Moderator: Cartographers
me too me too! Congratulations on a great looking map!isaiah40 wrote:Congrats natty!! Make sure I get that invite as well!
Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls
Thanks.osujacket wrote:nice map....
I have a hard time distinguishing which country is which based on the colors. I realize I may be the minority but I would prefer more of a distinction.
I dont like to have to think hard about where countries belong.





I do not have color blindness issues...it was just hard for me. I dont like to have to think to figure out bonuses too much. I like that new version much better. Only other suggestion I would add was make silla a little more pink to distinguish it from Wa a little more. Its also acceptable at this pointnatty_dread wrote:Ok, since I've heard some complaint about the colours... here's a version with more vibrant colours on the bonuses...
Then, about the gameplay... something needs to be done. The 1st turn advantage is huge in 1v1, and whoever drops next to the Tang capital also has a huge advantage - since it's hard for others to reach.
The neutrals on the capitals need to be increased. I know IH wanted to have them low so they wouldn't be ignored, but as they are now they're basically making the game be decided by the drop, and I don't think that was the intention... I'm now in a 1v1 game that was basically over at round 2.
So I suggest Silla capital to be at least 4, maybe 5 - at the moment, Silla is a gamebreaker, you take one neutral 2 and you get an immediate +10 bonus.
Likewise, Tang capital should be increased to at least 4 or maybe 5 - if you drop next to it, you just take it and boom, you have a high bonus that's very hard for others to break.
Goguryeo's capital could be maybe 3. Others, Baekje & Gaya, are fine I think.




fair enough. the effect is good in some places but i don't quite like it in others. however this is very subjective so i'll give credit to the map maker.natty_dread wrote:1. The borders are that way on purpose. I'm emulating a hand-drawn calligraphic style, and I've tried to make it look sort of imperfect at places, with the ink being worn or ran at places. It's supposed to be a 1500 year-old map after all.
that's really silly. kaema was the first terit that popped in my mind when i looked at the map. i was 100% sure it was locked between mountains and i immediatelly looked at the legend to get an explanation.natty_dread wrote:2. Don't blame me, the foundry mods told me to connect the borders to the mountain lines. Far be it from me to go against the wishes of the foundry mods.
please remove them. i don't think anybody thinks they're lakes especially since there are just 4 of them. i doubt korea has just 4 lakes.natty_dread wrote:3. Those are lakes. Maybe I should have removed them, idk.
you can simply make the mountains a bit smaller or something. and alternate peaks left or right. or space then not so even. i'm not sure if you understand what i mean.natty_dread wrote:4. In that area there wasn't really room to go artistic with the mountains, so I had to make compromises.
i have no idea if it is the tightest or not but in my opinion it deserves a bit more space.natty_dread wrote:5. Meh... I might have done it if you had asked that before the map was in beta. Now... unless there are some clear problems with the small map, with lots of people telling me things are too small in it, it stays as is. It's not like this is the tightest small map there is in play (refer to Napoleonic Europe...)
i saw the names but they aren't placed all over.natty_dread wrote:6. There are country names on the map to help with the distinction. The legend is really more decorative...
Well, you can scroll back the thread to find the relevant posts. They specifically told me the borders should be connected to the mountains. I just did it to get the map in play.DiM wrote:that's really silly. kaema was the first terit that popped in my mind when i looked at the map. i was 100% sure it was locked between mountains and i immediatelly looked at the legend to get an explanation.
Yeah I'll do it for the next version.DiM wrote:please remove them. i don't think anybody thinks they're lakes especially since there are just 4 of them. i doubt korea has just 4 lakes.
I get it, but... honestly, the mountains are already pretty small, and there's no "wiggle room" to alternate them left/right, otherwise I'd have done it. Also having them less even creates other problems, it makes them look sort of inconsistent...DiM wrote:you can simply make the mountains a bit smaller or something. and alternate peaks left or right. or space then not so even. i'm not sure if you understand what i mean.
I get it, but... there's so much work involved in resizing the image, redoing the coordinates etc. that I'm going to leave it unless I hear it causing problems. Let's give this one a chance at least.DiM wrote:i have no idea if it is the tightest or not but in my opinion it deserves a bit more space.
I'll see what I can do for this.DiM wrote:i saw the names but they aren't placed all over.
for example tamna is part of 2 bonuses. 1 is pretty clear because it's green (baekje) but the other is unclear unless i check the xml. judging just by colour it can be either wa or silla. of course getting it wrong is a mistake one will probably make just once but for some that might be enough to give up and never play the map again.

I responded to other comments on the gamenatty_dread wrote:I'll see what I can do for this.DiM wrote:i saw the names but they aren't placed all over.
for example tamna is part of 2 bonuses. 1 is pretty clear because it's green (baekje) but the other is unclear unless i check the xml. judging just by colour it can be either wa or silla. of course getting it wrong is a mistake one will probably make just once but for some that might be enough to give up and never play the map again.

Industrial Helix wrote:Oh yeah, I'm playing this map and its total BS... whoever designed the gameplay is an idiot.
The update with increased capital neutrals has already been sent to lack. I agree with decreasing castles to 2... in fact I was going to suggest it myself. So let's put that in the next update.What about lowering castles to 2 neutrals and raising the capital neutrals up to the numbers previously mentioned.
