Backgammon

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FixitDave
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Backgammon

Post by FixitDave »

A few people don't like my Colourful map because it has no theme, although I like it as a game map...

So I had an idea to create a Backgammon themed map and this is what I came up with...

Regions are the counters (including the 30 that are in the tray).
Black move Clockwise, white move anti-clockwise
Regions can attack other regions on the same point and that are the correct points away according to their coloured dice.
If in the home section they can attack any of the regions in the tray.

Other changes I'll be making;
Counters on the bar
Doubling cube

Bonuses can be;
All counter on board per colour and 4 sections of the board to give 6 bonuses.

Could allow regions in home section to only attack 1st region in tray, all regions in the tray have 2 way attack.
Last region can attack last region of the other opposite colour in the tray then work down to the 1st.

The arrowed lines are only there to show attacks and won't be in the final image...

v0.1
http://i288.photobucket.com/albums/ll19 ... gammon.jpg
v0.2
http://i288.photobucket.com/albums/ll19 ... ammon2.jpg
v0.3
[bigimg]http://i288.photobucket.com/albums/ll195/mydodgypics/backgammon-1.jpg[/bigimg]

Image showing what regions can attack...
[bigimg]http://i288.photobucket.com/albums/ll195/mydodgypics/GTGames/backgammon-lines.jpg[/bigimg]
Last edited by FixitDave on Wed Aug 03, 2011 5:49 pm, edited 4 times in total.
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TheSaxlad
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Re: Backgammon

Post by TheSaxlad »

GFXs need a LOT of work but otherwise its a good idea.

just one questions how are you going to give out bonuses?
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FixitDave
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Re: Backgammon

Post by FixitDave »

Graphics can always be improved on.

Bonuses can be for all counters per colour in the same section, all counters per section, all counters per colour on the board, all counters per colour in the tray.
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FixitDave
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Re: Backgammon

Post by FixitDave »

New image uploaded and attached on the first post...any more thoughts...opinions?
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FixitDave
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Re: Backgammon

Post by FixitDave »

Graphics have been improved as that was the only comment regarding the map...are there no other opinions regarding this ...good, bad, ugly, waste of time, can't wait to test it, don't understand what can attack, suggest changes, etc etc
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Victor Sullivan
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Re: Backgammon

Post by Victor Sullivan »

Hey dave. I would've posted earlier, but I'm afraid I don't know anything about backgammon :oops: Despite that, I do see some flaws:
1. You can't make it so one player can only attack clockwise and another player can only attack counterclockwise.
2. What exactly are the territories? The checkers? The triangles? Both?
3. You don't label the Sections, so I have no idea what territories are included in "Section 1".

That's all for now. I don't know how much help I'm gonna be, I'm afraid. I haven't played backgammon in years. :?
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FixitDave
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Re: Backgammon

Post by FixitDave »

Victor Sullivan wrote:Hey dave. I would've posted earlier, but I'm afraid I don't know anything about backgammon :oops: Despite that, I do see some flaws:


Ok

1. You can't make it so one player can only attack clockwise and another player can only attack counterclockwise.

Red counters can attack white and visa-versa, depending on their dice so all players can go both ways

2. What exactly are the territories? The checkers? The triangles? Both?

The territories are the counters

3. You don't label the Sections, so I have no idea what territories are included in "Section 1".

I have on a later version, #1 top left, 2 top right, 3 bottom left, 4 bottom right

That's all for now. I don't know how much help I'm gonna be, I'm afraid. I haven't played backgammon in years. :?


Basic game is, red counters go one way, white the other...you roll 2 dice and you decide which counter(s) to move, if you move 1 counter you have to move the counter in 2 jumps but which die you use first is up to you.

You can land on a single opponents counter and that counter goes on the bar and starts right at the start.
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FixitDave
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Re: Backgammon

Post by FixitDave »

I've added attack routes to the image to show what can attack what...
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FixitDave
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Re: Backgammon

Post by FixitDave »

Not posted any updates on this for a long time, here is the latest image for this...any comments?


[bigimg]http://i288.photobucket.com/albums/ll195/mydodgypics/GTGames/backgammon-2.jpg[/bigimg]
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Minister X
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Re: Backgammon

Post by Minister X »

I'd try this out. Just three comments:
1) the pieces have shadows but the board and dice don't.
2) Instead of "Regaions attack according to..." perhaps just slightly clearer would be "Regions attack at distances according to..."
3) Where exactly does the tray border the play area? How many in the tray are on that border? If just one per color then perhaps just two subtle little two-headed arrows would help. If more than that, I'd need more help.
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Re: Backgammon

Post by thenobodies80 »

The above image it's a sort of draft so I'm going to move this into the drafting room to see what people thinks about this project.

