Ran out of time and hadnt placed troops - they are just gone

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jdtins
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Ran out of time and hadnt placed troops - they are just gone

Post by jdtins »

If you start your turn and then time runs out your troops just disappear. It would be nice if this happened that your troops would just get distributed evenly. This would be kind of like on a manual deployment map, if someone misses the first turn it just evenly distributes troops rather than just deleting them!
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TheForgivenOne
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Re: Ran out of time and hadnt placed troops - they are just

Post by TheForgivenOne »

jdtins wrote:If you start your turn and then time runs out your troops just disappear. It would be nice if this happened that your troops would just get distributed evenly. This would be kind of like on a manual deployment map, if someone misses the first turn it just evenly distributes troops rather than just deleting them!


How would the game engine know where to place them? In Manual, the game engine knows to distribute them evenly on all spaces, but if you have 3 to deploy, and 14 territories, where will the game engine place them? If I was playing adjacent, and they were deployed way behind my front line, they would pretty much be considered useless to me.

You should probably be more careful and deploy your troops, instead of running out of time. You have an hour, it's not like people are shortened for time.
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Teflon Kris
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Re: Ran out of time and hadnt placed troops - they are just

Post by Teflon Kris »

Be totally disorganised - get deferred troops (and a potential advantage in freestyle).

Your ISP lets you down as you start your turn - get nothing.
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patrickaa317
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Re: Ran out of time and hadnt placed troops - they are just

Post by patrickaa317 »

TheForgivenOne wrote:
jdtins wrote:If you start your turn and then time runs out your troops just disappear. It would be nice if this happened that your troops would just get distributed evenly. This would be kind of like on a manual deployment map, if someone misses the first turn it just evenly distributes troops rather than just deleting them!


How would the game engine know where to place them? In Manual, the game engine knows to distribute them evenly on all spaces, but if you have 3 to deploy, and 14 territories, where will the game engine place them? If I was playing adjacent, and they were deployed way behind my front line, they would pretty much be considered useless to me.

You should probably be more careful and deploy your troops, instead of running out of time. You have an hour, it's not like people are shortened for time.


I'd rather have the system just drop them randomly even if it's behind the lines than lose them all together.
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Re: Ran out of time and hadnt placed troops - they are just

Post by rhp 1 »

yea, i don't know how they just poof out of existence, makes no sense.. and yes, if it's an adjacent game and they're deployed behind your lines, they most likely are going to be "useless" but at least they don't just turn into ghosts. lol random placement is the only thing that makes sense.
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Re: Ran out of time and hadnt placed troops - they are just

Post by rhp 1 »

TheForgivenOne wrote:
jdtins wrote:If you start your turn and then time runs out your troops just disappear. It would be nice if this happened that your troops would just get distributed evenly. This would be kind of like on a manual deployment map, if someone misses the first turn it just evenly distributes troops rather than just deleting them!


How would the game engine know where to place them? In Manual, the game engine knows to distribute them evenly on all spaces, but if you have 3 to deploy, and 14 territories, where will the game engine place them? If I was playing adjacent, and they were deployed way behind my front line, they would pretty much be considered useless to me.

You should probably be more careful and deploy your troops, instead of running out of time. You have an hour, it's not like people are shortened for time.



to me, it's not a snail game issue, it's a speed game issue.. obviously in free speeders, you're deploying late, and if the site LAGS (as rare as that is, haha) it's possible to lose your troops... happened before.. in snail games, it's almost irrelevant..
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anonymus
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Re: Ran out of time and hadnt placed troops - they are just

Post by anonymus »

DJ Teflon wrote:Be totally disorganised - get deferred troops (and a potential advantage in freestyle).

Your ISP lets you down as you start your turn - get nothing.


yes it only happend to me one time but that sucked enough..
and having them reappear next round as deferred troops makes sense..

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Re: Ran out of time and hadnt placed troops - they are just

Post by Qwert »

rhp 1 wrote:yea, i don't know how they just poof out of existence, makes no sense.. and yes, if it's an adjacent game and they're deployed behind your lines, they most likely are going to be "useless" but at least they don't just turn into ghosts. lol random placement is the only thing that makes sense.

look these for diferent perspective- you start game ,and then you go to ride bycicle,or go to eat something,and leave that yours one hour expire?.
Or you can start a game,and finish turn in 5 minute, very simple and its will resolve these case withouth any new implementation. ;)
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Agent 86
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Re: Ran out of time and hadnt placed troops - they are just

Post by Agent 86 »

Agree, start turn and all of a sudden power gone..wtf. Happened to me, thunderstorm and bam troops gone..power restored 2 hrs later. Would have been better to miss my turn and get deferred troops next turn. So advantage to all those that make everyone wait 24 hrs. Ouch and game over ;)

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zimmah
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Re: Ran out of time and hadnt placed troops - they are just

Post by zimmah »

i have had my internet fail me once during a speed game after i started my turn (deployment phase). also just lost those troops.

it doens't happen often, but it's annoying when it does happen, and it most likely loses you the game or at least sets you back a lot.
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jdtins
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Re: Ran out of time and hadnt placed troops - they are just

Post by jdtins »

So to recap:

This is an issue. Probably more so in speed games but can happen in snail games.

