sequential sure. But in freestyle it is possible that while there might not be anywhere to reinforce now it might be before your turn ends. With like team games, or maybe future maps with conditional borders. So it should NOT be implemented for freestyle.
lol daku, about what you said in freestyle makes me want to agree with the suggestion too.... freestyle sucks this way, it needs to be made more about real tactics(or dice) and less about using the systemiamkoolerthanu wrote:Instead of letting time run out and effectively beating the system? This comment makes me want to agree with the suggestion...DoomYoshi wrote:Also, if reinforcements end automatically, then you are forced to draw a nuke:(
But I do not agree with it in any freestyle game, sometimes it is good to end assaults, and not end till the last second in order to keep yourself from gaining a card and being eliminated