Moderator: Cartographers

understood. there won't be too much unnecessary delay, as u can probably sense, with andy popping in from time to time.natty_dread wrote:I guess I'm just kind of anxious to start working on the small version, as it'll probably take some tweaking on the small to get everything fitting properly.
not bad. i just noticed that european russia is missing from the legend though. is it still a +7?natty_dread wrote:I know about the Norway border, it's just that the strip of land connecting Norway to Murmansk is so small that it'd be really hard to see... especially on the small. I can try an impassable there, see if it works..
there is some truth in that. we had stripes on the korea map too.natty_dread wrote:Anyway: I don't think I want to add any more shared regions to the map - they tend to increase the bonus bloat, and there's currently a logical system of one shared region per superbonus, I'd rather keep it at that. Besides, small areas like Taiwan would work very poorly as shared regions - the stripes would be hard to see on such a small area.
except that taiwan's official name is republic of china and the current government's policy (probably supported by about 50% of the population) is eventual unification with mainland china. if disputed, then it's not a political statement, simply stating a fact. if undisputed, the bonus could be called taiwan & south china but not simply south china, for the reason that u give.natty_dread wrote:Also, having Taiwan as part of China can be seen as a political statement, just like the Israel issue....
the chinese bonus division that u have, in other words excluding taiwan, works if u divide guangdong, with the northern part being called hubei. does that mean u have to remove a region from somewhere else, such as ash sharqiyah, east iran or evenkia?natty_dread wrote:If an extra bonus is to be added to China, I'm afraid it would have to be another 3-region bonus, ie: Hainan, Guangdong, Sichuan.
i think that works now. we no longer have a whole row of regions that, when u draw a gameplay diagram, turns those islands into just more land at the top. someone coming from nordics will be directed southward toward baikal or novosibirsk, which is what i wanted to see.natty_dread wrote:That said, I can remove the route between Severnaya and Siberian islands. This will reduce the mobility from Europe to East Siberia. I could probably also remove the Svalbard - Novaya connection. But I think the others should stay.
It's right there under Eastern Europe... it's a +6 now.iancanton wrote:not bad. i just noticed that european russia is missing from the legend though. is it still a +7?
Yeah... if it's supported by 50% of the population, then it's also opposed by 50% of the population.iancanton wrote:except that taiwan's official name is republic of china and the current government's policy (probably supported by about 50% of the population) is eventual unification with mainland china. if disputed, then it's not a political statement, simply stating a fact. if undisputed, the bonus could be called taiwan & south china but not simply south china, for the reason that u give.
No, it doesn't mean that, but it would mean I would have to add another neutral, and then Hainan wouldn't need to be neutral anymore so I would in fact have 2 unnecessary neutrals on the map... with the current arrangement, the neutrals work.iancanton wrote:the chinese bonus division that u have, in other words excluding taiwan, works if u divide guangdong, with the northern part being called hubei. does that mean u have to remove a region from somewhere else, such as ash sharqiyah, east iran or evenkia?
Turkics was renamed to central asia btw... mountains for turkmenistan, well the border there is a bit funky shaped so I'll see how they fit. For Laos, I don't know... it seems like that would mean lowering the value of Indochina, and thus lowering the value of southeast Asia, and I don't know if I want to do that...iancanton wrote:if u put some mountains north of turkmenistan, then it helps to reduce the turkics' border count to 4, in line with its bonus. mountains north of laos can do the same for indochina if desired.


The current policy of both ROC and PRC is the "One China Principle," which I remember reading quite a bit about a decade ago.natty_dread wrote:Yeah... if it's supported by 50% of the population, then it's also opposed by 50% of the population.iancanton wrote:except that taiwan's official name is republic of china and the current government's policy (probably supported by about 50% of the population) is eventual unification with mainland china. if disputed, then it's not a political statement, simply stating a fact. if undisputed, the bonus could be called taiwan & south china but not simply south china, for the reason that u give.
Either way, it's currently not a part of China, and China has a policy of not recognizing the independence of Taiwan and pretending like Taiwan is still a part of China. So I think it works better as part of Far East.
From our dear friend Wikipedia wrote:...The Consensus, as described by observers, is that, on the subject of the "One China principle", both sides recognise there is only one China - both mainland China and Taiwan belong to the same China, but both sides agree to verbally express the meaning of that one China according to their own individual definition...The PRC's position is that there is one, undivided sovereignty of China, and that the PRC is the sole legitimate representative of that sovereignty. The ROC's position is that there is one, undivided sovereignty of China, and that the ROC is the sole legitimate representative of that sovereignty.



