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you have to go to last 25 rolls to show a true bad streak, 1 bad autoroll can give you stats twice as bad as that, so dont read into it too much.RADAGA wrote:And it continues to amaze me.
Hello Ragada, I saw this site and immediately thought it might be of help for you:RADAGA wrote:And it continues to amaze me.

Thanks, natty, it is always a good thing to know people care. You pushed the world towards being a better place a little bit today!natty_dread wrote:Hello Ragada, I saw this site and immediately thought it might be of help for you:RADAGA wrote:And it continues to amaze me.
http://ocd.about.com/od/livingwithoc1/a/OCD_help.htm
OMGWTFBBQ you act like that hasn't happened to everyone else before.RADAGA wrote:13vs4 end 3x2

RADAGA, maybe sometime in the next couple of weeks, we should play some 1vs1 games vs each other, and then we can compare our dice stats vs one another and see who fairs better. I hope I do.RADAGA wrote:Round 1= 6x3 kill 1 lose 3, no card
Round 2 = 6x2 kill 2, get card
Round 3 = 8x3, kill 1 lose 5, no card
Enterin round 4, 6 player game, everybodybut me have 3 cards. Game lost for me.
And the day continues - 16 armies x 3 = 12 remains ... 12 x 2 = 7 remains
No, but I have found irrefutable evidence no one cares, even if you come with a screenshot of a 100x1 loss. I fond also that people have absolute faith on random.org,even if the only proof that it works as it is proclaimed to comes from random.org itself. I found out that this is the best risk-emulator web game, albeit I still believe that there is a sutle flaw in the generator that make ties happen slightly more than they shouldnatty_dread wrote:Yeah, you've done it now. You've found unrefutable evidence that the dice are rigged. Good for you.
I mean, a whole 3 dice rolls? What are the odds!
Okay, lets play 4 of them, as soon as I clear my list of current games. lets do it without any bad hearth, but with the true purpose of analising round by round what happens.AndyDufresne wrote:RADAGA, maybe sometime in the next couple of weeks, we should play some 1vs1 games vs each other, and then we can compare our dice stats vs one another and see who fairs better. I hope I do.RADAGA wrote:Round 1= 6x3 kill 1 lose 3, no card
Round 2 = 6x2 kill 2, get card
Round 3 = 8x3, kill 1 lose 5, no card
Enterin round 4, 6 player game, everybodybut me have 3 cards. Game lost for me.
And the day continues - 16 armies x 3 = 12 remains ... 12 x 2 = 7 remains
--Andy
Yeah, you go ahead and believe that, but you don't have any evidence to back up your claim.RADAGA wrote:albeit I still believe that there is a sutle flaw in the generator that make ties happen slightly more than they should
No, I'm claiming you're acting like a whiny crybaby who cries every time you don't get the perfect dice rolls. I'm also claiming you should get over it, because we all get the same dice.RADAGA wrote:I found that people does not know the difference between flaw and schem, since every single person here, when defendidng the system claims I am saying that the dice are RIGGED. I found out I dont care anymore as well.

>even if you come with a screenshot of a 100x1 loss.RADAGA wrote:No, but I have found irrefutable evidence no one cares, even if you come with a screenshot of a 100x1 loss. I fond also that people have absolute faith on random.org,even if the only proof that it works as it is proclaimed to comes from random.org itself. I found out that this is the best risk-emulator web game, albeit I still believe that there is a sutle flaw in the generator that make ties happen slightly more than they shouldnatty_dread wrote:Yeah, you've done it now. You've found unrefutable evidence that the dice are rigged. Good for you.
I mean, a whole 3 dice rolls? What are the odds!
I found that people does not know the difference between flaw and schem, since every single person here, when defendidng the system claims I am saying that the dice are RIGGED. I found out I dont care anymore as well.
A whole lot of founding out, indeed.
There is. The thing wrong is that I dont play triplets games pre arranged by msn so the team is rigged, waiting for deadbeats and uncoordinated noobs to fill the second team and gather points that waynatty_dread wrote: I'm also recommending that you look into improving your strategy. Rank is by no means an accurate indication of skill, but if you can't rise up to at least lieutenant with the game types you play, then there's very obviously something wrong with your strategy.
First of all, that's how team games are played. If you want to do good at team games, you need to join an established team and not play with random noobs. That's not some shady trick that people use, that's how the games are supposed to be played.RADAGA wrote:There is. The thing wrong is that I dont play triplets games pre arranged by msn so the team is rigged, waiting for deadbeats and uncoordinated noobs to fill the second team and gather points that way
I won't, because what you're saying is not news. I've played plenty of team games myself, and I always play with partners I know. That's just how team games are played. That's STRATEGY mixed with COMMON SENSE.RADAGA wrote:Go ahead, seach for a doubles and triplets game
Yeah, I don't care. I really don't care this one game out of all the ones you played that you cherry-picked to prove your point. It doesn't matter. It's irrelevant.RADAGA wrote:SEE? THERE IS SOMETHING WRONG WITH MY STRATEGY.. game Game 10104512, CC University, I just played Round 6. Up to now, I managed to conquer THREE territories, the WHOLE game. Starting on "Sorority house"

all of these are win-lose.... this proves NOTHING about randomness.... post your dice or no one will take you seriously.RADAGA wrote:natty_dread wrote:
First round, a 6x3 ended 3x2 (trying womens dorm)
Secoond round, 6x2, won, advanced 4 (got it) RED card
Third round, 7x3, end 2x2 (trying mens dorm)
Fourth round, 5x2, won (losing 1 army), advanced 2 (got it) RED card
Fifth round, 5x3, won (losing 1), advanced 3 (got commons) RED card
Sixth round, 4x1, lose, lose, lose (trying the defended-by-1 Frat house) tried to win even down to 1x1 because it would secure me te HOUSING bonus, while leaving 4 armies defending commons, a reasonably good position.
Next round, round 7, if I still have a chance, I will have to burn the red set, just to grant victory on that 1 army holding frat house. I will try a 8x1, lets see how many I will lose
Total, I lost 3+5+1+1+2 = 12 armies, and killed 9
nikola_milicki wrote:I just saw my opponent win 3vs6 clean
somebody tell me what are the odds for that to happen ?