Options:

1) Troops deferred to next round

2) Troops placed randomly

Comments:

Troops cannot be placed evenly because the amount of territories and troops to be placed may be different.

If troops are deferred then could be used as a tactic. For example, I am getting 10 troops. I start a turn but do not place troops. I am then attacked by opponent and only get 3 troops on next round. Do I then get 13 troops or 6? It makes sense that if I get 13 then this could obviously be used as a tactic. If I only get 6 troops it makes more sense. It still penalizes the player without eliminating their turn completely. Basically, it should just revert to as if the person never started their turn in the first place.
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betiko
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Re: Ran out of time and hadnt placed troops - they are just

Post by betiko »

sorry but in what way would defered troops for unstarted turns be fair and undeployed troops from started turns defered unfair??
for those who never play several speed games at the same time (or even no speed games) you don't understand; but it has happened to me a few times to see that i had 15s left for a turn, and i decided not to start it to get defered troops and not risking to lose troops i might not have time to place. sometimes the computer/connexion gets slow and it s just frustrating to see the seconds are ticking and the troops are still not getting deployed...
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Teflon Kris
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Re: Ran out of time and hadnt placed troops - they are just

Post by Teflon Kris »

Yep, there is certainly MORE of a case for deferred troops in the ran out of time (before deploy) scenario than the missed turn scenario.

There is also the outstanding matter of the freestyle missed-turn = not-missed-turn-plus-free-extra-deferred-troops cheating bonus-loophole.
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Re: Ran out of time and hadnt placed troops - they are just

Post by Teflon Kris »

TheForgivenOne wrote:
jdtins wrote:If you start your turn and then time runs out your troops just disappear. It would be nice if this happened that your troops would just get distributed evenly. This would be kind of like on a manual deployment map, if someone misses the first turn it just evenly distributes troops rather than just deleting them!


How would the game engine know where to place them? In Manual, the game engine knows to distribute them evenly on all spaces, but if you have 3 to deploy, and 14 territories, where will the game engine place them? If I was playing adjacent, and they were deployed way behind my front line, they would pretty much be considered useless to me.

You should probably be more careful and deploy your troops, instead of running out of time. You have an hour, it's not like people are shortened for time.


The game engine could just defer them.

If people who run out of time get 0 troops and have one hour and should be more organised then surely, the totally disorganised that have 24 hours and miss a turn should get a deferred bonus of -23 troops - the game engine could just delete them going through the players' regions alphabetically. ;)
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Get armies if you start turn and do not deploy

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Game 12891595 Round 10 I am green guy after playing set I run out of time and my troops disappear. Can somebody change the code to where you get your armies back the next turn.
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Re: Get armies if you start turn and do not deploy

Post by kuma32478 »

No. Stop being a multi
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spiesr
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Re: Ran out of time and hadnt placed troops - they are just

Post by spiesr »

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Fazeem
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Re: Ran out of time and hadnt placed troops - they are just

Post by Fazeem »

okay I am definitely in the group that feels they should not just disappear but rather be either deferred or disbursed randomly. I know they are totally different game engines but on pogo they have risk and they just randomly disburse if you for some reason you do not place them. just my 3 cents on it lol
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Re: Ran out of time and hadnt placed troops - they are just

Post by chapcrap »

Fazeem wrote:okay I am definitely in the group that feels they should not just disappear but rather be either deferred or disbursed randomly. I know they are totally different game engines but on pogo they have risk and they just randomly disburse if you for some reason you do not place them. just my 3 cents on it lol

I don't have a problem with that. I think it makes more sense with the other rules for troops. You never lose any troops unless you don't deploy when time runs out. Why should that happen if you get deferred troops for missing a turn? It is a little inconsistent.
Lord_Bremen
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Re: Ran out of time and hadnt placed troops - they are just

Post by Lord_Bremen »

Why not just defer any undeployed troops to the next round, like missing a turn?
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Fazeem
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Re: Ran out of time and hadnt placed troops - they are just

Post by Fazeem »

seems to be a consensus on this matter from the majority of posters.
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anonymus
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Re: Ran out of time and hadnt placed troops - they are just

Post by anonymus »

her her! sucks arse when you try to make a turn the last seconds and then end up without any troops.. often it is because of lag/bads connection in cooperation with having a set to cash.. so a lot of missed troops in some speedgames.. deferred seems right in my book..

shouldnt even be a hard fix since the code should be in place allready just add another line of "if" and point to normal rules..

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greenoaks
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Re: Ran out of time and hadnt placed troops - they are just

Post by greenoaks »

waiting until the last seconds of your turn to make your move is a common tactic in Speed.

if you then find you are unable to deploy your troops, that is your bad luck.
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Fazeem
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Re: Ran out of time and hadnt placed troops - they are just

Post by Fazeem »

greenoaks wrote:waiting until the last seconds of your turn to make your move is a common tactic in Speed.

if you then find you are unable to deploy your troops, that is your bad luck.
while I agree there are plenty of cheap tactics and tht may be one of them there is also a more significant problem of connectivity that cause delays and lost troops whether it is on the end of pc user, the isp or CC it results in game changers. Making the troops deferred or evenly disbursed makes It fair again. deadbeaters are given the benefit of the doubt and so should regular players.
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