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Ohh I'll look for that. Thxsparkyball wrote:In the top right corner when you are in the games above the players names there is a tab marked color codes click on that and it puts the letter of the color next to the armies so you know what is what. That was the best solution to come up with when they were trying to help the color blind people. I sometimes use it when I'm going for a kill on an escalating game to make sure I'm not missing anybody.

+1Metsfanmax wrote:OP makes an interesting point. Red-green color blindness is so common that it doesn't make much sense for the two most commonly used colors to be red and green. We can't do much about the maps, but this seems like a simple change that would help a lot of people.

Yes, if you're playing a slow sequential game, then using the color codes is just fine. But if you're playing a fast speed game, it takes way too long to figure out the state of the board by looking at the color codes. Color codes were always designed to be an aid to help clarify what's going on, not the main determinant of who is where. And for a red-green color blind person, that's exactly what they are right now.AndyDufresne wrote:Red and green will always be in use most likely. I think the best thing is to simply use the color codes! In fact, I always play with color codes on and I don't have any colorblind issues, I just think it helps me identify quickly my opponents.
--Andy

I think making blue and yellow the starting colors would solve everything indeedkoontz1973 wrote:Just swap the green for another one of the colours. Why have map makers make CB friendly maps if the first two colours are not.Considering most games are 1v1.

Blue and orange are found in lots of first person shooters as colorblind assistance for peoples tags.agentcom wrote:I don't know much about color blindness. Would blue and yellow be the best two colors? Could someone put together a list of the 8 colors that we currently use and what order they would be in that would be best for the most typical types of colorblindness? So, the top 4, for example, would be the ones used in 4-player games. I'm sure there's extensive research out there on this point that someone could find, especially if someone is at a university and has access to scholarly articles on the subject.

aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

It would, I tested this with the 888s on the maps. Some surprising things and some really bad things.rishaed wrote:Wouldn't that make it harder to differentiate between your teamate and your enemy? Red/green look the same . . . for 1v1s it would be helpful, but for 8 player quads, I think that it would make it more difficult. You also have more time in 8 player games normally so color codes might be in order there.

people would have to learn the colors on each side to make sure they dont attack a teammate. obv that would be a learning curve to battle through.rishaed wrote:Wouldn't that make it harder to differentiate between your teamate and your enemy? Red/green look the same . . . for 1v1s it would be helpful, but for 8 player quads, I think that it would make it more difficult. You also have more time in 8 player games normally so color codes might be in order there.

People could say that about about the current system as well. I suggest to find the best possible solution for this, not only something to help those that are colorblind, but also to keep appeal to those who aren't. Koontz thats very helpfuleggrollonedolla wrote:people would have to learn the colors on each side to make sure they dont attack a teammate. obv that would be a learning curve to battle through.rishaed wrote:Wouldn't that make it harder to differentiate between your teamate and your enemy? Red/green look the same . . . for 1v1s it would be helpful, but for 8 player quads, I think that it would make it more difficult. You also have more time in 8 player games normally so color codes might be in order there.
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

At first, I was thinking that you should keep the "order" of the colors the same as the existing set-up. By that I mean that the first 3 colors to come into play would be the three players on a trips game Team 1. But now that I think about it ... having each color come in and "join" a set team would actually be pretty nice. You would know that B/Y/O/G are always Team 1 if they are present. Same for R/C/S/P.eggrollonedolla wrote:
So im thinking this order...
...
blue-yellow 2 players (B/Y)
blue-yellow-red-cyan 4 players (B/Y vs R/C)
blue-yellow-red-cyan-orange-silver 6 players (B/Y/O vs R/C/S)
blue-yellow-red-cyan-orange-silver-pink-green 8 players (B/Y/O/G vs R/C/S/P)
anyone else that can find a list please feel free.