At glance I would say that backgammon without rolls doesn't have so much sense, but I need to look at the map better, so for now let me just move it.

Please update your first post and insert into it all the required information, thanks ;)

[Moved]
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lostatlimbo
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Re: Backgammon

Post by lostatlimbo »

I'm intrigued by this. I'm a backgammon fan and I think this could be an interesting map to play on.

I'm not sure that the current scheme for the pips in the tray is going to be fun for gameplay. I think a gameplay style like Arms Race would better suit this map.

http://maps.conquerclub.com/Arms_Race!.S.jpg

If you rethink the missles there as the trays and think of each color of pip as the top/bottom half of the map, it works rather fluidly.

With that example, you would have to get to the final section (on either side) to attack the tray. Then you attack up the tray to the final pip in order to attack the other team and/or initiate a winning condition.

Hopefully I'm explaining that succinctly. If not, feel free to PM me and I'll explain in more detail.

Hope that helps.
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lostatlimbo
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Re: Backgammon

Post by lostatlimbo »

A couple ideas for bonuses:

Doubling cube(s): +2 for every pip owned in the tray when doubling cube is held

Stacks: Hold a stack of 4 for +2 (or something in that vein). I understand why you distributed your pips as you did given your initial gameplay concept, but if you move towards a gameplay as I suggested above, you can redistribute these less evenly and have stacks of 4-6 pips worth a bonus if that entire stack is held.

Would be happy to help with a gameplay draft if you'd like.
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Re: Backgammon

Post by zimmah »

the thing is, in order to be able to actually play this map, you'd have to memorise the rules of backgammon too..
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lostatlimbo
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Re: Backgammon

Post by lostatlimbo »

zimmah wrote:the thing is, in order to be able to actually play this map, you'd have to memorise the rules of backgammon too..


Thats not true at all. I've never played or watched cricket, but can play the Cricket map. There are plenty of game maps - Chinese Checkers, Connect 4, Conquer Man, Crossword - none of which require a familiarity with the real game.

On what basis are you making such a proclamation?
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Re: Backgammon

Post by zimmah »

lostatlimbo wrote:
zimmah wrote:the thing is, in order to be able to actually play this map, you'd have to memorise the rules of backgammon too..


Thats not true at all. I've never played or watched cricket, but can play the Cricket map. There are plenty of game maps - Chinese Checkers, Connect 4, Conquer Man, Crossword - none of which require a familiarity with the real game.

On what basis are you making such a proclamation?


well unless you want to stick with placing a million arrow on the map which just looks ugly, or havng 50% of the map covered with extra rules explaining how you can walk your armies, you're not going to understand how it works.

i like the idea of making a map like this and i wish you good luck with t, but it's just not something i'd likely play.
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Re: Backgammon

Post by isaiah40 »

This is an interesting concept of an oldie but goodie game. The main problem I see is that you will not be able to have all htose arrows on the map, it will just be too gaudy! You can take the game play instructions off the right side, make the map as wide as the board, and add the instructions on the top of the board. You can make the large map 706x820. In this way you can put all the instructions into that extra 303pixels from what you have now (800x517). Then you can have the attack instructions all ther without all the arrows.

Hope to see a new update soon!!
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Re: Backgammon

Post by chapcrap »

The gameplay is simple. You move the number of spaces that the dice say. That's where you can attack. That's easy enough to put into the map. Easy explanation.

I like the map a lot. I want to play it.

Will there be a qualifying win or just elminating opponents?
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Re: Backgammon

Post by The Bison King »

The biggest problem that I see is that territories don't have names.
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Re: Backgammon

Post by lostatlimbo »

The Bison King wrote:The biggest problem that I see is that territories don't have names.


That is easily remediable with numbers.

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Re: Backgammon

Post by Bruceswar »

What is the status on this map?
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Re: Backgammon

Post by isaiah40 »

[Moved]

It would appear that development of this map has stalled. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made. ;-)
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Re: Backgammon

Post by thenobodies80 »

Moving this one into the ideas subforum, according to the current Foundry Guidelines --> viewtopic.php?f=649&t=150681&p=3292833#p3292833

If the map has NOT received at least the Draft Stamp, it will be considered just an advanced idea and therefore it will be moved back to the Idea Subforum.


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