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Hunter S. Thompson wrote:The Edge... There is no honest way to explain it because the only people who really know where it is are the ones who have gone over..
thenobodies80 wrote:Add an option to do something we can already do with maps?
For what I can read in this thread, specially the latest agantcom's post, it seems a huge amount of work, high risk of mistakes and a long period to balance the option.
Imo too much for something we can already do balancing the map, while developing it.
I like greenoaks and mostly all his suggestions but this one is probably the weakest one to my eyes. (sorry )
I prefer to have maps developed exactly for the conquest style instead of having it as an option.
Nobodies
P.s. On a similar note, a conquest/mission mode, with dedicated maps, is something that intrigues me more....
Hunter S. Thompson wrote:The Edge... There is no honest way to explain it because the only people who really know where it is are the ones who have gone over..
DoomYoshi wrote:Crazily enough, I really want this for standard Conquest maps, because I hate playing and starting with 5 castles in Clandemonium or with 8 buildings in City Mogul.
Hunter S. Thompson wrote:The Edge... There is no honest way to explain it because the only people who really know where it is are the ones who have gone over..
Fazeem wrote:You know it honestly shocks me when people argue and vote against having additional option available to play. Sorry had to randomly insert that after reading some posts and looking at the vote.
greenoaks wrote:Fazeem wrote:You know it honestly shocks me when people argue and vote against having additional option available to play. Sorry had to randomly insert that after reading some posts and looking at the vote.
too many options makes games hard to fill as it spreads us too thin. only the best should be implemented.
not only is this suggestion an awesome game changing, strategy changing option, it doubles our maps without doubling them.
those 2 maps already are Conquest maps and are some of the most popular maps played.Jdsizzleslice wrote:Have you taken into consideration dice... If you start with 1 and only 1, dice might shaft you. I know on maps like AOR and Kings Court, bad dice in the first few rounds leaves you behind.
Jdsizzleslice wrote:Also, what if you get dropped next to your opponent? He goes first. The person would just attack you to eliminate you, game over. Where is the fun in that?
greenoaks wrote:Jdsizzleslice wrote:Also, what if you get dropped next to your opponent? He goes first. The person would just attack you to eliminate you, game over. Where is the fun in that?
if you are unsure of whether this would be fun, run a search on Doodle Earth
TheForgivenOne wrote:greenoaks wrote:Jdsizzleslice wrote:Also, what if you get dropped next to your opponent? He goes first. The person would just attack you to eliminate you, game over. Where is the fun in that?
if you are unsure of whether this would be fun, run a search on Doodle Earth
I think what he's trying to say is, this could happen on almost any map. And 1v1 on Doodle, you can't be eliminated turn 1 (Well, barring a cook getting perfect dice as he suicides each roll). With this setting, it could happen turn 1 on 90% of CC maps. Not saying the percentages are high, but it's bound to happen as more players are in the game.
TheForgivenOne wrote:greenoaks wrote:Jdsizzleslice wrote:Also, what if you get dropped next to your opponent? He goes first. The person would just attack you to eliminate you, game over. Where is the fun in that?
if you are unsure of whether this would be fun, run a search on Doodle Earth
I think what he's trying to say is, this could happen on almost any map. And 1v1 on Doodle, you can't be eliminated turn 1 (Well, barring a cook getting perfect dice as he suicides each roll). With this setting, it could happen turn 1 on 90% of CC maps. Not saying the percentages are high, but it's bound to happen as more players are in the game.
greenoaks wrote:TheForgivenOne wrote:greenoaks wrote:Jdsizzleslice wrote:Also, what if you get dropped next to your opponent? He goes first. The person would just attack you to eliminate you, game over. Where is the fun in that?
if you are unsure of whether this would be fun, run a search on Doodle Earth
I think what he's trying to say is, this could happen on almost any map. And 1v1 on Doodle, you can't be eliminated turn 1 (Well, barring a cook getting perfect dice as he suicides each roll). With this setting, it could happen turn 1 on 90% of CC maps. Not saying the percentages are high, but it's bound to happen as more players are in the game.
i was aware of the point he was making - it has already been discussed.
as i kindly pointed out we already have that situation with Doodle Earth and it is VERY popular. people join those games knowing full well being eliminated before they take their first turn is a possibility.
what we'd like to do is bring the Realms or Feudal game-style to all maps (even though a R1 elimination is a possibility). the way we currently play maps will change. this change will breathe new life into all of those maps.
greenoaks wrote:TheForgivenOne wrote:greenoaks wrote:Jdsizzleslice wrote:Also, what if you get dropped next to your opponent? He goes first. The person would just attack you to eliminate you, game over. Where is the fun in that?
if you are unsure of whether this would be fun, run a search on Doodle Earth
I think what he's trying to say is, this could happen on almost any map. And 1v1 on Doodle, you can't be eliminated turn 1 (Well, barring a cook getting perfect dice as he suicides each roll). With this setting, it could happen turn 1 on 90% of CC maps. Not saying the percentages are high, but it's bound to happen as more players are in the game.
i was aware of the point he was making - it has already been discussed.
as i kindly pointed out we already have that situation with Doodle Earth and it is VERY popular. people join those games knowing full well being eliminated before they take their first turn is a possibility.
what we'd like to do is bring the Realms or Feudal game-style to all maps (even though a R1 elimination is a possibility). the way we currently play maps will change. this change will breathe new life into all of those maps.
NoSurvivors wrote:I think I'm gonna try this with my dad as we both play risk.. And see how it plays out.
greenoaks wrote:NoSurvivors wrote:I think I'm gonna try this with my dad as we both play risk.. And see how it plays out.
as great as it might be to play it at home, here we can do so with FoW.
has anyone played the Poker map with fog? you know the enemy is out there but you don't know where. imagine that uncertainty on every map.
Hunter S. Thompson wrote:The Edge... There is no honest way to explain it because the only people who really know where it is are the ones who have gone over..
Beko the Great wrote:I voted no, because this would imply to re-code a great amount of maps to make things fair.
If deployments were random, it could happen a player starting at the side of the other... The player that starts has almost 77% chance of winning, it's a russian roulette and it has no strategy at all.
Even solving this problem by coding starting positions, I guess a lot of maps would be pretty unbalanced as well.
Beko the Great wrote:I voted no, because this would imply to re-code a great amount of maps to make things fair.
If deployments were random, it could happen a player starting at the side of the other... The player that starts has almost 77% chance of winning, it's a russian roulette and it has no strategy at all.
Even solving this problem by coding starting positions, I guess a lot of maps would be pretty unbalanced as well.
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