Moderator: Cartographers
I like it. Neutral, fits the space and should not piss anyone off. If everyone else (tokle and oneyed) agreed, it will go on today.nolefan5311 wrote:This seems a silly thing to argue over. What about this:
"After the Great War, Europe lies in ruins. As a result of the Treaty of Trianon, the Kingdom of Hungary is reduced to 28% of it's pre-war size. More than 3 million ethnic Hungarians awake to find themselves citizens of a new country. Unite them once again."
It's not particularly eloquent but, as far as I can tell, it's neutral as far as offending anybody.

Because it sounds like a disney film. All this is now is bloody semantics, I am never going to please everyone with this so went with noles suggested wording. Just added the dates in to fill the space better. As for the comment about no nations, 6 are on the map, and wars are fought by people. In this sense it was lots of little ones that took land from the Kingdom of Hungary, and which was ratified in the treaty. All the map does is place you in one position.Oneyed wrote:I do not see any "nation" or "people" on the map. so why is so needed to mention any ethnic? on the map, players will fight for land (regions), so why not only use something as "unite lost countries again" or "win lost land back"...?
Oneyed


That's what it is? I could read it because of those gaseous vapors coming from your avatar made my eyes water!koontz1973 wrote:Do you mean the Hungarian text?
Have tried this in a previous version. Did not look good. It needs to be at a slant or it looks odd just stopping dead in the middle and then with the slant (at the correct angle), you lose the crest under Romania.tokle wrote:You could try to consider to cut off the flag half-way across the map. And maybe leave the north-western corner all red. Fill in that part all the way to the sea in one solid colour. Just an idea.
Looks better, no?isaiah40 wrote:But yes, that text.
That is a problem that I do not like to talk about.isaiah40 wrote:That's what it is? I could read it because of those gaseous vapors coming from your avatar made my eyes water!![]()

Mmhm, I think I'll echo Dukasaur.Dukasaur wrote:It's absolutely beautiful!
One remaining problem: the colours of the bonus regions on the main map aren't the same as in the mini-map. This could be confusing.
I wouldn't say so.koontz1973 wrote: Looks better, no?
Placed offending Hungarian text into a box.
English text is now a light grey and sharper. Looks OK to me but the I am not as
fussy as you lot.![]()
Fixed for both the text mini map and the map images in the bonus areas.Dukasaur wrote:It's absolutely beautiful!
One remaining problem: the colours of the bonus regions on the main map aren't the same as in the mini-map. This could be confusing.
High praise indeed. But, yes, I am getting better with each map.AndyDufresne wrote:In terms of graphics, I think this is probably the map I like the most out of your work.
--Andy
You are right, about the text. Made it slightly darker to stop it standing out so much and have made the Hungarian text the same. It might be hard to read to some but it is not important for them to read more than once. Also, as they are now the same but different from everything else, non Hungarian speakers will not be asking what it is.Jatekos wrote:It is kind of OK, but it was much better in the previous version. The historical background on the left is not the the part that someone would have to re-read each round, unlike the bonus info for example. The white text was readable in the previous version as well, though it was not this bright. It was much better to look at the text then than it is now.
I had absolutely no problem reading the previous version of the Hungarian text either. It suited to the map a lot more.
Also, if these texts were legible for a colorblind person then they should not be too difficult to read for anyone with a normal eye-sight. I would like both of these changes to be reversed.
I looked at them. Age of merchants has a flat line legend and First nations, I have no room for that type. I like the effect now and will keep it.Jatekos wrote:Suggestion regarding the text boxes: The country has a unique shape, which is not symmetrical. A non-symmetrical legend would more suite to the map than the current boxes. How about adding a map-effect to the text boxes like on the First Nations maps or on the Age of merchants map. The point is, that they should not necessarily have so sharp and straight edges.

Done, updated the previous post and first post with the new small map image. The text mini map is correct and the shattered land one is correct now for both sizes.isaiah40 wrote:Text looks better on your current version. Now don't forget about making sure the colors match on the break-out mini-map in the legend!


Done.cairnswk wrote:koontz1973...a couple of nit-picks for you...pleasant ones![]()
1. it is possoble to pull the bottom of the story text up slightly or move Karolyvaros so that one is not sitting almost atop the other
Made slightly brighter.2. can you tweak the glow around Arva and Szepes...they are hardly readable
Done3. in your signature...map is sitting slightly out of horizontal alignment with koontz...
Done for all.4. although not affecting gameplay, i really had think what that is where Austria sits
Done5. can the Kingdom of Serbs etec...be strung out in one line so it doesn't sit so close to the Hungarian story...perhaps to a similar concave degree that Adriatic Sea is
What is koontz stylenice work though...very koontz in style...




Budapest shield put on. Did not use it up to now for a couple of reasons. Flag has a shield on it and did not want to overdo them, with the 88s on, you lose the detail and lastly, with nobodies map already using shields, wanted to keep this as far away from his style as possible.RedBaron0 wrote:Couple things from me.
The laurel wreath is kinda generic, no? Could you go with something a little more... Hungarian there? A shield or the cross of the coat of arms to represent Budapest perhaps?
Tweaked, not a lot but some.The green beneath the mountains is ok, but I feel like it could blend into the colors of the bonuses they are in better, so that they are a part of the area rather than on top of the map itself.
New colour for Serbs, Slovenes and Croats seems to of solved the problem as it is that corner and Dunantul that is the only close one. CB testThe vischeck... with so many shades of red/green/brown, it comes off okay... its needs to be better. I think you may have to work into the Central Hungary area some shades of blue to better differentiate better for those with color blindness. In theory a green/blue color will come up greyish-blue under vischeck and really give you what you seek for color blindness clarity.





