Moderator: Community Team
Yes, is a mixture between this two. Is just like a flat rate/escalating/nuclear with the difference that at end of the turn you can decide if you want a card or not (considering that you have made an attack).rdsrds2120 wrote:If I am not mistaken, we already have this with the "No Spoils" option, correct? I imagine this is different somehow, but might not be seeing it.
BMO

It's completely different. People like playing nuclear in speed games--instead of no spoils, and some also like letting the time run out for the turn after taking a territory, so they don't card. It's a tactic, which others disparage and wish to get rid of. That would be dumb, so obviously a compromise is needed, hence the "Optional Carding" setting.rdsrds2120 wrote:If I am not mistaken, we already have this with the "No Spoils" option, correct? I imagine this is different somehow, but might not be seeing it.
BMO
or instead of this option spoils could be automatically given at the end of the turnBigBallinStalin wrote:It's completely different. People like playing nuclear in speed games--instead of no spoils, and some also like letting the time run out for the turn after taking a territory, so they don't card. It's a tactic, which others disparage and wish to get rid of. That would be dumb, so obviously a compromise is needed, hence the "Optional Carding" setting.rdsrds2120 wrote:If I am not mistaken, we already have this with the "No Spoils" option, correct? I imagine this is different somehow, but might not be seeing it.
BMO
Whichever is easier to implement.greenoaks wrote:or instead of this option spoils could be automatically given at the end of the turnBigBallinStalin wrote:It's completely different. People like playing nuclear in speed games--instead of no spoils, and some also like letting the time run out for the turn after taking a territory, so they don't card. It's a tactic, which others disparage and wish to get rid of. That would be dumb, so obviously a compromise is needed, hence the "Optional Carding" setting.rdsrds2120 wrote:If I am not mistaken, we already have this with the "No Spoils" option, correct? I imagine this is different somehow, but might not be seeing it.
BMO
yes,BigBallinStalin wrote: 2. If this setting is not activated, then automatic carding after conquering would occur--even if you ran out of time.
Benefits offset the costs. And, it's already happening anyway. People can play nuclear games and not card--due to the current exploit. Since that's the case, then we should at least improve this by implementing our suggestion ITT.chapcrap wrote:This idea kind of counterfeits the medal for nuclear games. You can basically change a nuclear game to no spoils with this option. Do you have any recourse for that?
I just thought I'd clarify that I don't have a real problem with people being able to time out in games. I do have a problem with the lack of clarity about whether it's an accepted tactic on this site (in which case it shouldn't be arbitrarily punished in clan games) or it's exploiting a loophole that should have been closed a long time ago. There have been at least two votes that I know of regarding timing-out: The one in the suggestion thread I started, and another in the clan forum. Both have seen overwhelming support for automatically awarding spoils.BigBallinStalin wrote:If people like Doc Brown don't like it, then they don't have to join such games.

I do not think the benefits out way the costs. And if it's happening anyway, that's a reason to implement Doc's suggestion. That way people have to card.BigBallinStalin wrote:Benefits offset the costs. And, it's already happening anyway. People can play nuclear games and not card--due to the current exploit. Since that's the case, then we should at least improve this by implementing our suggestion ITT.chapcrap wrote:This idea kind of counterfeits the medal for nuclear games. You can basically change a nuclear game to no spoils with this option. Do you have any recourse for that?
And look at the alternatives. They suck because they're divisive, thus will drive some customers away from paying for membership. This suggestion satisfies the main parties which oppose or support the current exploit.
Okay, as long as CC implements the Compromise Proposal, then they won't be unnecessarily isolating customers.chapcrap wrote:I do not think the benefits out way the costs. And if it's happening anyway, that's a reason to implement Doc's suggestion. That way people have to card.BigBallinStalin wrote:Benefits offset the costs. And, it's already happening anyway. People can play nuclear games and not card--due to the current exploit. Since that's the case, then we should at least improve this by implementing our suggestion ITT.chapcrap wrote:This idea kind of counterfeits the medal for nuclear games. You can basically change a nuclear game to no spoils with this option. Do you have any recourse for that?
And look at the alternatives. They suck because they're divisive, thus will drive some customers away from paying for membership. This suggestion satisfies the main parties which oppose or support the current exploit.