Revolt - La Amistad

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Seamus76
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Revolt - La Amistad

Post by Seamus76 »

Map Name: Revolt - La Amistad
Link to Thread: none at this time
Mapmaker(s): Seamus76, V.J.
Map Size: TBD
Your aims/design style: Design a unique and fun map based around historical events.
Relevant Experience: Currently heading up Tribal War - Florida in the Main Foundry Workshop
Description: July, 1839, imagine yourself locked in the bowels of a slave ship on your way to Cuba. It's dark, it's hotter than hell, it smells like death, and your only hope is to revolt! You must break free, secure weapons, and make your way through each level of the ship, and through your captors, to the top deck. There you must take the captain, and the wheel, in order to sail the ship to the ultimate freedom.

TERRITORIES
Territories in total: TBD

BONUSES
Region Bonus = TBD
Weapons Bonus = TBD

STARTING POINTS: TBD

2 = 1 territory
3 = 1 territory
4 = 1 territory
5 = 1 territory
6 = 1 territory
7 = 1 territory
8 = 1 territory

Historical Info on La Amistad: (from wikipeida so I'm not sure I can call it historical :))
Spoiler
La Amistad (Spanish: "Friendship") was a ship notable as the scene of a revolt by African captives being transported from Havana to Puerto Principe, Cuba. It was a 19th-century two-masted schooner built in Spain and owned by a Spaniard living in Cuba. The Africans took control of the ship in July 1839 and were captured off the coast of Long Island by the USS Washington of the United States Revenue Cutter Service. La Amistad became a symbol in the movement to abolish slavery. The ship was taken under control by the United States, resulting in a US Supreme Court case (1841) over the status of the Africans, as importation of slaves into the US had been prohibited since 1808.
I had this idea around the same time as Tribal War - Florida, but I still haven't found the right starting image, or been able to wrap my brain around how the gameplay would ultimately work. I'm throwing this out there to see if anyone has some good thoughts on how to start. You know what they say, "to begin is half the work". I'm not sure who "they" are, but it sounds good. So, anyone think this is worth a shot?
Last edited by Seamus76 on Wed Aug 17, 2011 3:23 pm, edited 1 time in total.
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ironsij0287
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Re: Revolt - La Armistad

Post by ironsij0287 »

Interesting. Do you have a rough draft of what the map might look like?

Also it's Amistad, not Armistad.
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cairnswk
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Re: Revolt - La Armistad

Post by cairnswk »

I think the concept is quite sound and would be something almost new for CC.
But i don't think the Amistad would be the ideal vessel (coastal trader)...the Tecora would be better as it was a proper slave ship.
For game purposes you'd need a ship with a couple of decks to achieve this gameplay?
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QoH
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Re: Revolt - La Armistad

Post by QoH »

Sounds like a nice idea. I'd consider making it gramatically correct first: L'Amistad is the correct form. :P

Ciao!
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Seamus76
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Re: Revolt - La Amistad

Post by Seamus76 »

Yeah, sorry about that misspelling.
But i don't think the Amistad would be the ideal vessel (coastal trader)
Yeah that's what I was thinking too, the actual Amistad was a schooner, which wasn't originally intended to be a slave ship, which in turn ultimately led to the conditions that made it possible for the slaves to revolt. I had been looking at images and noticed the limited potential game space, which is partially why I don't have an image at the moment. I think it would be easy to take the Amistad "story" and theme and place it into any ship. Cairns, you have any good ship images/thoughts up your sleeve? + :D I know you mentioned Tecora, which I'll take a look at as well.
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