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clangfield wrote:Concise description:
New players should be limited to playing the classic map until they have completed a set number of games.
greenoaks wrote:clangfield wrote:Concise description:
New players should be limited to playing the classic map until they have completed a set number of games.
why should they? what problem do you see that needs to be rectified by limiting them to only Classic ?
they play differently to me is not a good enough excuse.
Hunter S. Thompson wrote:The Edge... There is no honest way to explain it because the only people who really know where it is are the ones who have gone over..
DoomYoshi wrote:Classic is the worst map. Why not limit them to a good map like Eurasia Mini?
macbone wrote:Sorry, but I think this idea is a terrible one. As koontz says, we want new players to join. If someone joins up only to see they can play on 0.5% of our available maps, they'll take their time (and future premium memberships) to the sites that have no such restrictions.
We already restrict some of the more difficult settings and don't allow new players to play those settings, which makes sense. We don't want to throw them into the most complicated games right away.
You don't entice someone to stick around by giving them access to only a small sample of the site. Many people do join this site because they're looking for a place to play a map very similar to the Classic map, but a ton of players stick around because of the varied selection of maps and settings.
I like your second and third points, OP. But as far as the first point, what's the difference between a new player joining a game and then never coming back and an experienced yet clueless player ruining the game through poor play? I'd say the second is more common, and we do have a system in place to prevent a new player from joining games with tricky settings, but there's nothing to keep a noob like me out of a foggy Assassin game. =)
We want Conquer Club to be appealing enough that new players keep coming back, not hamstring the site so much that they don't see much worth sticking around for.
koontz1973 wrote:Hate this idea for one reason only. A new player is just that, new, how can they learn if they cannot play?
If players do not want to play them, they can set up private games. Even experienced players with high ranks can be a noob at settings if they start to play it for the medal. So should we restrict them as well? So what is a new player? Someone who is new to the site or new to the setting How do you figure the new settings when we get them This would deter players from staying around. Imagine coming to a site to find 200+ maps and only being told you could only play one map for certain settings. This whole idea smacks of a freeium player tying to make the most of their limited games.
Hunter S. Thompson wrote:The Edge... There is no honest way to explain it because the only people who really know where it is are the ones who have gone over..
DoomYoshi wrote:There is anecdotal evidence - and tons of it.
Funkyterrance wrote:DoomYoshi wrote:There is anecdotal evidence - and tons of it.
How many tons of anecdotal evidence make an ounce of direct evidence?
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