SCOREBOARD is available here: https://docs.google.com/spreadsheet/ccc ... HhZYmV0eGcPREMIUM PRIZE TO THE WINNER!!! (per Night Strike, as of 10/17/12)
For the 40th edition of Initech, I am announcing the largest version of the series yet. I am proud to unveil… Initech XL: World Extravaganza!
OVERVIEWThis tournament will be a 80-player, 5-round, 30-map, 668-game behemoth. Games will be standard, terminator, and assassin in nature. Players will play 8 games per round, with the bottom twenty players being eliminated after the conclusion of each round (EDIT: there will be no elimination after the first round). Players reaching the final round will therefore play 40 games. The player with the most points accumulated after 5 rounds will be crowned tournament champion.
RULESAll non-1v1 games will be sequential, flat, chained, automatic, fog with a 30-round limit.
1v1 games will follow the same rules but will have no spoils.
ROUNDSEach round will take place in a different geographic world region. Each round will consist of the follow matches for each player:
[spoiler]• Three (3) 1v1 games on the same map, against three different opponents
• One (1) 4-player assassin game on a second map
• Two (2) 5-player terminator games on a third and fourth map
• One (1) 4-player standard game on a fifth map
• One (1) 5-player standard game on a sixth map.[/spoiler]
All game assignments will be randomly generated.
SCORINGThe scoring will be standardized throughout the tournament as follows:
[spoiler]• 1v1 map wins will be worth 5 points
• Assassin map wins will be worth 10 points
• Terminator eliminations will be worth 2 points
• Terminator map wins will be worth 5 points
• 4-player standard map wins will be worth 12 points
• 5-player standard map wins will be worth 18 points[/spoiler]
That means a total of 81 points will be available to each player in each round. A cumulative total of 405 points will be available to each player in the tournament.
NOTE: points carryover and scores will not be reset at the start of a new round.MAPSRound 1 - Africa & Oceania
[spoiler]Round 1 will have 100 players and take place in Africa & Oceania, using the following maps:
Australia (1v1)
Madagascar (assassin)
South Africa & Cairns Coastal (terminator)
Oceania (4-player standard)
Africa II (5-player standard)[/spoiler]
Round 2 - Europe
[spoiler]Round 2 will have 80 players and take place in Europe, using the following maps:
Cyprus (1v1)
British Isles (assassin)
Iberia & Balkan Peninsula (terminator)
Nordic Countries (4-player standard)
Europa (5-player standard)[/spoiler]
Round 3 - Latin America
[spoiler]Round 3 will have 60 players and take place in Latin America, using the following maps:
Central America (1v1)
Mexico (assassin)
Brazil & South America (terminator)
Caribbean Islands (4-player standard)
Triple Alliance (5-player standard)[/spoiler]
Round 4 - Asia
[spoiler]Round 4 will have 40 players and take place in Asia, using the following maps:
Greater China (1v1)
Indochina (assassin)
Middle East & Soviet Union (terminator)
Japan (4-player standard)
Thailand (5-player standard)[/spoiler]
Round 5 - USA & Canada
[spoiler]Round 5 will have 20 players and take place in the USA & Canada, using the following maps:
Golfe du St. Laurent (1v1)
Puget Sound (assassin)
Charleston & NYC (terminator)
Great Lakes (4-player standard)
Vancouver (5-player standard).[/spoiler]
TIEBREAKERS
If two players are tied on points for advancement to the next round, the following criteria will be considered for breaking the tie:
[spoiler]• Head-to-head results in 1v1 games from the concluding round
• Total head-to-head results from the concluding round
• Total head-to-head results from the entire tournament
• Number of 5-player standard map wins in the concluding round
• Number of 5-player standard map wins in the entire tournament
• 1v1 playoff match on the Classic map[/spoiler]
If more than two players are tied on points for advancement to the next round, the following criteria will be considered for breaking the tie:
[spoiler]• Most points from the concluding round
• Most 5-player standard map wins in the concluding round
• Most 5-player standard map wins in the entire tournament
• Playoff match on the Classic map[/spoiler]
RESERVESIn the event that a player drops out or loses premium prior to all game invites being accepted for Round 2, their replacement will be taken from the list of reserves. Any points accrued by the player dropping out will be credited to that reserve player. However, no reserve player will be allowed to progress to Round 3 unless they score at least 5 points on their own.
In the event that a player drops out or loses premium after all invites in Round 2 have been sent and accepted, their replacement will be taken from the current standings. If the replacement is made between rounds, then the replacement player keeps his/her own score and we move forward with no other changes. If the replacement occurs mid-round (before all invites for that round are accepted) then the replacement player keeps his/her own score and
also gets credit for any points accrued by the player dropping out during the round in question.