Metsfanmax wrote: Funkyterrance wrote: Metsfanmax wrote: Funkyterrance wrote:
If I had been able to play free classic speed games when I first joined the site I don't know if I would have decided to buy premium.
For this reason, I think that if we implement this, it should be with a cap on the number of free Classic speed games you can play per month. I do not know what the number should be. 10? 25?
In my opinion it should be a cap on speed games per day, not per month as I think that if someone were to use up their free speeders for the month they would look elsewhere having gotten used to having more or less unlimited speeders for a day or so. Either that or they would have gotten their fill completely of risk in that one day and were sated for another month. It's really a tough call as far as the number though. I think that your 25 a month guess would probably fit but you could maybe even double it if it were a daily cap.
Ok, I agree. Two per day is a better customer retention strategy.
I haven't come back to this for a while but I'm very excited it is still a possibility. The reason I never suggested a limit is because I used to play risk on pogo.com with no limit. All they have is Classic also. I would assume many players would just go back to pogo.com once they ran out of games, but then again that kind of player may be too cheap to buy anyway. As long as we can get players to finish a few games on CC their chance of staying is much higher.
If a limit is implemented chapcrap is right, it's better to do a daily or weekly limit. Most New people are risk starved and they will likely max out whatever limit they have quickly so a shorter limit lets them come back tomorrow instead of 6 or 30 days later (if they come back).
I would recommend at least 4 games allowed the 1st day even if it's only 1 or 2 a day after that. You have to give someone several chances to win or improves and get the hunger. I know people are going to say people will make multiple accounts...yada...yada...yada....they could make multi's to circumvent any limit so it makes no difference.
It also might be important to note that if a limit is implemented we should have some kind of Notice explaining the limit when they hit, when they can come back and several other fun things in the site to check out such as their 4 games on unique maps in the 24 hour games, the SoC Trainings, forums, live chat, etc. Get them to look around the site.