Moderator: Cartographers
Victor Sullivan wrote:Of course, this is beta, so I don't see why we can't give it a shot Though I think I want to get the neutrals more squared away.
-Sully
s3xt0y wrote:Where are we on that?Victor Sullivan wrote:Of course, this is beta, so I don't see why we can't give it a shot Though I think I want to get the neutrals more squared away.
-Sully
DiM wrote:could you also do something about the dice on this map? i'm getting trashed out there. make it at least +5% for the mapmaker and i'll be grateful
nebsmith wrote:To get round the problem of one team or player getting a safe drop because they are the only ones who can hit the Alien or Human Tech level 1 while being able to disrupt the other Tech level 1, you could try the following:
Have tier 2 of the Level one Techs able to assault or bombard each other, I would go with bombard.
Or have the DNA labs and Nukes able to Bombard the Tech level 1 of the Tech type that they can assault.
s3xt0y wrote:Instead of that, can we go with the first tier of tech level two can assault up the chain to level 1? That way your bonus is protected for at least a round
DiM wrote:what if i make the arrows with a gradient starting from one colour to another.
like so:
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