I figured. The rest of my post?natty_dread wrote:You assume correctly... how would I even do that without having tons of neutrals on all 3-8 player games...

Such "details" like Taiwan simply not being a part of China? I don't make up these borders out of my head, you know...lostatlimbo wrote:I don't care about the details and the politics.
Sorry but I have to disagree. Being a bottleneck is an advantage for a bonus, not a disadvantage. I don't see Taiwan being a highly contested region, the only reason anyone would want to go through it is to assault Far East or Southeast Asia, both not very valuable areas... also whoever holds Far East is likely to expand southward or to China, so this is unlikely to be a huge issue.lostatlimbo wrote:Gameplay wise Taiwan is in a terrible spot. Its a bottleneck spot and it will too hard to hold that for just +3.

Its not part of Japan or Korea either!natty_dread wrote: Such "details" like Taiwan simply not being a part of China? I don't make up these borders out of my head, you know... ;)
Time will show that you are wrong about this.natty_dread wrote:I don't see Taiwan being a highly contested region...
Well that's good, because there's no such bonus as "Japan and Korea" on the map.lostatlimbo wrote:Its not part of Japan or Korea either!
It makes perfect sense in both regards, much more than having it be a part of China.lostatlimbo wrote:Taiwan as part of the Far East makes no sense in either regard.


taiwan as part of south china does make some sense because it avoids the creation of a 3-region bonus if china is divided differently. politically, the current taiwan government does claim to be the real china.natty_dread wrote:It makes perfect sense in both regards, much more than having it be a part of China.lostatlimbo wrote:Taiwan as part of the Far East makes no sense in either regard.
if u choose to keep taiwan in the far east bonus (or even if u don't), then this is a reasonable addition. the name of taiwan, if this happens, will need to be changed to taiwan roc to avoid accusations that we're taking sides on the taiwan political issue.natty_dread wrote:What I could do is connect Guangdong to Philippines. This would give an alternate route between China and Southeast, making Taiwan less "contested".


accepted, with 3 neutrals on hainan.natty_dread wrote:Ok... firstly, I think I'll want to keep China as is. I think it works as it is now, even with the 3-region bonus. I think it's fine to have one easy bonus like that to balance all the easy bonuses on the west side.
nei mongol is actually a good shape that turns two regions (east mongolia and jilin - the latter after adding eastern mountains) into non-border regions, enabling us to reduce the bonuses for these 4-region zones somewhat. mountains between baikal and nei mongol will slow down any attack into siberia by forcing it thru heilongjiang.natty_dread wrote:It's also true that there's no political division into North/south Nei Mongol, but the area is such an inconvenient shape that I feel keeping it as whole wouldn't be purposeful, as it'd give a too quick route from inner China to Siberia and vice versa.
i don't think everyone will be happy with taiwan, no matter where u put it. let's hope this is a good political compromise.natty_dread wrote:However, I will change Taiwan to Taiwan R.O.C., and add the sea route between it and Guangdong.
agreed on both counts. west india becomes +4, down from +5, with the super-bonus remaining the same +9, since the external borders haven't changed.natty_dread wrote:As for mountains between Delphi/Nepal, I can add them but East India is already a 3, and I don't think reducing it to 2 would be reasonable. The same is true of East Siberia, which is also a 3. I can add the mountains though, as they will make the current bonus values more reasonable.
Well, then there's just the problem that adding Jilin between Heilongjiang/Liaoning would make the area way too crowded, and I'm not sure if it would work on the small map... the numbers probably wouldn't fit well. There's a similar concern about adding mountains between Nei Mongol/Baikal, since this would leave the gap between the mountains very small, and it would likely be too hard to see the border of Baikal/Heilongjiang, especially on the small version.iancanton wrote:nei mongol is actually a good shape that turns two regions (east mongolia and jilin - the latter after adding eastern mountains) into non-border regions, enabling us to reduce the bonuses for these 4-region zones somewhat. mountains between baikal and nei mongol will slow down any attack into siberia by forcing it thru heilongjiang.
I can do that, yeah. However I did end up reducing East Siberia to 2, firstly since it's so secluded, and also I had forgot I had removed the sea route from the Siberian islands which enables East Siberia to be held with only 2 borders if you also hold those islands.iancanton wrote:agreed on both counts. west india becomes +4

